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winconfig.h from Scorched 3D at Krugle


Show winconfig.h syntax highlighted

/*================================================================
** Copyright 2000, Clark Cooper
** All rights reserved.
**
** This is free software. You are permitted to copy, distribute, or modify
** it under the terms of the MIT/X license (contained in the COPYING file
** with this distribution.)
*/

#ifndef WINCONFIG_H
#define WINCONFIG_H

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef WIN32_LEAN_AND_MEAN
#include <SDL/SDL.h>

#include <memory.h>
#include <string.h>

#define XML_NS 1
#define XML_DTD 1
#define XML_CONTEXT_BYTES 1024

/* we will NOT assume all Windows platforms are little endian */
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define BYTEORDER 4321
#else
#define BYTEORDER 1234
#endif

#endif /* ndef WINCONFIG_H */




See more files for this project here

Scorched 3D

Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth.\r\nScorched3D can be played against the computer, other players and remotely across the internet or LAN.

Project homepage: http://sourceforge.net/projects/scorched3d
Programming language(s): C,C++,XML
License: gpl2

  XMLFile.cpp
  XMLFile.h
  XMLNode.cpp
  XMLNode.h
  XMLParser.cpp
  XMLParser.h
  XMLStringBuffer.cpp
  XMLStringBuffer.h
  ascii.h
  asciitab.h
  expat.h
  expat_config.h
  iasciitab.h
  internal.h
  latin1tab.h
  nametab.h
  utf8tab.h
  winconfig.h
  xmlparse.c
  xmlrole.c
  xmlrole.h
  xmltok.c
  xmltok.h
  xmltok_impl.c
  xmltok_impl.h
  xmltok_ns.c