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appletloader.html from Lightweight Java Game Library at Krugle


Show appletloader.html syntax highlighted

<html><head><title>AppletLoader</title>

<APPLET code="org.lwjgl.util.applet.AppletLoader" archive="lwjgl_util_applet.jar" codebase="." width="640" height="480">

<!-- The following tags are mandatory -->

<!-- Name of Applet, will be used as name of directory it is saved in, and will uniquely identify it in cache -->
<param name="al_title" value="appletloadertest">

<!-- Main Applet Class -->
<param name="al_main" value="org.lwjgl.test.applet.AppletLoaderTest">

<!-- logo to paint while loading, will be centered -->
<param name="al_logo" value="appletlogo.png">

<!-- progressbar to paint while loading. Will be painted on top of logo, width clipped to percentage done -->
<param name="al_progressbar" value="appletprogress.gif">

<!-- List of Jars to add to classpath -->
<param name="al_jars" value="lwjgl_applet.jar, lwjgl.jar, jinput.jar, lwjgl_devil.jar, lwjgl_fmod3.jar, lwjgl_util.jar, res.jar">

<!-- signed windows natives jar in a jar --> 
<param name="al_windows" value="windows_natives.jar">

<!-- signed linux natives jar in a jar --> 
<param name="al_linux" value="linux_natives.jar">

<!-- signed mac osx natives jar in a jar --> 
<param name="al_mac" value="macosx_natives.jar">

<!-- Tags under here are optional -->

<!-- Version of Applet, important otherwise applet won't be cached, version change will update applet, must be int or float -->
<!-- <param name="al_version" value="0.1"> -->

<!-- background color to paint with, defaults to white -->
<!-- <param name="al_bgcolor" value="000000"> -->

<!-- foreground color to paint with, defaults to black -->
<!-- <param name="al_fgcolor" value="ffffff"> -->

<!-- error color to paint with, defaults to red -->
<!-- <param name="al_errorcolor" value="ff0000"> -->

<!-- whether to run in debug mode -->
<!-- <param name="al_debug" value="false"> -->

<!-- main applet specific params -->
<param name="test" value="org.lwjgl.test.opengl.awt.AWTGearsCanvas">

</APPLET>

<p>
	if <code>al_debug</code> is true the applet will load and extract resources with a delay, to be able to see the loader process.
</p>

</body></html>



See more files for this project here

Lightweight Java Game Library

A Java Game Library extension: 1. Handles the graphics, sound, and input simply 2. Wraps OpenGL, OpenAL, fmod3 and DevIL 3. Hires timers LWJGL currently supports Linux, Mac OS X (10.2 and above) and Windows (98 and above).

Project homepage: http://sourceforge.net/projects/java-game-lib
Programming language(s): C,Java
License: other

  applet.html
  appletloader.html
  appletviewer.policy
  lwjglkeystore