Show PlayerConfig.h syntax highlighted
/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG *
*Copyright (C) 2006, Tony Sparks *
* *
*This library is free software; you can redistribute it and/or *
*modify it under the terms of the GNU Lesser General Public *
*License as published by the Free Software Foundation; either *
*version 2.1 of the License, or (at your option) any later version. *
* *
*This library is distributed in the hope that it will be useful, *
*but WITHOUT ANY WARRANTY; without even the implied warranty of *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
*Lesser General Public License for more details. *
* *
*You should have received a copy of the GNU Lesser General Public *
*License along with this library; if not, write to the Free Software *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
**************************************************************************************
*/
#pragma once
#include "../Console.h"
#include <string>
/**
================
Buttons for actions
================
*/
enum {
BUTTON_UP = 1,
BUTTON_DOWN = 2,
BUTTON_LEFT = 4,
BUTTON_RIGHT = 8,
BUTTON_ATTACK1 = 16,
BUTTON_USE = 32
};
/**
=====================
Save .CFG command
=====================
*/
class PlayerConfig;
class SaveCFG_f : public ICommand
{
public:
SaveCFG_f() { m_config = NULL; };
void Exec( std::string &s );
void Set( PlayerConfig* c ) { m_config = c; };
private:
PlayerConfig* m_config;
};
/**
=====================
Creates player actions and has the ability
to save them
=====================
*/
class PlayerConfig
{
public:
PlayerConfig(void);
/** Register the players key binds */
void Register();
/** Save the config to memory */
int Save(const std::string &file="config.cfg");
private:
bool m_registered;
SaveCFG_f save_f;
public:
virtual ~PlayerConfig(void);
};
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