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// -*- C++ -*-
/* GG is a GUI for SDL and OpenGL.
Copyright (C) 2003 T. Zachary Laine
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public License
as published by the Free Software Foundation; either version 2.1
of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA
If you do not wish to comply with the terms of the LGPL please
contact the author as other terms are available for a fee.
Zach Laine
whatwasthataddress@hotmail.com */
/** \file PluginInterface.h
Contains the PluginInterface class, an interface to custom-control plugins that allow runtime control selection. */
#ifndef _GG_PluginInterface_h_
#define _GG_PluginInterface_h_
#include <GG/GUI.h>
#include <GG/ltdl.h>
#include <string>
namespace boost { namespace archive {
class xml_oarchive;
class xml_iarchive;
} }
namespace GG {
/** the interface to custom-control plugins. This class is used to access derived GG controls and dialogs that are
unknown until runtime, but are available for dynamic loading in shared libraries/DLLs. The interface basically
allows you to create custom controls and dialogs (anything a StyleFactory can produce) from a dynamic-link library,
which in turn allows you to change the styles of the controls in an application without recompiling, or even
relinking. While the interface is in an unloaded state, the functions in the interface are all null, and calling
any of them will crash your app. Once a plugin has been loaded, all the functions in the interface should be valid
(if the plugin author did everything correctly). The plugin interface also provides SaveWnd() and LoadWnd() methods
to serialize all types in the GG::Wnd hierarchy. Note that includes all the original GG types, not just the ones
added by the plugin; if Wnd is not serializable, none of its descendents are either. */
class GG_API PluginInterface
{
private:
struct ConvertibleToBoolDummy {int _;};
public:
typedef const char* (*PluginNameFn)();
typedef const char* (*DefaultFontNameFn)();
typedef int (*DefaultFontSizeFn)();
typedef boost::shared_ptr<StyleFactory> (*GetStyleFactoryFn)();
typedef GUI::SaveWndFn SaveWndFn;
typedef GUI::LoadWndFn LoadWndFn;
/** \name Structors */ //@{
PluginInterface(); ///< default ctor.
/** ctor that loads the plugin file \a lib_name. The base filename should be provided, without the extension (i.e. "foo",
not "foo.so" or "foo.dll"). */
PluginInterface(const std::string& lib_name);
~PluginInterface(); ///< dtor.
//@}
/** \name Accessors */ //@{
/** returns true iff this PluginInterface has a loaded plugin. This is a conversion operator, allowing you to test the validity of
the interface, as you would a pointer (e.g. if (my_interface) my_interface.PluginName();). \warning If this method returns false,
the functions in the interface are invalid. */
operator int ConvertibleToBoolDummy::* () const;
//@}
/** \name Mutators */ //@{
/** loads the plugin \a lib_name, unloading the currently-loaded plugin if necessary. */
bool Load(const std::string& lib_name);
PluginNameFn PluginName; ///< returns the name of this plugin
DefaultFontNameFn DefaultFontName; ///< returns the default font name that should be used to create controls using this plugin.
DefaultFontSizeFn DefaultFontSize; ///< returns the default font point size that should be used to create controls using this plugin.
GetStyleFactoryFn GetStyleFactory; ///< returns a shared_ptr to the plugin's style factory, which creates controls and dialogs
SaveWndFn SaveWnd; ///< serializes a Wnd to the given XML archive.
LoadWndFn LoadWnd; ///< creates a new Wnd from the next one found in the given XML archive.
/** Since LoadWnd() will only accept a referemce to a Wnd*, this method is provided to more conveniently accept
Wnd subclass pointers. It unfortunately cannot overload the name of LoadWnd, which is a data member. */
template <class T>
void LoadWndT(T*& wnd, const std::string& name, boost::archive::xml_iarchive& ar);
//@}
private:
lt_dlhandle m_handle;
boost::archive::xml_oarchive* m_out_archive;
boost::archive::xml_iarchive* m_in_archive;
};
/** this singleton class is essentially a very thin wrapper around a map of PluginInterface smart pointers, keyed on
std::string plugin names. The user need only request a plugin through GetPlugin(); if the plugin is not already
resident, it will be loaded.*/
class GG_API PluginManager
{
public:
/** \name Mutators */ //@{
/** returns a shared_ptr to the plugin interface created from plugin \a name. If the plugin is not present in the
manager's pool, it will be loaded from disk. */
boost::shared_ptr<PluginInterface> GetPlugin(const std::string& name);
/** removes the manager's shared_ptr to the plugin created from file \a name, if it exists. \note Due to shared_ptr
semantics, the plugin may not be deleted until much later. */
void FreePlugin(const std::string& name);
//@}
/** initializes the dynamic loader system that loads and unloads plugins. This is available as a convenience only;
it will be called automatically as needed. */
static void InitDynamicLoader();
/** adds a directory which should be searched for plugins. */
static void AddSearchDirectory(const std::string& dir);
/** cleans up the dynamic loader system that loads and unloads plugins. This should be called manually when
desiredl it will never be called by other PluginInterface code. */
static void CleanupDynamicLoader();
private:
PluginManager();
std::map<std::string, boost::shared_ptr<PluginInterface> > m_plugins;
static bool s_lt_dl_initialized;
friend GG_API PluginManager& GetPluginManager();
};
/** Returns the singleton PluginManager instance. */
GG_API PluginManager& GetPluginManager();
// template implementations
template <class T>
void PluginInterface::LoadWndT(T*& wnd, const std::string& name, boost::archive::xml_iarchive& ar)
{
Wnd* wnd_as_base = wnd;
LoadWnd(wnd_as_base, name, ar);
wnd = dynamic_cast<T*>(wnd_as_base);
assert(wnd);
}
} // namespace GG
#endif // _GG_PluginInterface_h_
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