Show MessageDialog.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2004
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_MessageDialogh_INCLUDE__)
#define __INCLUDE_MessageDialogh_INCLUDE__
#include <GLW/GLWWindow.h>
#include <client/ClientChannelManager.h>
#include <string>
#include <list>
class MessageDialog :
public GLWWindow,
public ClientChannelManagerI
{
public:
static MessageDialog *instance();
void clear();
// GLWWindow
virtual void draw();
virtual void simulate(float frameTime);
// ClientChannelManagerI
virtual void channelText(ChannelText &text);
virtual void registeredForChannels(
std::list<ChannelDefinition> ®isteredChannels,
std::list<ChannelDefinition> &availableChannels);
protected:
static MessageDialog *instance_;
float showTime_;
std::string currentText_;
std::list<std::string> texts_;
private:
MessageDialog();
virtual ~MessageDialog();
};
#endif // __INCLUDE_MessageDialogh_INCLUDE__
See more files for this project here