Code Search for Developers
 
 
  

TabWnd.h from FreeOrion at Krugle


Show TabWnd.h syntax highlighted

// -*- C++ -*-
/* GG is a GUI for SDL and OpenGL.
   Copyright (C) 2006 T. Zachary Laine

   This library is free software; you can redistribute it and/or
   modify it under the terms of the GNU Lesser General Public License
   as published by the Free Software Foundation; either version 2.1
   of the License, or (at your option) any later version.
   
   This library is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Lesser General Public License for more details.
    
   You should have received a copy of the GNU Lesser General Public
   License along with this library; if not, write to the Free
   Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
   02111-1307 USA

   If you do not wish to comply with the terms of the LGPL please
   contact the author as other terms are available for a fee.
    
   Zach Laine
   whatwasthataddress@hotmail.com */
   
/** \file TabWnd.h
    Contains the TabWnd class, which encapsulates a set of tabbed windows. */

#ifndef _GG_TabWnd_h_
#define _GG_TabWnd_h_

#include <GG/Button.h>


namespace GG {

class TabBar;
class WndEvent;

class GG_API TabWnd : public Wnd
{
public:
    /** \name Signal Types */ //@{
    /** Emitted when the currently-selected Wnd has changed; the new selected Wnd's index in the group is provided (this
        may be NO_WND if no Wnd is currently selected). */
    typedef boost::signal<void (int)> WndChangedSignalType;
    //@}

    /** \name Slot Types */ //@{
    typedef WndChangedSignalType::slot_type WndChangedSlotType; ///< Type of functor(s) invoked on a WndChangedSignalType.
    //@}

    /** \name Structors */ //@{
    /** Basic ctor. */
    TabWnd(int x, int y, int w, int h, const boost::shared_ptr<Font>& font, Clr color, Clr text_color = CLR_BLACK,
           TabBarStyle style = TAB_BAR_ATTACHED, Flags<WndFlag> flags = CLICKABLE | DRAGABLE);
    ~TabWnd();
    //@}

    /** \name Accessors */ //@{
    virtual Pt MinUsableSize() const;

    int CurrentWnd() const;
    //@}

    /** \name Mutators */ //@{
    virtual void Render();

    void AddWnd(Wnd* wnd, const std::string& name);
    void InsertWnd(int index, Wnd* wnd, const std::string& name);
    Wnd* RemoveWnd(const std::string& name);
    void SetCurrentWnd(int index);
    //@}

    mutable WndChangedSignalType WndChangedSignal; ///< The Wnd change signal object for this Button

    /** The invalid Wnd position index that there is no currently-selected Wnd. */
    static const int NO_WND;

protected:
    /** \name Structors */ //@{
    TabWnd(); ///< default ctor
    //@}

    /** \name Accessors */ //@{
    const TabBar*                                     GetTabBar() const;
    const std::vector<std::pair<Wnd*, std::string> >& Wnds() const;
    //@}

private:
    void TabChanged(int tab_index);

    TabBar*                                    m_tab_bar;
    std::vector<std::pair<Wnd*, std::string> > m_wnds;
    Wnd*                                       m_current_wnd;

    friend class boost::serialization::access;
    template <class Archive>
    void serialize(Archive& ar, const unsigned int version);
};


class GG_API TabBar : public Control
{
public:
    /** \name Signal Types */ //@{
    /** Emitted when the currently-selected tab has changed; the new selected tab's index in the group is provided (this
        may be NO_TAB if no tab is currently selected). */
    typedef boost::signal<void (int)> TabChangedSignalType;
    //@}

    /** \name Slot Types */ //@{
    typedef TabChangedSignalType::slot_type TabChangedSlotType; ///< Type of functor(s) invoked on a TabChangedSignalType.
    //@}

    /** \name Structors */ //@{
    /** Basic ctor. */
    TabBar(int x, int y, int w, const boost::shared_ptr<Font>& font, Clr color, Clr text_color = CLR_BLACK,
           TabBarStyle style = TAB_BAR_ATTACHED, Flags<WndFlag> flags = CLICKABLE);
    //@}

    /** \name Accessors */ //@{
    virtual Pt MinUsableSize() const;

    int CurrentTab() const;
    //@}

    /** \name Mutators */ //@{
    virtual void SizeMove(const Pt& ul, const Pt& lr);
    virtual void Render();

    void AddTab(const std::string& name);
    void InsertTab(int index, const std::string& name);
    void RemoveTab(const std::string& name);
    void SetCurrentTab(int index);
    //@}

    mutable TabChangedSignalType TabChangedSignal; ///< The tab change signal object for this Button

    /** The invalid tab position index that there is no currently-selected tab. */
    static const int NO_TAB;

    /** The default width to use for the left and right buttons. */
    static const int BUTTON_WIDTH;

protected:
    /** \name Structors */ //@{
    TabBar(); ///< default ctor
    //@}

    /** \name Accessors */ //@{
    const Button* LeftButton() const;
    const Button* RightButton() const;
    //@}

    /** \name Mutators */ //@{
    virtual bool EventFilter(Wnd* w, const WndEvent& event);
    //@}

private:
    virtual void DistinguishCurrentTab(const std::vector<StateButton*>& tab_buttons);

    void TabChanged(int index);
    void LeftClicked();
    void RightClicked();
    void BringTabIntoView(int index);

    RadioButtonGroup*         m_tabs;
    std::vector<StateButton*> m_tab_buttons;
    boost::shared_ptr<Font>   m_font;
    Button*                   m_left_button;
    Button*                   m_right_button;
    Layout*                   m_left_right_button_layout;
    Flags<TextFormat>         m_format;
    Clr                       m_text_color;
    TabBarStyle               m_style;
    int                       m_first_tab_shown;

    friend class boost::serialization::access;
    template <class Archive>
    void serialize(Archive& ar, const unsigned int version);
};

} // namespace GG

// template implementations
template <class Archive>
void GG::TabWnd::serialize(Archive& ar, const unsigned int version)
{
    ar  & BOOST_SERIALIZATION_BASE_OBJECT_NVP(Wnd)
        & BOOST_SERIALIZATION_NVP(m_tab_bar)
        & BOOST_SERIALIZATION_NVP(m_wnds)
        & BOOST_SERIALIZATION_NVP(m_current_wnd);
}

template <class Archive>
void GG::TabBar::serialize(Archive& ar, const unsigned int version)
{
    ar  & BOOST_SERIALIZATION_BASE_OBJECT_NVP(Control)
        & BOOST_SERIALIZATION_NVP(m_tabs)
        & BOOST_SERIALIZATION_NVP(m_tab_buttons)
        & BOOST_SERIALIZATION_NVP(m_font)
        & BOOST_SERIALIZATION_NVP(m_left_button)
        & BOOST_SERIALIZATION_NVP(m_right_button)
        & BOOST_SERIALIZATION_NVP(m_left_right_button_layout)
        & BOOST_SERIALIZATION_NVP(m_format)
        & BOOST_SERIALIZATION_NVP(m_text_color)
        & BOOST_SERIALIZATION_NVP(m_style)
        & BOOST_SERIALIZATION_NVP(m_first_tab_shown);
}

#endif




See more files for this project here

FreeOrion

FreeOrion brings nation building to a galactic scale with its full-featured grand campaign and in-game racial histories, in addition to the classic 4X model of galactic conquest and tactical combat.

Project homepage: http://sourceforge.net/projects/freeorion
Programming language(s): C,C++
License: other

  Ogre/
    OgreGUI.h
  SDL/
    SDLGUI.h
  dialogs/
    ColorDlg.h
    FileDlg.h
    ThreeButtonDlg.h
  AlignmentFlags.h
  Base.h
  BrowseInfoWnd.h
  Button.h
  Clr.h
  Control.h
  Cursor.h
  DrawUtil.h
  DropDownList.h
  DynamicGraphic.h
  Edit.h
  Enum.h
  EventPump.h
  Exception.h
  Flags.h
  Font.h
  GUI.h
  Layout.h
  ListBox.h
  Menu.h
  MultiEdit.h
  PluginInterface.h
  PtRect.h
  Scroll.h
  Signal0.h
  Signal1.h
  Signal2.h
  Signal3.h
  Signal4.h
  Signal5.h
  Signal6.h
  Signal7.h
  Signal8.h
  SignalTemplate.h
  SignalsAndSlots.h
  Slider.h
  Spin.h
  StaticGraphic.h
  StyleFactory.h
  TabWnd.h
  TextControl.h
  Texture.h
  Timer.h
  Wnd.h
  WndEditor.h
  WndEvent.h
  ZList.h
  gen_signals.py
  glext.h