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login_body.html from The Geronimo Project at Krugle


Show login_body.html syntax highlighted

<form action="{$PHP_SELF}" method="POST">
<input name="submit" value="1" type="hidden">
<input name="ref" value="{$REQUEST.ref|escape}" type="hidden">

{if $error}
  <div class="text" style="width: 400px; color: red; background-color: lightyellow; border: 2px solid black; padding: 10px;">
    {$error}
  </div><br>
{/if}

<table align="center" width="400" border="0" cellpadding="1" cellspacing="0" class="tbl-frame1">
  <tr><td><table width="100%" border="0" cellpadding="5" cellspacing="0" class="tbl-shade1">
    <tr><td class="text" align="left">
      <font class="text-hdr"><#User Login#></font>
	<br><font class="text-small">
		<#LOGIN_BLURB#>
{*
		Login using your full STEAMID, Player Name or Username. 
		Note: Player name logins will only work if your game server tracks by name and not STEAMID.
*}
      <table width="100%" border="0" cellpadding="1" cellspacing="0" class="tbl-frame1">
        <tr><td><table width="100%" border="0" cellpadding="1" cellspacing="0" class="tbl-shade4">
          <tr><td class="text" align="center">

{if !user_logged_on()}
<table width="100%" border="0">
  <tr>
    <td width="25%" class="label" align="right" nowrap="nowrap"><#Login:#></td>
    <td><input name="login" value="{$login|escape}" type="text" size="25" class="field-wide"></td>
  </tr>
  <tr>
    <td width="25%" class="label" align="right" nowrap="nowrap"><#Password:#></td>
    <td><input name="password" value="" type="password" size="25" class="field-wide"></td>
  </tr>
  <tr>
    <td>&nbsp;</td>
    <td align="left" class="text"><input type="checkbox" name="autologin" id="autologin" value="1"{if $autologin} checked{/if}> <label for="autologin"><#Remember my login#></label></td>
  </tr>
  <tr>
    <td colspan="2" align="right"><input type="submit" value=" <#Login Now#> " class="btn-main"></td>
  </tr>
</table>

{else}

	<br>
	<#You are already logged on as#><br><b>{$user.name|escape}</b>
	<br><br>

{/if}

          </td></tr>
        </table></td></tr>
      </table>
    </td></tr>
  </table>
</td></tr></table>
<br>

<table width="100%" border="0" cellpadding="1" cellspacing="0" class="tbl-frame1">
  <tr><td><table width="100%" border="0" cellpadding="5" cellspacing="0" class="tbl-shade1">
    <tr><td class="text" align="left">
      <font class="text-hdr"><#User Verification Instructions#></font>
      <table width="100%" border="0" cellpadding="1" cellspacing="0" class="tbl-frame1">
        <tr><td><table width="100%" border="0" cellpadding="1" cellspacing="0" class="tbl-shade4">
          <tr><td class="text" align="left" style="padding: 5px">
		<#LOGIN_VERIFY_INSTRUCTIONS#>
{*
Before you can login to your stats account your players' STEAMID must have already been detected by the game server you play on.
This means you must have connected and entered the game at least once prior. If you've done this once already and you're unable 
to login you will have to wait until the server administrators update the stats from the current game logs.
<br><br>
You must also already have a password defined in your account information. See the methods below for instructions on defining 
your initial password.
<br><br>
<b>How do I define my initial password?</b>
<ul>
	<li><b>Method 1)</b> If the game server is running the <u>PsychoStats plugin interface</u> then all you have to do is 
	connect to the game server like usual, open the console window (press ~), and type in the following: 
	"<b>ps_password [password]</b>" (replace [password] with the actual password you desire). The password will then 
	instantly be defined in your account on your game server stats website. You will now be able to log into your account.
	<li><b>Method 2)</b> Your server admins can set a default password on your account for you. Once they've done this you
	can log into your account (and change your password to something personal). This method may take awhile, depending on
	the speed of which your server admins can deal with your request.</li>
</ul>

<b>What's the point of this password?</b>
<br><br>
When a player is logged into a game server their STEAMID is unique and with the new value STEAM system it virtually guarantee's 
that only YOU will be able to login with your STEAMID and no one else (unless you've handed out your STEAMID password). This 
makes sure that no malicious users try to hijack or steal other "players" from the stats.
<br><br>

<b>Why would anyone want to "login" to their player stats?</b>
<br><br>
This allows players to customize their stats page by providing personal information such as logos, contact information, etc. 
Also, some users will have control over their clans' stats pages as well. Allowing users access to their own personalized 
information means the server admins will not be burdened with lots of player requests to change information on a daily basis.
<br><br>
This will also allow players that do not actually list in the main player listings due to the minimum server rules 
to view their own stats.
*}
          </td></tr>
        </table></td></tr>
      </table>
    </td></tr>
  </table>
</td></tr></table>

<script type="text/javascript">
if (document.forms[0].elements.login) document.forms[0].elements.login.focus();
</script>

</form>




See more files for this project here

The Geronimo Project

The Geronimo project concists of two software :\n- Geronimo Hoshigo : a playable graphical user interface to play Go\n- Geronimo Margo : a artificial intelligence program which plays Go

Project homepage: http://sourceforge.net/projects/geronimo
Programming language(s): Java,Pascal,Perl,PHP
License: gpl2

  dep/
  languages/
  admin.html
  admin_body_awards.html
  admin_body_db.html
  admin_body_home.html
  admin_body_icons.html
  admin_body_misc.html
  admin_body_roles.html
  admin_body_weapons.html
  admin_fatal.html
  admin_left.html
  awards.html
  awards_body.html
  awards_detail.html
  awards_left.html
  block_errors.html
  block_map_topten.html
  block_maps_cstrike.html
  block_maps_dod.html
  block_maps_hl2dm.html
  block_maps_ns.html
  block_role_dod.html
  block_role_ns.html
  block_team_cstrike.html
  block_team_dod.html
  block_team_hl2dm.html
  block_team_ns.html
  block_weapons.html
  clan.html
  clan_body.html
  clan_header.html
  clan_left.html
  clanlist.html
  clanlist_body.html
  credits.html
  default_header.html
  editclan.html
  editclan_body.html
  editclan_fatal.html
  editclan_left.html
  editplr.html
  editplr_body.html
  editplr_fatal.html
  editplr_left.html
  footer.html
  header.html
  index.html
  index_body.html
  index_header.html
  key.html
  left.html
  login.html
  login_body.html
  logout.html
  logout_body.html
  main_body.html
  map.html
  map_body.html
  map_body_cstrike.html
  map_body_dod.html
  map_body_hl2dm.html
  map_body_ns.html
  map_left.html
  map_left_cstrike.html
  map_left_dod.html
  map_left_hl2dm.html
  map_left_ns.html
  map_topten_cstrike.html
  map_topten_dod.html
  map_topten_hl2dm.html
  map_topten_ns.html
  maplist.html
  maplist_body_cstrike.html
  maplist_body_dod.html
  maplist_body_hl2dm.html
  maplist_body_ns.html
  maplist_body_plain.html
  nomatch.html
  nomatch_body.html
  player.html
  player_aliases.html
  player_body.html
  player_header.html
  player_left.html
  player_victims.html
  server.html
  server_body.html
  smalltopten.html
  theme.cfg
  topten.html
  topten_body.html
  topten_left.html
  usersearch.html
  weapon.html
  weapon_body.html
  weapon_hitbox.html
  weapon_hitbox_combined.html
  weapon_left.html
  weaponlist.html
  weaponlist_body.html