Show AddTarget.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <actions/AddTarget.h>
#include <engine/ActionController.h>
#include <engine/ScorchedContext.h>
#include <target/TargetContainer.h>
#include <target/TargetDamageCalc.h>
#include <tankai/TankAIAdder.h>
#include <weapons/AccessoryStore.h>
#include <weapons/WeaponAddTarget.h>
#include <weapons/Shield.h>
#include <common/RandomGenerator.h>
AddTarget::AddTarget(Vector &position,
WeaponAddTarget *addTarget) :
position_(position),
addTarget_(addTarget)
{
}
AddTarget::~AddTarget()
{
}
void AddTarget::init()
{
}
void AddTarget::simulate(float frameTime, bool &remove)
{
unsigned int playerId = TankAIAdder::getNextTargetId(*context_);
Target *target = addTarget_->getTargetDefinition().createTarget(
playerId, position_, Vector::nullVector, *context_, context_->actionController->getRandom());
context_->targetContainer->addTarget(target);
// Check if this new target can fall
WeaponFireContext weaponContext(0, 0);
TargetDamageCalc::damageTarget(*context_, target, addTarget_,
weaponContext, 0.0f, false, true, false);
remove = true;
Action::simulate(frameTime, remove);
}
See more files for this project here