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GLEW: The OpenGL Extension Wrangler Library
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<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=398455">1.3.4</a></i></td></tr>
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<tr><td align="center"><i>Last Update: 03-04-06</i></td></tr>
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<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
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<h1 align="center">The OpenGL Extension Wrangler Library</h1>

<h2>Credits</h2>

<p>
GLEW was developed by <a href="http://www.cs.utah.edu/~ikits/">Milan
Ikits</a> and <a
href="http://wwwvis.informatik.uni-stuttgart.de/~magallon/">Marcelo
Magallon</a>.  They also perform occasional maintainance to make sure
that GLEW stays in mint condition.  Aaron Lefohn, Joe Kniss, and Chris
Wyman were the first users and also assisted with the design and
debugging process.  The acronym GLEW originates from Aaron Lefohn.
Pasi K&auml;rkk&auml;inen identified and fixed several problems with
GLX and SDL.  Nate Robins created the <tt>wglinfo</tt> utility, to
which modifications were made by Michael Wimmer.  
</p>

<h2>Copyright</h2>

<p>
GLEW is originally derived from the <a
href="http://www.levp.de/3d/">EXTGL</a> project by Lev Povalahev.  The
source code is licensed under the modified BSD license, the <a
href="sgi.txt">SGI Free Software License B</a>, and the <a
href="glx.txt">GLX Public License</a>. The automatic code
generation scripts are released under the <a href="gpl.txt">GPL</a>.
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See more files for this project here

NeoEngineNG

NeoenEngine NG (Next Generation) is the evolution of neoengine one,it\'s a different development from NeoEngine2, it\'s a direct inherits from NeoEngine one.\n

Project homepage: http://sourceforge.net/projects/neoengineng
Programming language(s): C,C++
License: other

  advanced.html
  basic.html
  credits.html
  glew.css
  glew.html
  glew.png
  glx.txt
  glxew.html
  gpl.txt
  index.html
  install.html
  log.html
  new.png
  ogl_sm.jpg
  sgi.txt
  wglew.html