Show loader-ac.h syntax highlighted
/*
This file is part of the Boson game
Copyright (C) 2005 Andreas Beckermann (b_mann@gmx.de)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef LOADERAC_H
#define LOADERAC_H
#include "loader.h"
#include "bo3dtools.h"
#include <qmap.h>
#include <qvaluelist.h>
class Material;
class Mesh;
class Face;
class QStringList;
class Frame;
class QTextStream;
class ACObject;
class ACFace;
class LoaderAC : public Loader
{
public:
LoaderAC(Model* m, LOD* l, const QString& file);
virtual ~LoaderAC();
virtual bool load();
protected:
// These load data from ac3d file into special objects in memory
bool loadObject(QTextStream& stream, ACObject* obj);
bool loadFace(QTextStream& stream, ACFace* face);
bool loadMaterial(const QString& line);
// This converts ACObject into BoMesh and adds it to frame
bool convertIntoMesh(Frame* f, int* index, ACObject* obj);
bool convertPolygonToFaces(ACObject* obj, int face, Mesh* boMesh, Face* boFaces, int* pointIndex);
void countObjects(ACObject* obj, int* count);
void translateObject(ACObject* obj, const BoVector3Float& trans);
Material* requestMaterial(const QString& line, const QString& texture);
private:
QMap<QString, QValueList<Material*> > mLine2Materials;
QValueList<QString> mMaterialLines;
};
/*
* vim: et sw=4
*/
#endif
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