Show Lightning.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2004
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_Lightningh_INCLUDE__)
#define __INCLUDE_Lightningh_INCLUDE__
#include <engine/ActionReferenced.h>
#include <weapons/WeaponLightning.h>
#include <list>
class GLTexture;
class Target;
class Lightning : public ActionReferenced
{
public:
Lightning(WeaponLightning *weapon,
WeaponFireContext &weaponContext,
Vector &position, Vector &velocity);
virtual ~Lightning();
virtual void draw();
virtual void init();
virtual void simulate(float frameTime, bool &remove);
protected:
struct Segment
{
Vector start;
Vector end;
Vector direction;
bool endsegment;
float size;
};
bool firstTime_;
float totalTime_;
std::list<Segment> segments_;
GLTexture *texture_;
WeaponLightning *weapon_;
Vector position_;
Vector velocity_;
WeaponFireContext weaponContext_;
void damageTargets(Vector &position,
std::map<unsigned int, float> &hurtMap);
void dispaceDirection(Vector &direction,
Vector &originalDirection, float angle);
void generateLightning(int id, int depth, float size,
Vector &originalPosition, Vector &originalDirection,
Vector &position, Vector &direction,
std::map<unsigned int, float> &hurtMap);
};
#endif // __INCLUDE_Lightningh_INCLUDE__
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