Show ProgressCounter.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <common/ProgressCounter.h>
#include <common/Logger.h>
ProgressCounterI::~ProgressCounterI()
{
}
ProgressCounter::ProgressCounter(ProgressCounterI *user) :
currentOp_("None"), currentPercentage_(0.0f), user_(user)
{
}
ProgressCounter::~ProgressCounter()
{
}
void ProgressCounter::setNewOp(char *op)
{
currentOp_ = op;
Logger::log(op);
if (user_) user_->progressChange(currentOp_.c_str(), currentPercentage_);
}
void ProgressCounter::setNewPercentage(float percentage)
{
currentPercentage_ = percentage;
if (user_) user_->progressChange(currentOp_.c_str(), currentPercentage_);
}
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