Show HUD.h syntax highlighted
/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG *
*Copyright (C) 2006, Tony Sparks *
* *
*This library is free software; you can redistribute it and/or *
*modify it under the terms of the GNU Lesser General Public *
*License as published by the Free Software Foundation; either *
*version 2.1 of the License, or (at your option) any later version. *
* *
*This library is distributed in the hope that it will be useful, *
*but WITHOUT ANY WARRANTY; without even the implied warranty of *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
*Lesser General Public License for more details. *
* *
*You should have received a copy of the GNU Lesser General Public *
*License along with this library; if not, write to the Free Software *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
**************************************************************************************
*/
#pragma once
#include "../render/irender.h"
#include "player.h"
/**
======================================
Heads Up Display
======================================
*/
class HUD
{
public:
HUD(Player *player);
HUD();
/** Activate to the Player */
void ActivateFor( Player *player ) { m_player = player; };
/** Activate the HUD */
void Show(bool b) { m_show = b; };
/** Toggle the drop down inventory */
void ToggleInventory(bool b) { m_showInventory; };
/** Is the inventory showing */
bool Showing() { return m_showInventory; };
/** Draw the HUD */
void DrawHUD(IRender* r);
private:
/** Draw the Players inventory */
void DrawInventory(IRender* r);
/** Draw Health */
void DrawHealth(IRender* r);
/** Draw Gold coins amount */
void DrawCoins(IRender* r);
/*--------------------------
Debug info
---------------------------*/
/** Draw FPS counter */
void DrawFPS(IRender* r);
/** Draw Active Entities, image, etc. count*/
void DrawResCount(IRender* r);
private:
// the player
Player *m_player;
// in debug mode
bool m_debugMode;
// show the players inventory
bool m_showInventory;
// show the hud
bool m_show;
public:
virtual ~HUD(void);
};
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