Show InventoryDialog.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_InventoryDialog_H__4B5E93CF_1DE2_4979_A629_AEBD725ABE65__INCLUDED_)
#define AFX_InventoryDialog_H__4B5E93CF_1DE2_4979_A629_AEBD725ABE65__INCLUDED_
#include <map>
#include <vector>
#include <weapons/Weapon.h>
#include <GLW/GLWWindow.h>
#include <GLW/GLWButton.h>
#include <GLW/GLWPanel.h>
#include <GLW/GLWTab.h>
#include <GLW/GLWCheckBox.h>
class InventoryDialog : public GLWWindow,
public GLWButtonI,
public GLWCheckBoxI
{
public:
static InventoryDialog *instance();
// Inherited from GLWButtonI
virtual void buttonDown(unsigned int id);
virtual void windowInit(const unsigned state);
// Inherited from GLWCheckBoxI
virtual void stateChange(bool state, unsigned int id);
protected:
static InventoryDialog *instance_;
unsigned int okId_;
GLWTab *sellTab_;
GLWPanel *topPanel_;
GLWCheckBox *sortBox_;
void setupWindow();
void playerRefresh();
void addPlayerName();
void addPlayerWeapons();
private:
InventoryDialog();
virtual ~InventoryDialog();
};
#endif // !defined(AFX_InventoryDialog_H__4B5E93CF_1DE2_4979_A629_AEBD725ABE65__INCLUDED_)
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