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lunar.h from NeoEngineNG at Krugle


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#ifndef lunar_h
#define lunar_h

extern "C"
{
#include "lua.h"
#include "lauxlib.h"
}

template <typename T> class Lunar {
  typedef struct { T *pT; } userdataType;
public:
  typedef int (T::*mfp)(lua_State *L);
  typedef struct { const char *name; mfp mfunc; } RegType;

  static void Register(lua_State *L) {
    lua_newtable(L);
    int methods = lua_gettop(L);

    luaL_newmetatable(L, T::className);
    int metatable = lua_gettop(L);

    // store method table in globals so that
    // scripts can add functions written in Lua.
    lua_pushvalue(L, methods);
    set(L, LUA_GLOBALSINDEX, T::className);

    // hide metatable from Lua getmetatable()
    lua_pushvalue(L, methods);
    set(L, metatable, "__metatable");

    lua_pushvalue(L, methods);
    set(L, metatable, "__index");

    lua_pushcfunction(L, tostring_T);
    set(L, metatable, "__tostring");

    lua_pushcfunction(L, gc_T);
    set(L, metatable, "__gc");

    lua_newtable(L);                // mt for method table
    lua_pushcfunction(L, new_T);
    lua_pushvalue(L, -1);           // dup new_T function
    set(L, methods, "new");         // add new_T to method table
    set(L, -3, "__call");           // mt.__call = new_T
    lua_setmetatable(L, methods);

    // fill method table with methods from class T
    for (RegType *l = T::methods; l->name; l++) {
      lua_pushstring(L, l->name);
      lua_pushlightuserdata(L, (void*)l);
      lua_pushcclosure(L, thunk, 1);
      lua_settable(L, methods);
    }

    lua_pop(L, 2);  // drop metatable and method table
  }

  // call named lua method from userdata method table
  static int call(lua_State *L, const char *method,
                  int nargs=0, int nresults=LUA_MULTRET, int errfunc=0)
  {
    int base = lua_gettop(L) - nargs;  // userdata index
    if (!luaL_checkudata(L, base, T::className)) {
      lua_settop(L, base-1);           // drop userdata and args
      lua_pushfstring(L, "not a valid %s userdata", T::className);
      return -1;
    }

    lua_pushstring(L, method);         // method name
    lua_gettable(L, base);             // get method from userdata
    if (lua_isnil(L, -1)) {            // no method?
      lua_settop(L, base-1);           // drop userdata and args
      lua_pushfstring(L, "%s missing method '%s'", T::className, method);
      return -1;
    }
    lua_insert(L, base);               // put method under userdata, args

    int status = lua_pcall(L, 1+nargs, nresults, errfunc);  // call method
    if (status) {
      const char *msg = lua_tostring(L, -1);
      if (msg == NULL) msg = "(error with no message)";
      lua_pushfstring(L, "%s:%s status = %d\n%s",
                      T::className, method, status, msg);
      lua_remove(L, base);             // remove old message
      return -1;
    }
    return lua_gettop(L) - base + 1;   // number of results
  }

  // push onto the Lua stack a userdata containing a pointer to T object
  static int push(lua_State *L, T *obj, bool gc=false) {
    if (!obj) { lua_pushnil(L); return 0; }
    luaL_getmetatable(L, T::className);  // lookup metatable in Lua registry
    if (lua_isnil(L, -1)) luaL_error(L, "%s missing metatable", T::className);
    int mt = lua_gettop(L);
    subtable(L, mt, "userdata", "v");
    userdataType *ud =
      static_cast<userdataType*>(pushuserdata(L, obj, sizeof(userdataType)));
    if (ud) {
      ud->pT = obj;  // store pointer to object in userdata
      lua_pushvalue(L, mt);
      lua_setmetatable(L, -2);
      if (gc == false) {
        lua_checkstack(L, 3);
        subtable(L, mt, "do not trash", "k");
        lua_pushvalue(L, -2);
        lua_pushboolean(L, 1);
        lua_settable(L, -3);
        lua_pop(L, 1);
      }
    }
    lua_replace(L, mt);
    lua_settop(L, mt);
    return mt;  // index of userdata containing pointer to T object
  }

  // get userdata from Lua stack and return pointer to T object
  static T *check(lua_State *L, int narg) {
    userdataType *ud =
      static_cast<userdataType*>(luaL_checkudata(L, narg, T::className));
    if(!ud) luaL_typerror(L, narg, T::className);
    return ud->pT;  // pointer to T object
  }

private:
  Lunar();  // hide default constructor

  // member function dispatcher
  static int thunk(lua_State *L) {
    // stack has userdata, followed by method args
    T *obj = check(L, 1);  // get 'self', or if you prefer, 'this'
    lua_remove(L, 1);  // remove self so member function args start at index 1
    // get member function from upvalue
    RegType *l = static_cast<RegType*>(lua_touserdata(L, lua_upvalueindex(1)));
    return (obj->*(l->mfunc))(L);  // call member function
  }

  // create a new T object and
  // push onto the Lua stack a userdata containing a pointer to T object
  static int new_T(lua_State *L) {
    lua_remove(L, 1);   // use classname:new(), instead of classname.new()
    T *obj = new T(L);  // call constructor for T objects
    push(L, obj, true); // gc_T will delete this object
    return 1;           // userdata containing pointer to T object
  }

  // garbage collection metamethod
  static int gc_T(lua_State *L) {
    if (luaL_getmetafield(L, 1, "do not trash")) {
      lua_pushvalue(L, 1);  // dup userdata
      lua_gettable(L, -2);
      if (!lua_isnil(L, -1)) return 0;  // do not delete object
    }
    userdataType *ud = static_cast<userdataType*>(lua_touserdata(L, 1));
    T *obj = ud->pT;
    if (obj) delete obj;  // call destructor for T objects
    return 0;
  }

  static int tostring_T (lua_State *L) {
    char buff[32];
    userdataType *ud = static_cast<userdataType*>(lua_touserdata(L, 1));
    T *obj = ud->pT;
    sprintf(buff, "%p", obj);
    lua_pushfstring(L, "%s (%s)", T::className, buff);
    return 1;
  }

  static void set(lua_State *L, int table_index, const char *key) {
    lua_pushstring(L, key);
    lua_insert(L, -2);  // swap value and key
    lua_settable(L, table_index);
  }

  static void weaktable(lua_State *L, const char *mode) {
    lua_newtable(L);
    lua_pushvalue(L, -1);  // table is its own metatable
    lua_setmetatable(L, -2);
    lua_pushliteral(L, "__mode");
    lua_pushstring(L, mode);
    lua_settable(L, -3);   // metatable.__mode = mode
  }

  static void subtable(lua_State *L, int tindex, const char *name, const char *mode) {
    lua_pushstring(L, name);
    lua_gettable(L, tindex);
    if (lua_isnil(L, -1)) {
      lua_pop(L, 1);
      lua_checkstack(L, 3);
      weaktable(L, mode);
      lua_pushstring(L, name);
      lua_pushvalue(L, -2);
      lua_settable(L, tindex);
    }
  }

  static void *pushuserdata(lua_State *L, void *key, size_t sz) {
    void *ud = 0;
    lua_pushlightuserdata(L, key);
    lua_gettable(L, -2);     // lookup[key]
    if (lua_isnil(L, -1)) {
      lua_pop(L, 1);         // drop nil
      lua_checkstack(L, 3);
      ud = lua_newuserdata(L, sz);  // create new userdata
      lua_pushlightuserdata(L, key);
      lua_pushvalue(L, -2);  // dup userdata
      lua_settable(L, -4);   // lookup[key] = userdata
    }
    return ud;
  }
};

#endif




See more files for this project here

NeoEngineNG

NeoenEngine NG (Next Generation) is the evolution of neoengine one,it\'s a different development from NeoEngine2, it\'s a direct inherits from NeoEngine one.\n

Project homepage: http://sourceforge.net/projects/neoengineng
Programming language(s): C,C++
License: other

  src/
    lib/
      lauxlib.c
      lbaselib.c
      ldblib.c
      liolib.c
      lmathlib.c
      loadlib.c
      lstrlib.c
      ltablib.c
    lapi.c
    lapi.h
    lcode.c
    lcode.h
    ldebug.c
    ldebug.h
    ldo.c
    ldo.h
    ldump.c
    lfunc.c
    lfunc.h
    lgc.c
    lgc.h
    llex.c
    llex.h
    llimits.h
    lmem.c
    lmem.h
    lobject.c
    lobject.h
    lopcodes.c
    lopcodes.h
    lparser.c
    lparser.h
    lstate.c
    lstate.h
    lstring.c
    lstring.h
    ltable.c
    ltable.h
    ltests.c
    ltm.c
    ltm.h
    lundump.c
    lundump.h
    lvm.c
    lvm.h
    lzio.c
    lzio.h
  COPYRIGHT
  lauxlib.h
  lua.h
  lualib.h
  lunar.h