Show InGameState.cpp syntax highlighted
/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG *
*Copyright (C) 2006, Tony Sparks *
* *
*This library is free software; you can redistribute it and/or *
*modify it under the terms of the GNU Lesser General Public *
*License as published by the Free Software Foundation; either *
*version 2.1 of the License, or (at your option) any later version. *
* *
*This library is distributed in the hope that it will be useful, *
*but WITHOUT ANY WARRANTY; without even the implied warranty of *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
*Lesser General Public License for more details. *
* *
*You should have received a copy of the GNU Lesser General Public *
*License along with this library; if not, write to the Free Software *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
**************************************************************************************
*/
#include "StdAfx.h"
#include "InGameState.h"
#include "../EventManager.h"
#include "../kernel.h"
#include "missionholder.h"
// TEMP - should move somewhere else!!!
// MissionDispatcher gm_dispatcher;
entmove ent;
extern Kernel* g_kernel;
InGameState::InGameState(void)
{
entMng = EntityManager::GetInstance();
SetName("InGameState");
g_kernel->GetConsole()->AddCommand( &player_f, "player" );
}
void InGameState::Update(long dt)
{
// TEMP
m_playerCtrl.GatherEvents();
ent.Update(dt);
//rec.Update(dt);
EventManager::GetInstance()->UpdateEventQueue( dt );
// END TEMP
entMng->Update(dt);
}
/**
==========================
Retrieve the users input
==========================
*/
void InGameState::GetInput()
{
}
InGameState::~InGameState(void)
{
}
/**
============================================================
Player scripts
============================================================
*/
void Player_f::Exec(std::string &s)
{
}
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