Show ReferenceAI.h syntax highlighted
#include "AIInterface.h"
#include <map>
#include <string>
class Fleet;
class ReferenceAI : public AIBase
{
public:
ReferenceAI();
void GenerateOrders();
void HandleChatMessage(int sender_id, const std::string& msg);
private:
// utility order-generating functions
void SplitFleet(Fleet* fleet); ///< transfers ships after first ship in fleet into new single-ship fleets
void Explore(Fleet* fleet); ///< orders fleet to explore. tries to find an unexplored system and goes there
void ColonizeSomewhere(Fleet* fleet); ///< orders fleet to find and colonize a planet / system
// planning data / universe analysis intermediate results
std::map<int, int> m_fleet_exploration_targets_map; ///< map of (system_id, fleet_id) for systems that have had a fleet dispatched to explore them
};
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