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    <strong class="NavBar">POV-Ray 3.6 for UNIX documentation</strong><br> <strong>3.8.7 
   Lights</strong> 
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<h3><a name="s03_08_07">3.8.7 </a>Lights</h3>
<a name="s03_08_07_i1"><a name="quickref, lights"></a><a name="s03_08_07_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Specify light sources for the scene or for specific objects 
 <dt>
   LIGHT: 
 <dd>
   <code>LIGHT_SOURCE | LIGHT_GROUP</code> 
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   Describe the position, type and properties of a light source for the scene: 
 <dt>
   LIGHT_SOURCE: 
 <dd class="Jump">
   <a href="s_111.html#s03_04_07">Jump to SDL</a> 
 <dd>
   <code><strong>light_source {</strong> V_LOCATION, COLOR [LIGHT_SOURCE_ITEMS] <strong>}</strong></code> 
 <dt>
   LIGHT_SOURCE_ITEMS: 
 <dd>
   <code>[LIGHT_TYPE] &amp; [AREA_LIGHT_ITEMS] &amp; [LIGHT_MODIFIERS]</code> 
 <dt>
   LIGHT_TYPE: 
 <dd>
   <code><strong>spotlight</strong>&nbsp;[SPOTLIGHT_ITEMS] | <strong>cylinder</strong>&nbsp;[SPOTLIGHT_ITEMS]</code> 
 <dt>
   SPOTLIGHT_ITEMS: 
 <dd>
   <code>[<strong>radius</strong>&nbsp;FLOAT] &amp; [<strong>falloff</strong>&nbsp;FLOAT] &amp; [<strong>tightness</strong>&nbsp;FLOAT] 
  &amp; [<strong>point_at</strong>&nbsp;VECTOR]</code> 
 <dt>
   AREA_LIGHT_ITEMS: 
 <dd>
   <code><strong>area_light</strong> V_AXIS1, V_AXIS2, I_SIZE1, I_SIZE2 [AREA_LIGHT_MODIFIERS]</code> 
 <dt>
   AREA_LIGHT_MODIFIERS: 
 <dd>
   <code>[<strong>adaptive</strong>&nbsp;INT] &amp; [<strong>jitter</strong>] &amp; [<strong>circular</strong>] 
  &amp; [<strong>orient</strong>]</code> 
 <dt>
   LIGHT_MODIFIERS: 
 <dd>
   <code>[LIGHT_PHOTONS] &amp; [<strong>looks_like&nbsp;{</strong>&nbsp;OBJECT&nbsp;<strong>}</strong>] &amp; 
  [TRANSFORMATION...] &amp; [<strong>fade_distance</strong>&nbsp;FLOAT] &amp; [<strong>fade_power</strong>&nbsp;FLOAT] 
  &amp; [<strong>media_attenuation</strong>&nbsp;[BOOL]] &amp; [<strong>media_interaction</strong>&nbsp;[BOOL]] &amp; [<strong>shadowless</strong>] 
  &amp; [<strong>projected_through&nbsp;{</strong>&nbsp;OBJECT_IDENTIFIER&nbsp;<strong>}</strong>] &amp; [<strong>parallel</strong>&nbsp;[<strong>point_at</strong>&nbsp;VECTOR]]</code> 
  
</dl>

<dl class="Syntax">
 
 <dt class="SubDesc">
   Specify how a light source should interact with photons: 
 <dt>
   LIGHT_PHOTONS: 
 <dd>
   <code><strong>photons {</strong> LIGHT_PHOTON_ITEMS <strong>}</strong></code> 
 <dt>
   LIGHT_PHOTON_ITEMS: 
 <dd>
   <code>[<strong>refraction</strong>&nbsp;BOOL] &amp; [<strong>reflection</strong>&nbsp;BOOL] &amp; [<strong>area_light</strong>]</code> 
  
</dl>

<p>
  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
</p>

<h4><a name="s03_08_07_01">3.8.7.1 </a>Lightgroup</h4>
<a name="s03_08_07_01_i1"><a name="quickref, lightgroup"></a><a name="s03_08_07_01_i2">
<dl class="Syntax">
 
 <dt class="SubDesc">
   Assign objects to specific light sources: 
 <dt>
   LIGHT_GROUP: 
 <dd class="Jump">
   <a href="s_112.html#s03_04_08">Jump to SDL</a> 
 <dd>
   <code><strong>light_group {</strong> LIGHT_GROUP_ITEM... [LIGHT_GROUP_MODIFIERS] <strong>}</strong></code> 
 <dt>
   LIGHT_GROUP_ITEM: 
 <dd>
   <code>LIGHT_SOURCE | OBJECT | LIGHT_GROUP</code> 
 <dt>
   LIGHT_GROUP_MODIFIERS: 
 <dd>
   <code>[<strong>global_lights</strong> BOOL] &amp; [TRANSFORMATION...]</code> 
</dl>

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  <a href="s_153.html#s03_08_01">Quick Reference Contents</a> 
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