Show Resurrection.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <actions/Resurrection.h>
#include <engine/ActionController.h>
#include <engine/ScorchedContext.h>
#include <landscapemap/DeformLandscape.h>
#include <common/ChannelManager.h>
#include <tank/TankContainer.h>
#include <tank/TankState.h>
#include <target/TargetLife.h>
Resurrection::Resurrection(
unsigned int playerId,
Vector &position) :
playerId_(playerId),
position_(position)
{
}
Resurrection::~Resurrection()
{
}
void Resurrection::init()
{
}
void Resurrection::simulate(float frameTime, bool &remove)
{
remove = true;
Tank *tank = context_->tankContainer->getTankById(playerId_);
if (tank)
{
#ifndef S3D_SERVER
if (!context_->serverMode)
{
ChannelText text("combat",
formatString("[p:%s] was resurrected, %i lives remaining",
tank->getName(),
tank->getState().getLives()));
//info.setPlayerId(playerId_);
ChannelManager::showText(text);
}
#endif
// Rez this tank
tank->rezTank();
tank->getLife().setTargetPosition(position_);
DeformLandscape::flattenArea(*context_, position_);
}
Action::simulate(frameTime, remove);
}
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