Show TankResign.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <actions/TankResign.h>
#include <engine/ScorchedContext.h>
#include <tank/TankContainer.h>
#include <tank/TankState.h>
#include <tank/TankScore.h>
#include <tank/TankTeamScore.h>
#include <common/Defines.h>
#include <common/ChannelManager.h>
#include <common/OptionsScorched.h>
TankResign::TankResign(unsigned int playerId) :
firstTime_(true),
playerId_(playerId)
{
}
TankResign::~TankResign()
{
}
void TankResign::init()
{
}
void TankResign::simulate(float frameTime, bool &remove)
{
if (firstTime_)
{
firstTime_ = false;
Tank *tank =
context_->tankContainer->getTankById(playerId_);
if (tank && tank->getState().getState() == TankState::sNormal)
{
// update player assists when this player resigns
int moneyPerAssist =
context_->optionsGame->getMoneyWonPerAssistPoint() *
5;
int scorePerAssist = context_->optionsGame->getScorePerAssist();
// Update assists
std::set<unsigned int> &hurtBy =
tank->getScore().getHurtBy();
std::set<unsigned int>::iterator itor;
for (itor = hurtBy.begin();
itor != hurtBy.end();
itor++)
{
unsigned int hurtByPlayer = (*itor);
Tank *hurtByTank =
context_->tankContainer->getTankById(hurtByPlayer);
if (!hurtByTank) continue;
// Only score when the tank does not hurt itself
if (hurtByTank == tank) continue;
// or a team member
if ((context_->optionsGame->getTeams() > 1) &&
(hurtByTank->getTeam() == tank->getTeam())) continue;
// Update assist score
hurtByTank->getScore().setAssists(
hurtByTank->getScore().getAssists() + 1);
hurtByTank->getScore().setMoney(
hurtByTank->getScore().getMoney() + moneyPerAssist);
hurtByTank->getScore().setScore(
hurtByTank->getScore().getScore() + scorePerAssist);
if (hurtByTank->getTeam() > 0)
{
context_->tankTeamScore->addScore(
scorePerAssist, hurtByTank->getTeam());
}
}
// tank is dead
tank->getState().setState(TankState::sDead);
// This tank has lost a life
if (tank->getState().getMaxLives() > 0)
{
tank->getState().setLives(
tank->getState().getLives() - 1);
}
#ifndef S3D_SERVER
if (!context_->serverMode)
{
ChannelText text("combat",
formatString("[p:%s] resigned from round", tank->getName()));
//info.setPlayerId(playerId_);
ChannelManager::showText(text);
}
#endif // #ifndef S3D_SERVER
}
}
if (!renderer_) remove = true;
Action::simulate(frameTime, remove);
}
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