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DopeJointSubtypes.cpp from Project OGRE Lia Game (POGLI Game) at Krugle


Show DopeJointSubtypes.cpp syntax highlighted

#include "DopeJointSubtypes.h"
#include "DopeEscena.h"

namespace Dope {

    //-------------------------------------------------------------------------
    BallJoint::BallJoint(Joint::JointType jtype, Entidad* obj1, Entidad* obj2)
        : Joint(jtype)
    {
        mOdeJoint = new dBallJoint(Escena::getSingleton().getOdeWorld()->id());
        setAttachments(obj1, obj2);
    }
    //-------------------------------------------------------------------------
    void BallJoint::setAnchorPosition(const Vector3& point)
    {
        dBallJoint* ballJoint = static_cast<dBallJoint*>(mOdeJoint);

        ballJoint->setAnchor(point.x, point.y, point.z);
        mAnchor = point;
    }
    //-------------------------------------------------------------------------
    //-------------------------------------------------------------------------
    SliderJoint::SliderJoint(Joint::JointType jtype, Entidad* obj1, Entidad* obj2)
        : Joint(jtype)
    {
        mOdeJoint = new dSliderJoint(Escena::getSingleton().getOdeWorld()->id());
        setAttachments(obj1, obj2);

    }
    //-------------------------------------------------------------------------
    void SliderJoint::setAxes(const Vector3& a1, const Vector3& na)
    {
        dSliderJoint* sliderJoint = static_cast<dSliderJoint*>(mOdeJoint);
        sliderJoint->setAxis(a1.x, a1.y, a1.z);
        mAxes.first = a1;

    }
    //-------------------------------------------------------------------------
    //-------------------------------------------------------------------------
    HingeJoint::HingeJoint(Joint::JointType jtype, Entidad* obj1, Entidad* obj2)
        : Joint(jtype)
    {
        mOdeJoint = new dHingeJoint(Escena::getSingleton().getOdeWorld()->id());
        setAttachments(obj1, obj2);
    }
    //-------------------------------------------------------------------------
    void HingeJoint::setAnchorPosition(const Vector3& point)
    {
        dHingeJoint* hinge = static_cast<dHingeJoint*>(mOdeJoint);
        hinge->setAnchor(point.x, point.y, point.z);
        mAnchor = point;
    }
    //-------------------------------------------------------------------------
    void HingeJoint::setAxes(const Vector3& a1, const Vector3& na)
    {
        dHingeJoint* hinge = static_cast<dHingeJoint*>(mOdeJoint);
        hinge->setAxis(a1.x, a1.y, a1.z);
        mAxes.first = a1;
    }
    //-------------------------------------------------------------------------
    //-------------------------------------------------------------------------
    UniversalJoint::UniversalJoint(Joint::JointType jtype, Entidad* obj1, Entidad* obj2)
        : Joint(jtype)
    {
        mOdeJoint = new dUniversalJoint(Escena::getSingleton().getOdeWorld()->id());
        setAttachments(obj1, obj2);
    }
    //-------------------------------------------------------------------------
    void UniversalJoint::setAnchorPosition(const Vector3& point)
    {
        dUniversalJoint* univ = static_cast<dUniversalJoint*>(mOdeJoint);
        univ->setAnchor(point.x, point.y, point.z);
        mAnchor = point;
    }
    //-------------------------------------------------------------------------
    void UniversalJoint::setAxes(const Vector3& a1, const Vector3& a2)
    {
        dUniversalJoint* univ = static_cast<dUniversalJoint*>(mOdeJoint);
        univ->setAxis1(a1.x, a1.y, a1.z);
        univ->setAxis2(a2.x, a2.y, a2.z);
        mAxes.first = a1;
        mAxes.second = a2;
    }
    //-------------------------------------------------------------------------
    //-------------------------------------------------------------------------
    Hinge2Joint::Hinge2Joint(Joint::JointType jtype, Entidad* obj1, Entidad* obj2)
        : Joint(jtype)
    {
        mOdeJoint = new dHinge2Joint(Escena::getSingleton().getOdeWorld()->id());
        setAttachments(obj1, obj2);
    }
    //-------------------------------------------------------------------------
    void Hinge2Joint::setAnchorPosition(const Vector3& point)
    {
        dHinge2Joint* hinge = static_cast<dHinge2Joint*>(mOdeJoint);
        hinge->setAnchor(point.x, point.y, point.z);
        mAnchor = point;
    }
    //-------------------------------------------------------------------------
    void Hinge2Joint::setAxes(const Vector3& a1, const Vector3& a2)
    {
        dHinge2Joint* hinge = static_cast<dHinge2Joint*>(mOdeJoint);
        hinge->setAxis1(a1.x, a1.y, a1.z);
        hinge->setAxis2(a2.x, a2.y, a2.z);
        mAxes.first = a1;
        mAxes.second = a2;
    }



}




See more files for this project here

Project OGRE Lia Game (POGLI Game)

Video juego desarrollado en OGRE, multiplataforma (a nivel de codigo fuente). Proyecto desarrollado como tesis para la facultad de ingenieria, UNAM, Mexico

Project homepage: http://sourceforge.net/projects/tesis-h4l9k-jp
Programming language(s): C++
License: other

  DOPE.vcproj
  DopeCamara.cpp
  DopeDemo.cpp
  DopeEntidad.cpp
  DopeEscena.cpp
  DopeJP.cpp
  DopeJoint.cpp
  DopeJointSubtypes.cpp
  DopePlano.cpp
  Dope_demo.cbp
  Makefile