Show EntityFactory.h syntax highlighted
/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG *
*Copyright (C) 2006, Tony Sparks *
* *
*This library is free software; you can redistribute it and/or *
*modify it under the terms of the GNU Lesser General Public *
*License as published by the Free Software Foundation; either *
*version 2.1 of the License, or (at your option) any later version. *
* *
*This library is distributed in the hope that it will be useful, *
*but WITHOUT ANY WARRANTY; without even the implied warranty of *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
*Lesser General Public License for more details. *
* *
*You should have received a copy of the GNU Lesser General Public *
*License along with this library; if not, write to the Free Software *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
**************************************************************************************
*/
#pragma once
#include "EntityManager.h"
#include <string>
#include <map>
/**
==========================
Create a certain type of entity
|
+- A blank entity
|
+- A specific weapon
|
+- Bullets
==========================
*/
class EntityFactory
{
public:
/** Get this instance */
EntityFactory* GetInstance() { return instance; };
/** Create an entity */
template<class T>
T* CreateEntity( const std::string &ent_type );
/** Create an entity */
IEntity* CreatePrefabEntity( const std::string &ent_type );
/** Clone an entity */
IEntity* CloneEntity(const IEntity* ent);
/** Add to the list of types */
void AddToList( const std::string &refName, IEntity* ent );
private:
EntityFactory(void);
// one instance
static EntityFactory* instance;
// a list of potential possibilities
typedef std::map< std::string, IEntity* > type_Entities;
type_Entities m_entList;
public:
virtual ~EntityFactory(void);
};
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