Code Search for Developers
 
 
  

gui.h from Boson at Krugle


Show gui.h syntax highlighted

#ifndef GFXGUI_INCLUDED // -*- C++ -*-
#define GFXGUI_INCLUDED
#if !defined(__GNUC__)
#  pragma once
#endif

/************************************************************************

  Minimalist GUI framework.

  This package implements a baseline GUI framework for use in
  GFX-based applications.  Only a very specific kind of interface is
  supported: one where the application window consists primarily of an
  OpenGL drawing canvas.

  $Id: gui.h 5692 2005-02-21 16:53:09Z rivol $

 ************************************************************************/

#ifdef HAVE_FLTK

#include "gl.h"

#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Menu_Bar.H>
#include <FL/Fl_Gl_Window.H>
#include <FL/Fl_Output.H>

class MxGUI;

class MxGLCanvas : public Fl_Gl_Window
{
private:
    int last_click[2];
    MxGUI *app;

public:
    // Override selected FLTK window methods
    //
    virtual void draw();
    virtual int handle(int event);
    virtual void resize(int x, int y, int w, int h);

public:
    MxGLCanvas(int x, int y, int w, int h, const char *label=NULL);
    void attach_app(MxGUI *a);
};

class MxGUI
{
private:
    int w_offset, h_offset;
    Fl_Window *create_window(int xw=640, int yw=480, int pad=5);

public:
    // This is the public interface of MxGUI available to the application.
    //
    Fl_Window *toplevel;
    MxGLCanvas *canvas;
    Fl_Output *status_line;
    Fl_Menu_Bar *menu_bar;
    Fl_Menu_Item *menu_layout;
    float default_fps, target_fps;

    static MxGUI *current;	// There should only be one.

    MxGUI();
    virtual void initialize(int argc, char **argv,
			    Fl_Menu_Item *layout=NULL,
			    int xw=640, int yw=480);
    virtual int run();

    int status(const char *fmt, ...);
    void animate(bool will);
    bool snapshot_to_file(int format, const char *filenamep=NULL);
    virtual bool save_view_to_file();
    virtual bool load_view_from_file();
    void resize_canvas(int width, int height);
    void lock_size();
    void unlock_size();

    void title(const char *l) { toplevel->label(l); }

    // Menu construction and standard callbacks
    int add_toggle_menu(const char *name, int key, bool& val, int flags=0);
    static void cb_toggle(Fl_Menu_ *m, bool *flag);

public:
    //
    // Applications are customized by overriding the following methods.

    // Override these methods to control the contents of the GL canvas
    virtual void setup_for_drawing();
    virtual void draw_contents();
    virtual void update_animation();

    // Override these methods to receive events from the GL canvas
    virtual bool mouse_down(int *where, int which);
    virtual bool mouse_up(int *where, int which);
    virtual bool mouse_drag(int *where, int *last, int which);
    virtual bool key_press(int key);

    // Override these methods to get command line arguments
    virtual int cmdline_option(int argc, char **argv, int& index);
    virtual void cmdline_file(const char *file);

    // Override these methods to add custom interface elements
    virtual void add_upper_controls(int& yfill, const int pad) {}
    virtual void add_lower_controls(int& yfill, const int pad) {}

    // Override this method to free memory, close files, etc.
    virtual void cleanup_for_exit() {}
};

////////////////////////////////////////////////////////////////////////
//
// These macros make static FLTK menu definitions look a little nicer.
//

#define MXGUI_BEGIN_MENU(name) {name, 0, 0, 0, FL_SUBMENU},
#define MXGUI_END_MENU {0},
#define MXGUI_FINISH_MENUBAR {0}

#endif // HAVE_FLTK

// GFXGUI_INCLUDED
#endif




See more files for this project here

Boson

Boson is an OpenGL real-time strategy game. It is designed to run on Unix (Linux) computers, and is built on top of the KDE, Qt and kdegames libraries.

Project homepage: http://sourceforge.net/projects/boson
Programming language(s): C,C++
License: other

  arcball.h
  array.h
  baseball.h
  geom3d.h
  geom4d.h
  gfx.h
  gl.h
  glext.h
  gltools.h
  gui.h
  intvec.h
  mat2.h
  mat3.h
  mat4.h
  mfc.h
  quat.h
  raster.h
  script.h
  symmat3.h
  symmat4.h
  trackball.h
  vec2.h
  vec3.h
  vec4.h
  wintools.h