#include "StdAfx.h" #include "EntityEvents.h" //EntityEvents::EntityEvents(void) //{ //} // //EntityEvents::~EntityEvents(void) //{ //}
The University of Wisconsin-Parkside Developers Union first product. More info to come. Code name Palisma.
DialogModel.cpp DialogModel.h DialogState.cpp DialogState.h Enemy.cpp Enemy.h EntityController.cpp EntityController.h EntityEvents.cpp EntityEvents.h EntityFactory.cpp EntityFactory.h EntityManager.cpp EntityManager.h EntityStates.cpp EntityStates.h Event.h HUD.cpp HUD.h IEntity.cpp IEntity.h IWeapon.cpp IWeapon.h InGameState.cpp InGameState.h Inventory.cpp Inventory.h MissionHolder.cpp MissionHolder.h Player.cpp Player.h PlayerConfig.cpp PlayerConfig.h PlayerController.cpp PlayerController.h QuestImporter.cpp QuestImporter.h ReadMe.txt Scene.cpp Scene.h Shotgun.cpp Shotgun.h State.h StateFactory.cpp StateFactory.h StateMachine.cpp StateMachine.h Tile.cpp Tile.h Weather.cpp Weather.h stdafx.cpp stdafx.h