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PluginInterface.h from FreeOrion at Krugle


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// -*- C++ -*-
/* GG is a GUI for SDL and OpenGL.
   Copyright (C) 2003 T. Zachary Laine

   This library is free software; you can redistribute it and/or
   modify it under the terms of the GNU Lesser General Public License
   as published by the Free Software Foundation; either version 2.1
   of the License, or (at your option) any later version.
   
   This library is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Lesser General Public License for more details.
    
   You should have received a copy of the GNU Lesser General Public
   License along with this library; if not, write to the Free
   Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
   02111-1307 USA

   If you do not wish to comply with the terms of the LGPL please
   contact the author as other terms are available for a fee.
    
   Zach Laine
   whatwasthataddress@hotmail.com */

/** \file PluginInterface.h
    Contains the PluginInterface class, an interface to custom-control plugins that allow runtime control selection. */

#ifndef _GG_PluginInterface_h_
#define _GG_PluginInterface_h_

#include <GG/GUI.h>
#include <GG/ltdl.h>

#include <string>


namespace boost { namespace archive {
    class xml_oarchive;
    class xml_iarchive;
} }

namespace GG {

/** the interface to custom-control plugins.  This class is used to access derived GG controls and dialogs that are
    unknown until runtime, but are available for dynamic loading in shared libraries/DLLs.  The interface basically
    allows you to create custom controls and dialogs (anything a StyleFactory can produce) from a dynamic-link library,
    which in turn allows you to change the styles of the controls in an application without recompiling, or even
    relinking.  While the interface is in an unloaded state, the functions in the interface are all null, and calling
    any of them will crash your app.  Once a plugin has been loaded, all the functions in the interface should be valid
    (if the plugin author did everything correctly).  The plugin interface also provides SaveWnd() and LoadWnd() methods
    to serialize all types in the GG::Wnd hierarchy.  Note that includes all the original GG types, not just the ones
    added by the plugin; if Wnd is not serializable, none of its descendents are either. */
class GG_API PluginInterface
{
private:
    struct ConvertibleToBoolDummy {int _;};

public:
    typedef const char*                     (*PluginNameFn)();
    typedef const char*                     (*DefaultFontNameFn)();
    typedef int                             (*DefaultFontSizeFn)();
    typedef boost::shared_ptr<StyleFactory> (*GetStyleFactoryFn)();

    typedef GUI::SaveWndFn                  SaveWndFn;
    typedef GUI::LoadWndFn                  LoadWndFn;

    /** \name Structors */ //@{
    PluginInterface(); ///< default ctor.

    /** ctor that loads the plugin file \a lib_name.  The base filename should be provided, without the extension (i.e. "foo", 
        not "foo.so" or "foo.dll"). */
    PluginInterface(const std::string& lib_name);

    ~PluginInterface(); ///< dtor.
    //@}

    /** \name Accessors */ //@{
    /** returns true iff this PluginInterface has a loaded plugin.  This is a conversion operator, allowing you to test the validity of 
        the interface, as you would a pointer (e.g. if (my_interface) my_interface.PluginName();).  \warning If this method returns false, 
        the functions in the interface are invalid. */
    operator int ConvertibleToBoolDummy::* () const;
    //@}

    /** \name Mutators */ //@{
    /** loads the plugin \a lib_name, unloading the currently-loaded plugin if necessary. */
    bool Load(const std::string& lib_name);

    PluginNameFn                PluginName;             ///< returns the name of this plugin
    DefaultFontNameFn           DefaultFontName;        ///< returns the default font name that should be used to create controls using this plugin.
    DefaultFontSizeFn           DefaultFontSize;        ///< returns the default font point size that should be used to create controls using this plugin.
    GetStyleFactoryFn           GetStyleFactory;        ///< returns a shared_ptr to the plugin's style factory, which creates controls and dialogs
    SaveWndFn                   SaveWnd;                ///< serializes a Wnd to the given XML archive.
    LoadWndFn                   LoadWnd;                ///< creates a new Wnd from the next one found in the given XML archive.

    /** Since LoadWnd() will only accept a referemce to a Wnd*, this method is provided to more conveniently accept
        Wnd subclass pointers.  It unfortunately cannot overload the name of LoadWnd, which is a data member. */
    template <class T>
    void LoadWndT(T*& wnd, const std::string& name, boost::archive::xml_iarchive& ar);
    //@}

private:
    lt_dlhandle m_handle;
    boost::archive::xml_oarchive* m_out_archive;
    boost::archive::xml_iarchive* m_in_archive;
};

/** this singleton class is essentially a very thin wrapper around a map of PluginInterface smart pointers, keyed on
    std::string plugin names.  The user need only request a plugin through GetPlugin(); if the plugin is not already
    resident, it will be loaded.*/
class GG_API PluginManager
{
public:
    /** \name Mutators */ //@{
    /** returns a shared_ptr to the plugin interface created from plugin \a name. If the plugin is not present in the
        manager's pool, it will be loaded from disk. */
    boost::shared_ptr<PluginInterface> GetPlugin(const std::string& name);

    /** removes the manager's shared_ptr to the plugin created from file \a name, if it exists.  \note Due to shared_ptr
        semantics, the plugin may not be deleted until much later. */
    void FreePlugin(const std::string& name);
    //@}

    /** initializes the dynamic loader system that loads and unloads plugins.  This is available as a convenience only;
        it will be called automatically as needed. */
    static void InitDynamicLoader();

    /** adds a directory which should be searched for plugins. */
    static void AddSearchDirectory(const std::string& dir);

    /** cleans up the dynamic loader system that loads and unloads plugins.  This should be called manually when
        desiredl it will never be called by other PluginInterface code. */
    static void CleanupDynamicLoader();

private:
    PluginManager();

    std::map<std::string, boost::shared_ptr<PluginInterface> > m_plugins;

    static bool s_lt_dl_initialized;

    friend GG_API PluginManager& GetPluginManager();
};

/** Returns the singleton PluginManager instance. */
GG_API PluginManager& GetPluginManager();

// template implementations
template <class T>
void PluginInterface::LoadWndT(T*& wnd, const std::string& name, boost::archive::xml_iarchive& ar)
{
    Wnd* wnd_as_base = wnd;
    LoadWnd(wnd_as_base, name, ar);
    wnd = dynamic_cast<T*>(wnd_as_base);
    assert(wnd);
}

} // namespace GG

#endif // _GG_PluginInterface_h_




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FreeOrion

FreeOrion brings nation building to a galactic scale with its full-featured grand campaign and in-game racial histories, in addition to the classic 4X model of galactic conquest and tactical combat.

Project homepage: http://sourceforge.net/projects/freeorion
Programming language(s): C,C++
License: other

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