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cfgq3.c from Nxabega at Krugle


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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
//===========================================================================
// BSPC configuration file
// Quake3
//===========================================================================

#define PRESENCE_NONE				1
#define PRESENCE_NORMAL				2
#define PRESENCE_CROUCH				4

bbox							//30x30x56
{
	presencetype    PRESENCE_NORMAL flags 0x0000 mins
	{
	-15, -15, -24}
	maxs
	{
	15, 15, 32}
}								//end bbox

bbox							//30x30x40
{
	presencetype    PRESENCE_CROUCH flags 0x0001 mins
	{
	-15, -15, -24}
	maxs
	{
	15, 15, 16}
}								//end bbox

settings
{
	phys_gravitydirection
	{
	0, 0, -1}
phys_friction 6 phys_stopspeed 100 phys_gravity 800 phys_waterfriction 1 phys_watergravity 400 phys_maxvelocity 320 phys_maxwalkvelocity 320 phys_maxcrouchvelocity 100 phys_maxswimvelocity 150 phys_maxacceleration 2200 phys_airaccelerate 0 phys_maxstep 18 phys_maxsteepness 0.7 phys_maxwaterjump 19 phys_maxbarrier 33 phys_jumpvel 270 phys_falldelta5 40 phys_falldelta10 60 rs_waterjump 400 rs_teleport 50 rs_barrierjump 100 rs_startcrouch 300 rs_startgrapple 500 rs_startwalkoffledge 70 rs_startjump 300 rs_rocketjump 500 rs_bfgjump 500 rs_jumppad 250 rs_aircontrolledjumppad 300 rs_funcbob 300 rs_startelevator 50 rs_falldamage5 300 rs_falldamage10 500 rs_maxjumpfallheight 450}	//end settings




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Nxabega

Nxabega is a First Person Shooter (FPS) based upon the open sourced Quake 3 engine and game code. The final intention is to provide a rich single player game.

Project homepage: http://sourceforge.net/projects/nxabega
Programming language(s): C,C++
License: other

  Conscript
  Makefile
  _files.c
  aas_areamerging.c
  aas_areamerging.h
  aas_cfg.c
  aas_cfg.h
  aas_create.c
  aas_create.h
  aas_edgemelting.c
  aas_edgemelting.h
  aas_facemerging.c
  aas_facemerging.h
  aas_file.c
  aas_file.h
  aas_gsubdiv.c
  aas_gsubdiv.h
  aas_map.c
  aas_map.h
  aas_prunenodes.c
  aas_prunenodes.h
  aas_store.c
  aas_store.h
  aasfile.h
  be_aas_bspc.c
  be_aas_bspc.h
  brushbsp.c
  bspc.c
  bspc.sln
  bspc.vcproj
  cfgq3.c
  csg.c
  faces.c
  gldraw.c
  glfile.c
  l_bsp_ent.c
  l_bsp_ent.h
  l_bsp_hl.c
  l_bsp_hl.h
  l_bsp_q1.c
  l_bsp_q1.h
  l_bsp_q2.c
  l_bsp_q2.h
  l_bsp_q3.c
  l_bsp_q3.h
  l_bsp_sin.c
  l_bsp_sin.h
  l_cmd.c
  l_cmd.h
  l_log.c
  l_log.h
  l_math.c
  l_math.h
  l_mem.c
  l_mem.h
  l_poly.c
  l_poly.h
  l_qfiles.c
  l_qfiles.h
  l_threads.c
  l_threads.h
  l_utils.c
  l_utils.h
  lcc.mak
  leakfile.c
  linux-i386.mak
  map.c
  map_hl.c
  map_q1.c
  map_q2.c
  map_q3.c
  map_sin.c
  nodraw.c
  portals.c
  prtfile.c
  q2files.h
  q3files.h
  qbsp.h
  qfiles.h
  sinfiles.h
  tetrahedron.c
  tetrahedron.h
  textures.c
  tree.c
  writebsp.c