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/***************************************************************************
__unimplmented.cpp - Direct3D9 render device
-------------------
begin : Tue Aug 28 2004
copyright : (C) 2004 by emedia-solutions wolf
email : markus@emedia-solutions-wolf.de
***************************************************************************
The contents of this file are subject to the Mozilla Public License Version
1.1 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/
Software distributed under the License is distributed on an "AS IS" basis,
WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
for the specific language governing rights and limitations under the
License.
The Original Code is the NeoEngine, NeoDevNull, __unimplemented.cpp
The Initial Developer of the Original Code is Markus Wolf.
Portions created by Markus Wolf are Copyright (C) 2004
emedia-solutions wolf. All Rights Reserved.
***************************************************************************/
#include "device.h"
using namespace std;
using namespace NeoEngine;
namespace NeoNull
{
//-------------------------------------------------------------------------
NeoEngine::TexturePtr Device::LoadTexture( const std::string &rstrFilename, NeoEngine::Texture::TEXTURETYPE eTextureType, NeoEngine::Texture::TEXTUREFORMAT eTextureFormat, unsigned int uiFlags, unsigned int uiFiltering, unsigned int uiMaxAnisotropy )
{
neolog << LogLevel( DEBUG ) << "*** LoadTexture not implemented" << endl;
return 0;
}
//-------------------------------------------------------------------------
NeoEngine::PixelBuffer* Device::CreatePixelBuffer( unsigned int uiWidth, unsigned int uiHeight, unsigned int uiBPP, NeoEngine::Texture::TEXTURETYPE eTextureType )
{
neolog << LogLevel( DEBUG ) << "*** CreatePixelBuffer not implemented" << endl;
return 0;
}
//-------------------------------------------------------------------------
NeoEngine::ShaderPtr Device::CreateShader( NeoEngine::Shader::SHADERTYPE eType )
{
neolog << LogLevel( DEBUG ) << "*** CreateShader not implemented" << endl;
return 0;
}
//-------------------------------------------------------------------------
NeoEngine::TexturePtr Device::CreateTexture( const std::string &rstrName, NeoEngine::Texture::TEXTURETYPE eTextureType, NeoEngine::Texture::TEXTUREFORMAT eTextureFormat )
{
neolog << LogLevel( DEBUG ) << "*** Close not implemented" << endl;
return 0;
}
//-------------------------------------------------------------------------
NeoEngine::ShaderPtr Device::GetShader( NeoEngine::Shader::SHADERTYPE eType, const std::string &rstrName )
{
neolog << LogLevel( DEBUG ) << "*** GetShader not implemented" << endl;
return 0;
}
//-------------------------------------------------------------------------
NeoEngine::TexturePtr Device::GetTexture( const std::string &rstrName )
{
neolog << LogLevel( DEBUG ) << "*** GetTexture not implemented" << endl;
return 0;
}
//-------------------------------------------------------------------------
void Device::RegisterFrameCallback( NeoEngine::FrameCallback::FRAMECALLBACKTYPE eType, NeoEngine::FrameCallback *pkCallback, bool bRegister )
{
neolog << LogLevel( DEBUG ) << "*** RegisterFrameCallback not implemented" << endl;
}
//-------------------------------------------------------------------------
void Device::ConfigValueChange( const HashString &rstrKey )
{
neolog << LogLevel( DEBUG ) << "*** ConfigValueChange not implemented" << endl;
}
}; // namespace NeoNull
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