Code Search for Developers
 
 
  

actions.py from Thousand Parsec at Krugle


Show actions.py syntax highlighted

class Action:
    def execute (self):
        pass
    
class Log (Action):
    def __init__ (self, message):
        self.message = message

class Fire (Action):
    def __init__ (self, source_reference, destination_reference):
        self.source_reference = source_reference
        self.destination_reference = destination_reference
        
class Damage (Action):
    def __init__ (self, reference, amount):
        self.reference = reference
        self.amount = amount
        
class Death (Action):
    def __init__ (self, reference):
        self.reference = reference




See more files for this project here

Thousand Parsec

Thousand Parsec is a framework for turn based 4 X\'s game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.

Project homepage: http://sourceforge.net/projects/thousandparsec
Programming language(s): C++,Python
License: other

  doc/
    relationship overview.dia
    relationship overview.png
  entities/
    __init__.py
    basicentity.py
    damageanimation.py
    laserblast.py
    message.py
    summaryscreen.py
  fonts/
    VeraMoBd.ttf
  minisec/
    battleship/
      model.png
    frigate/
      model.png
    planet/
      model.png
    scout/
      model.png
    types.xml
  tests/
    background.png
    battle1.xml
    battle2.xml
    battle3.xml
    battle4.xml
    battle5.xml
    battle6.xml
    damage_test.py
    laser_test.py
    ocemp_event_test.py
  BATTLEFORMAT
  README
  TODO
  WISHLIST
  actions.py
  battle.dtd
  battlecontroller.py
  battleparser.py
  battleview.py
  battleviewer.tailor
  constants.py
  example1.xml
  requirements.py
  run_battleviewer.py
  states.py
  utility.py
  weapons.py