Show loader-md2.h syntax highlighted
/*
This file is part of the Boson game
Copyright (C) 2005 Andreas Beckermann (b_mann@gmx.de)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef LOADERMD2_H
#define LOADERMD2_H
#include "loader.h"
#include "bo3dtools.h"
class Model;
class Mesh;
class Face;
/**
* MD2 is a model file format pretty popular for games. It has nothing to do
* with the MD4 algorithm.
*
* It is used by Quake2.
*
* @author Andreas Beckermann <b_mann@gmx.de>
**/
class LoaderMD2 : public Loader
{
public:
LoaderMD2(Model* m, LOD* l, const QString& file);
virtual ~LoaderMD2();
virtual bool load();
protected:
};
#endif
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