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_files.c from Nxabega at Krugle


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//===========================================================================
//
// Name:            _files.c
// Function:
// Programmer:      Mr Elusive
// Last update:     1999-12-02
// Tab Size:        4
//===========================================================================

/*

aas_areamerging.c			//AAS area merging
aas_cfg.c					//AAS configuration for different games
aas_create.c				//AAS creating
aas_edgemelting.c			//AAS edge melting
aas_facemerging.c			//AAS face merging
aas_file.c					//AAS file writing
aas_gsubdiv.c				//AAS gravitational and ladder subdivision
aas_map.c					//AAS map brush creation
aas_prunenodes.c			//AAS node pruning
aas_store.c					//AAS file storing

map.c						//map file loading and writing
map_hl.c					//Half-Life map loading
map_q1.c					//Quake1 map loading
map_q2.c					//Quake2 map loading
map_q3.c					//Quake3 map loading
map_sin.c					//Sin map loading
tree.c						//BSP tree management + node pruning			(*)
brushbsp.c					//brush bsp creation							(*)
portals.c					//BSP portal creation and leaf filling			(*)
csg.c						//Constructive Solid Geometry brush chopping	(*)
leakfile.c					//leak file writing								(*)
textures.c					//Quake2 BSP textures							(*)

l_bsp_ent.c					//BSP entity parsing
l_bsp_hl.c					//Half-Life BSP loading and writing
l_bsp_q1.c					//Quake1 BSP loading and writing
l_bsp_q2.c					//Quake2 BSP loading and writing
l_bsp_q3.c					//Quake2 BSP loading and writing
l_bsp_sin.c					//Sin BSP loading and writing
l_cmd.c						//cmd library
l_log.c						//log file library
l_math.c					//math library
l_mem.c						//memory management library
l_poly.c					//polygon (winding) library
l_script.c					//script file parsing library
l_threads.c					//multi-threading library
l_utils.c					//utility library
l_qfiles.c					//loading of quake files

gldraw.c					//GL drawing									(*)
glfile.c					//GL file writing								(*)
nodraw.c					//no draw module								(*)

bspc.c						//BSPC Win32 console version
winbspc.c					//WinBSPC Win32 GUI version
win32_terminal.c			//Win32 terminal output
win32_qfiles.c				//Win32 game file management (also .pak .sin)
win32_font.c				//Win32 fonts
win32_folder.c				//Win32 folder dialogs

*/




See more files for this project here

Nxabega

Nxabega is a First Person Shooter (FPS) based upon the open sourced Quake 3 engine and game code. The final intention is to provide a rich single player game.

Project homepage: http://sourceforge.net/projects/nxabega
Programming language(s): C,C++
License: other

  Conscript
  Makefile
  _files.c
  aas_areamerging.c
  aas_areamerging.h
  aas_cfg.c
  aas_cfg.h
  aas_create.c
  aas_create.h
  aas_edgemelting.c
  aas_edgemelting.h
  aas_facemerging.c
  aas_facemerging.h
  aas_file.c
  aas_file.h
  aas_gsubdiv.c
  aas_gsubdiv.h
  aas_map.c
  aas_map.h
  aas_prunenodes.c
  aas_prunenodes.h
  aas_store.c
  aas_store.h
  aasfile.h
  be_aas_bspc.c
  be_aas_bspc.h
  brushbsp.c
  bspc.c
  bspc.sln
  bspc.vcproj
  cfgq3.c
  csg.c
  faces.c
  gldraw.c
  glfile.c
  l_bsp_ent.c
  l_bsp_ent.h
  l_bsp_hl.c
  l_bsp_hl.h
  l_bsp_q1.c
  l_bsp_q1.h
  l_bsp_q2.c
  l_bsp_q2.h
  l_bsp_q3.c
  l_bsp_q3.h
  l_bsp_sin.c
  l_bsp_sin.h
  l_cmd.c
  l_cmd.h
  l_log.c
  l_log.h
  l_math.c
  l_math.h
  l_mem.c
  l_mem.h
  l_poly.c
  l_poly.h
  l_qfiles.c
  l_qfiles.h
  l_threads.c
  l_threads.h
  l_utils.c
  l_utils.h
  lcc.mak
  leakfile.c
  linux-i386.mak
  map.c
  map_hl.c
  map_q1.c
  map_q2.c
  map_q3.c
  map_sin.c
  nodraw.c
  portals.c
  prtfile.c
  q2files.h
  q3files.h
  qbsp.h
  qfiles.h
  sinfiles.h
  tetrahedron.c
  tetrahedron.h
  textures.c
  tree.c
  writebsp.c