ext_texture3d_decl_p.h from Boson at Krugle
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/*
This file is part of the Boson game
Copyright (C) 2005-2006 Andreas Beckermann <b_mann@gmx.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef EXT_TEXTURE_3D_DECL_P_H
#define EXT_TEXTURE_3D_DECL_P_H
// note: compliant OpenGL implementations don't have to implement an extension!
/*
new functions:
_glTexImage3DEXT()
_glTexSubImage3DEXT() (not mentioned in the extension, but I think it's part of it anyway)
_glCopyTexSubImage3DEXT() (not mentioned in the extension, but I think it's part of it anyway)
*/
extern "C" {
// GL typedefs
typedef void (*_glTexImage3DEXT)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (*_glTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (*_glCopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
// GL function pointers
extern _glTexImage3DEXT bo_glTexImage3DEXT;
extern _glTexSubImage3DEXT bo_glTexSubImage3DEXT;
extern _glCopyTexSubImage3DEXT bo_glCopyTexSubImage3DEXT;
}; // extern "C"
#if BOGL_DO_DLOPEN
#define glTexImage3DEXT bo_glTexImage3DEXT
#define glTexSubImage3DEXT bo_glTexSubImage3DEXT
#define glCopyTexSubImage3DEXT bo_glCopyTexSubImage3DEXT
#endif // BOGL_DO_DLOPEN
#endif
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