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resourceprovider.h from The Nebula Device at Krugle


Show resourceprovider.h syntax highlighted

//------------------------------------------------------------------------------
//  ceui/resourceprovider.h
//  (c) 2006 Nebula2 Community
//------------------------------------------------------------------------------
#ifndef CEUI_RESOURCEPROVIDER_H
#define CEUI_RESOURCEPROVIDER_H

#include "CEGUIDefaultResourceProvider.h"

namespace CEUI
{

class ResourceProvider : public CEGUI::DefaultResourceProvider
{
public:
    /// constructor
    ResourceProvider();
    /// destructor
    virtual ~ResourceProvider();
    ///
    virtual void loadRawDataContainer(const CEGUI::String& fileName, CEGUI::RawDataContainer& output, const CEGUI::String& resGroup);
    ///
    virtual void unloadRawDataContainer(CEGUI::RawDataContainer& data);
};

}

#endif




See more files for this project here

The Nebula Device

Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.

Project homepage: http://sourceforge.net/projects/nebuladevice
Programming language(s): C,C++,Python
License: other

  ceguitimesource.cc
  ceguitimesource.h
  logger.cc
  logger.h
  renderer.cc
  renderer.h
  resourceprovider.cc
  resourceprovider.h
  server.cc
  server.h
  texture.cc
  texture.h