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be_ai_weight.h from Nxabega at Krugle


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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

/*****************************************************************************
 * name:		be_ai_weight.h
 *
 * desc:		fuzzy weights
 *
 * $Archive: /source/code/botlib/be_ai_weight.h $
 *
 *****************************************************************************/

#define WT_BALANCE			1
#define MAX_WEIGHTS			128

//fuzzy seperator
typedef struct fuzzyseperator_s
{
	int             index;
	int             value;
	int             type;
	float           weight;
	float           minweight;
	float           maxweight;
	struct fuzzyseperator_s *child;
	struct fuzzyseperator_s *next;
} fuzzyseperator_t;

//fuzzy weight
typedef struct weight_s
{
	char           *name;
	struct fuzzyseperator_s *firstseperator;
} weight_t;

//weight configuration
typedef struct weightconfig_s
{
	int             numweights;
	weight_t        weights[MAX_WEIGHTS];
	char            filename[MAX_QPATH];
} weightconfig_t;

//reads a weight configuration
weightconfig_t *ReadWeightConfig(char *filename);

//free a weight configuration
void            FreeWeightConfig(weightconfig_t * config);

//writes a weight configuration, returns true if successfull
qboolean        WriteWeightConfig(char *filename, weightconfig_t * config);

//find the fuzzy weight with the given name
int             FindFuzzyWeight(weightconfig_t * wc, char *name);

//returns the fuzzy weight for the given inventory and weight
float           FuzzyWeight(int *inventory, weightconfig_t * wc, int weightnum);
float           FuzzyWeightUndecided(int *inventory, weightconfig_t * wc, int weightnum);

//scales the weight with the given name
void            ScaleWeight(weightconfig_t * config, char *name, float scale);

//scale the balance range
void            ScaleBalanceRange(weightconfig_t * config, float scale);

//evolves the weight configuration
void            EvolveWeightConfig(weightconfig_t * config);

//interbreed the weight configurations and stores the interbreeded one in configout
void            InterbreedWeightConfigs(weightconfig_t * config1, weightconfig_t * config2, weightconfig_t * configout);

//frees cached weight configurations
void            BotShutdownWeights(void);




See more files for this project here

Nxabega

Nxabega is a First Person Shooter (FPS) based upon the open sourced Quake 3 engine and game code. The final intention is to provide a rich single player game.

Project homepage: http://sourceforge.net/projects/nxabega
Programming language(s): C,C++
License: other

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