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joint.h from NeoEngineNG at Krugle


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/***************************************************************************
                           joint.h  -  Joint Abstraction
                             -------------------
    begin                : Wed Feb 14 2007
    copyright            : (C) 2007 by Arcadia Design srl
 ***************************************************************************

 The contents of this file are subject to the Mozilla Public License Version
 1.1 (the "License"); you may not use this file except in compliance with
 the License. You may obtain a copy of the License at
 http://www.mozilla.org/MPL/

 Software distributed under the License is distributed on an "AS IS" basis,
 WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 for the specific language governing rights and limitations under the
 License.

 The Initial Developer of the Original Code is Mattias Jansson.
 Portions created by Mattias Jansson are Copyright (C) 2004
 Reality Rift Studios. All Rights Reserved.

 ***************************************************************************/
#ifndef __NEJOINT_H
#define __NEJOINT_H

#include "rigidbody.h"
#include "nemath.h"

/**
  * \file joint.h
  * Joint constraint between two rigid bodies
  */

namespace NeoEngine
{

/**
  * \brief Joint Physics simulation class
  * Abstraction of joint between two rigid bodies
  * \author Giancarlo Cherchi
  */

class NEOENGINE_API Joint
{
	protected:
		RigidBody										* m_pkChildBody;

		RigidBody										* m_pkParentBody;

		PhysicWorld										* m_pkWorld;

		/**
		*/
		Joint() : m_pkWorld( 0 ), m_pkChildBody( 0 ), m_pkParentBody( 0 ) { }

	public:
		/**
		*/
		virtual                                      ~Joint()
		{
		}

		/**
		*/
		virtual void Destroy() = 0;

		/**
		*/
		virtual void AttachToWorld( PhysicWorld * pkWorld )
		{
			// Detach???
			m_pkWorld = pkWorld;
		}

		/**
		*/
		virtual void Attach( RigidBody * pkParent, RigidBody * pkChild )
		{
			m_pkParentBody = pkParent;
			m_pkChildBody = pkChild;
		}

		/**
		* \param fStiffness
		*/
		virtual void SetStiffness( float fStiffness ) = 0;

		/**
		* \return
		*/
		virtual float GetStiffness() = 0;
};

/**
  * \brief Ball and socket joint simulation class
  * \author Giancarlo Cherchi
  */

class NEOENGINE_API BallAndSocketJoint : public virtual Joint
{
	protected:
		/*! Origin of the ball and socket in global space */
		Vector3d									m_kPivot;

	public:
		/**
		* \param rkPivot							Origin of the ball and socket in global space
		*/
		BallAndSocketJoint( const Vector3d & rkPivot ) : m_kPivot( rkPivot ) { }

		/**
		* \param pkChild							The pointer to the attached rigid body. It cannot be NULL or cannot have an infinity (zero) mass
		* \param pkParent							Pointer to the parent rigid body. This can be NULL or any kind of rigid body
		*/
		//virtual void Attach( RigidBody * pkParent, RigidBody * pkChild ) = 0;

		/**
		* \param rkPin								Unit vector defining the cone axis in global space
		* \param fMaxConeAngle						Max angle in radians the attached body is allow to swing relative to the pin axis, a value of zero will disable this limits
		* \param fMaxTwistAngle						Max angle in radians the attached body is allow to twist relative to the pin axis, a value of zero will disable this limits
		*/
		virtual void SetConeLimits( const Vector3d & rkPin, float fMaxConeAngle, float fMaxTwistAngle ) = 0;
};

/**
  * \brief Hinge joint simulation class
  * \author Giancarlo Cherchi
  */

class NEOENGINE_API HingeJoint : public virtual Joint
{
	protected:
		/*! Origin of the hinge in global space */
		Vector3d m_kPivot;
		/*! Line of action of the hinge in global space */
		Vector3d m_kPin;

	public:
		/**
		* \param rkPivot							Origin of the hinge in global space
		* \param rkPin								Line of action of the hinge in global space
		*/
		HingeJoint( const Vector3d & rkPivot, const Vector3d & rkPin ) : m_kPivot( rkPivot ), m_kPin( rkPin ) { }

};

/**
  * \brief Slider joint simulation class
  * \author Giancarlo Cherchi
  */

class NEOENGINE_API SliderJoint : public virtual Joint
{
	protected:
		/*! Origin of the hinge in global space */
		Vector3d m_kPivot;
		/*! Line of action of the hinge in global space */
		Vector3d m_kPin;

	public:
		/**
		* \param rkPivot							Origin of the slider in global space
		* \param rkPin								Line of action of the slider in global space
		*/
		SliderJoint( const Vector3d & rkPivot, const Vector3d & rkPin ) : m_kPivot( rkPivot ), m_kPin( rkPin ) { }

};

/**
  * \brief Slider joint simulation class
  * \author Giancarlo Cherchi
  */

class NEOENGINE_API CorkscrewJoint : public virtual Joint
{
	protected:
		/*! Origin of the hinge in global space */
		Vector3d m_kPivot;
		/*! Line of action of the hinge in global space */
		Vector3d m_kPin;

	public:
		/**
		* \param rkPivot							Origin of the corkscrew in global space
		* \param rkPin								Line of action of the corkscrew in global space
		* \param pkChild							The pointer to the attached rigid body. It cannot be NULL or cannot have an infinity (zero) mass
		* \param pkParent							Pointer to the parent rigid body. This can be NULL or any kind of rigid body
		*/
		CorkscrewJoint( const Vector3d & rkPivot, const Vector3d & rkPin ) : m_kPivot( rkPivot ), m_kPin( rkPin ) { }
};

}; // end namespace neoengine

#endif




See more files for this project here

NeoEngineNG

NeoenEngine NG (Next Generation) is the evolution of neoengine one,it\'s a different development from NeoEngine2, it\'s a direct inherits from NeoEngine one.\n

Project homepage: http://sourceforge.net/projects/neoengineng
Programming language(s): C,C++
License: other

  Makefile.am
  SConscript
  aabb.cpp
  aabb.h
  activator.h
  activator_inl.h
  adaptor.cpp
  adaptor.h
  animatednode.cpp
  animatednode.h
  animatedsubmesh.cpp
  animatedsubmesh.h
  animation.h
  animation_inl.h
  animator.h
  animator_inl.h
  astar.cpp
  astar.h
  audio.cpp
  audio.h
  base.cpp
  base.h
  basetypes.h
  bitparser.cpp
  bitparser.h
  bone.cpp
  bone.h
  boundingvolume.h
  buffer.cpp
  buffer.h
  callback.h
  camera.cpp
  camera.h
  capsule.cpp
  capsule.h
  collision.cpp
  collision.h
  collisiongeometry.cpp
  collisiongeometry.h
  color.cpp
  color.h
  config.cpp
  config.h
  console.cpp
  console.h
  contact.h
  core.cpp
  core.h
  device.cpp
  directory.cpp
  directory.h
  dll.c
  file.cpp
  file.h
  filecodec.cpp
  filecodec.h
  filemanager.cpp
  filemanager.h
  filetype.cpp
  filetype.h
  font.cpp
  font.h
  frustum.cpp
  frustum.h
  gpucalc.cpp
  gpucalc.h
  gpumatrix.h
  hash.h
  hashstring.cpp
  hashstring.h
  hashstring_inl.h
  hashtable.h
  hashtable_inl.h
  hierarchynode.h
  hierarchynode_inl.h
  input.cpp
  input.h
  inputentity.h
  joint.cpp
  joint.h
  keyframe.h
  light.cpp
  light.h
  line.h
  loadableentity.cpp
  loadableentity.h
  logstream.cpp
  logstream.h
  massparticle.cpp
  massparticle.h
  material.cpp
  material.h
  mesh.cpp
  mesh.h
  module.cpp
  module.h
  movie.cpp
  movie.h
  mutex.cpp
  mutex.h
  nemath.cpp
  nemath.h