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expat_config.h from Scorched 3D at Krugle


Show expat_config.h syntax highlighted

#include <SDL/SDL.h>

/* expat_config.h.  Generated by configure.  */
/* expat_config.h.in.  Generated from configure.in by autoheader.  */

/* 1234 = LIL_ENDIAN, 4321 = BIGENDIAN */
/* #undef BYTEORDER */
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define BYTEORDER 4321
#else
#define BYTEORDER 1234
#endif

/* Define to 1 if you have the `bcopy' function. */
/* #undef HAVE_BCOPY */
#define HAVE_BCOPY 1

/* Define to 1 if you have the <dlfcn.h> header file. */
/* #undef HAVE_DLFCN_H */
#define HAVE_DLFCN_H 1

/* Define to 1 if you have the <fcntl.h> header file. */
#define HAVE_FCNTL_H 1

/* Define to 1 if you have the `getpagesize' function. */
#define HAVE_GETPAGESIZE 1

/* Define to 1 if you have the <inttypes.h> header file. */
#define HAVE_INTTYPES_H 1

/* Define to 1 if you have the `memmove' function. */
#define HAVE_MEMMOVE 1

/* Define to 1 if you have the <memory.h> header file. */
#define HAVE_MEMORY_H 1

/* Define to 1 if you have a working `mmap' system call. */
#define HAVE_MMAP 1

/* Define to 1 if you have the <stdint.h> header file. */
#undef HAVE_STDINT_H 

/* Define to 1 if you have the <stdlib.h> header file. */
#define HAVE_STDLIB_H 1

/* Define to 1 if you have the <strings.h> header file. */
#define HAVE_STRINGS_H 1

/* Define to 1 if you have the <string.h> header file. */
#define HAVE_STRING_H 1

/* Define to 1 if you have the <sys/stat.h> header file. */
#define HAVE_SYS_STAT_H 1

/* Define to 1 if you have the <sys/types.h> header file. */
#define HAVE_SYS_TYPES_H 1

/* Define to 1 if you have the <unistd.h> header file. */
#define HAVE_UNISTD_H 1

/* Define to 1 if you have the ANSI C header files. */
#define STDC_HEADERS 1

/* whether byteorder is bigendian */
#define WORDS_BIGENDIAN 1

/* Define to specify how much context to retain around the current parse
   point. */
/* #undef XML_CONTEXT_BYTES */

/* Define to make parameter entity parsing functionality available. */
#define XML_DTD 1

/* Define to make XML Namespaces functionality available. */
#define XML_NS 0

/* Define to empty if `const' does not conform to ANSI C. */
/*#define const 1*/

/* Define to `long' if <sys/types.h> does not define. */
/* #undef off_t */

/* Define to `unsigned' if <sys/types.h> does not define. */
/* #undef size_t */




See more files for this project here

Scorched 3D

Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth.\r\nScorched3D can be played against the computer, other players and remotely across the internet or LAN.

Project homepage: http://sourceforge.net/projects/scorched3d
Programming language(s): C,C++,XML
License: gpl2

  XMLFile.cpp
  XMLFile.h
  XMLNode.cpp
  XMLNode.h
  XMLParser.cpp
  XMLParser.h
  XMLStringBuffer.cpp
  XMLStringBuffer.h
  ascii.h
  asciitab.h
  expat.h
  expat_config.h
  iasciitab.h
  internal.h
  latin1tab.h
  nametab.h
  utf8tab.h
  winconfig.h
  xmlparse.c
  xmlrole.c
  xmlrole.h
  xmltok.c
  xmltok.h
  xmltok_impl.c
  xmltok_impl.h
  xmltok_ns.c