Nxabega is a First Person Shooter (FPS) based upon the open sourced Quake 3 engine and game code. The final intention is to provide a rich single player game.
botlib/ aasfile.h be_aas_bsp.h be_aas_bspq3.c be_aas_cluster.c be_aas_cluster.h be_aas_debug.c be_aas_debug.h be_aas_def.h be_aas_entity.c be_aas_entity.h be_aas_file.c be_aas_file.h be_aas_funcs.h be_aas_main.c be_aas_main.h be_aas_move.c be_aas_move.h be_aas_optimize.c be_aas_optimize.h be_aas_reach.c be_aas_reach.h be_aas_route.c be_aas_route.h be_aas_routealt.c be_aas_routealt.h be_aas_sample.c be_aas_sample.h be_ai_char.c be_ai_chat.c be_ai_gen.c be_ai_goal.c be_ai_move.c be_ai_weap.c be_ai_weight.c be_ai_weight.h be_ea.c be_interface.c be_interface.h botlib.vcproj l_crc.c l_crc.h l_libvar.c l_libvar.h l_log.c l_log.h l_memory.c l_memory.h l_precomp.c l_precomp.h l_script.c l_script.h l_struct.c l_struct.h l_utils.h lcc.mak linux-i386.mak bspc/ Conscript Makefile _files.c aas_areamerging.c aas_areamerging.h aas_cfg.c aas_cfg.h aas_create.c aas_create.h aas_edgemelting.c aas_edgemelting.h aas_facemerging.c aas_facemerging.h aas_file.c aas_file.h aas_gsubdiv.c aas_gsubdiv.h aas_map.c aas_map.h aas_prunenodes.c aas_prunenodes.h aas_store.c aas_store.h aasfile.h be_aas_bspc.c be_aas_bspc.h brushbsp.c bspc.c bspc.sln bspc.vcproj cfgq3.c csg.c faces.c cgame/ client/ ft2/ game/ null/ qcommon/ qvmtools/ renderer/ server/ splines/ ui/ unix/ vm_common/ win32/ Construct Makefile build_linux.sh buildvms.bat nxabega.sln nxabega.vcproj nxabega.vcproj.user