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credits.txt from Nxabega at Krugle


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The nxabega project is build upon a base of code and graphic resources
generated by a number of people and placed under an open licence.
Without the effort of the following people and teams, this project
could not exist. Please take some time to check out and support the
projects, companies and people mentioned below.

Ian Brown, 2005

Original Engine code: Id Software - Quake 3 arena engine

Fonts: Bitstream

Maps, Models and Art: The Nexuiz project (http://www.nexuiz.com/)

Maps, Models and Art: The open arena project
                      (http://www.planetgargoyle.com/openarena/)

Code modifications and misc graphics: Ian Brown





See more files for this project here

Nxabega

Nxabega is a First Person Shooter (FPS) based upon the open sourced Quake 3 engine and game code. The final intention is to provide a rich single player game.

Project homepage: http://sourceforge.net/projects/nxabega
Programming language(s): C,C++
License: other

  code/
    botlib/
      aasfile.h
      be_aas_bsp.h
      be_aas_bspq3.c
      be_aas_cluster.c
      be_aas_cluster.h
      be_aas_debug.c
      be_aas_debug.h
      be_aas_def.h
      be_aas_entity.c
      be_aas_entity.h
      be_aas_file.c
      be_aas_file.h
      be_aas_funcs.h
      be_aas_main.c
      be_aas_main.h
      be_aas_move.c
      be_aas_move.h
      be_aas_optimize.c
      be_aas_optimize.h
      be_aas_reach.c
      be_aas_reach.h
      be_aas_route.c
      be_aas_route.h
      be_aas_routealt.c
      be_aas_routealt.h
      be_aas_sample.c
      be_aas_sample.h
      be_ai_char.c
      be_ai_chat.c
      be_ai_gen.c
      be_ai_goal.c
      be_ai_move.c
      be_ai_weap.c
      be_ai_weight.c
      be_ai_weight.h
      be_ea.c
      be_interface.c
      be_interface.h
      botlib.vcproj
      l_crc.c
      l_crc.h
      l_libvar.c
      l_libvar.h
      l_log.c
      l_log.h
      l_memory.c
      l_memory.h
      l_precomp.c
      l_precomp.h
      l_script.c
      l_script.h
      l_struct.c
      l_struct.h
      l_utils.h
      lcc.mak
      linux-i386.mak
    bspc/
      Conscript
      Makefile
      _files.c
      aas_areamerging.c
      aas_areamerging.h
      aas_cfg.c
      aas_cfg.h
      aas_create.c
      aas_create.h
      aas_edgemelting.c
      aas_edgemelting.h
      aas_facemerging.c
      aas_facemerging.h
      aas_file.c
      aas_file.h
      aas_gsubdiv.c
      aas_gsubdiv.h
      aas_map.c
      aas_map.h
    cgame/
    client/
    ft2/
    game/
    null/
    qcommon/
    qvmtools/
    renderer/
    server/
    splines/
    ui/
    unix/
    vm_common/
    win32/
    Construct
    Makefile
    build_linux.sh
    buildvms.bat
    nxabega.sln
    nxabega.vcproj
    nxabega.vcproj.user
  common/
  lcc/
  libs/
  lwobject/
  q3asm/
  q3map/
  q3radiant/
  tools/
  COPYING.txt
  README.txt
  credits.txt
  ubuntu510_build.txt