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logger.h from The Nebula Device at Krugle


Show logger.h syntax highlighted

//------------------------------------------------------------------------------
//  ceui/logger.h
//  (c) 2006 Nebula2 Community
//------------------------------------------------------------------------------
#ifndef CEUI_LOGGER_H
#define CEUI_LOGGER_H

#include "CEGUILogger.h"

namespace CEUI
{

class Logger : public CEGUI::Logger
{
public:
    /// constructor
    Logger();
    /// destructor
    virtual ~Logger();
    ///
    virtual void logEvent(const CEGUI::String& message, CEGUI::LoggingLevel level);
    ///
    virtual void setLogFilename(const CEGUI::String& filename, bool append);
};

} // namespace CEUI
//------------------------------------------------------------------------------
#endif




See more files for this project here

The Nebula Device

Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.

Project homepage: http://sourceforge.net/projects/nebuladevice
Programming language(s): C,C++,Python
License: other

  ceguitimesource.cc
  ceguitimesource.h
  logger.cc
  logger.h
  renderer.cc
  renderer.h
  resourceprovider.cc
  resourceprovider.h
  server.cc
  server.h
  texture.cc
  texture.h