Code Search for Developers
 
 
  

jidctflt.cpp from Nxabega at Krugle


Show jidctflt.cpp syntax highlighted

/*
 * jidctflt.c
 *
 * Copyright (C) 1994, Thomas G. Lane.
 * This file is part of the Independent JPEG Group's software.
 * For conditions of distribution and use, see the accompanying README file.
 *
 * This file contains a floating-point implementation of the
 * inverse DCT (Discrete Cosine Transform).  In the IJG code, this routine
 * must also perform dequantization of the input coefficients.
 *
 * This implementation should be more accurate than either of the integer
 * IDCT implementations.  However, it may not give the same results on all
 * machines because of differences in roundoff behavior.  Speed will depend
 * on the hardware's floating point capacity.
 *
 * A 2-D IDCT can be done by 1-D IDCT on each column followed by 1-D IDCT
 * on each row (or vice versa, but it's more convenient to emit a row at
 * a time).  Direct algorithms are also available, but they are much more
 * complex and seem not to be any faster when reduced to code.
 *
 * This implementation is based on Arai, Agui, and Nakajima's algorithm for
 * scaled DCT.  Their original paper (Trans. IEICE E-71(11):1095) is in
 * Japanese, but the algorithm is described in the Pennebaker & Mitchell
 * JPEG textbook (see REFERENCES section in file README).  The following code
 * is based directly on figure 4-8 in P&M.
 * While an 8-point DCT cannot be done in less than 11 multiplies, it is
 * possible to arrange the computation so that many of the multiplies are
 * simple scalings of the final outputs.  These multiplies can then be
 * folded into the multiplications or divisions by the JPEG quantization
 * table entries.  The AA&N method leaves only 5 multiplies and 29 adds
 * to be done in the DCT itself.
 * The primary disadvantage of this method is that with a fixed-point
 * implementation, accuracy is lost due to imprecise representation of the
 * scaled quantization values.  However, that problem does not arise if
 * we use floating point arithmetic.
 */

#define JPEG_INTERNALS
#include "jinclude.h"
#include "jpeglib.h"
#include "jdct.h"		/* Private declarations for DCT subsystem */

#ifdef DCT_FLOAT_SUPPORTED


/*
 * This module is specialized to the case DCTSIZE = 8.
 */

#if DCTSIZE != 8
  Sorry, this code only copes with 8x8 DCTs. /* deliberate syntax err */
#endif


/* Dequantize a coefficient by multiplying it by the multiplier-table
 * entry; produce a float result.
 */

#define DEQUANTIZE(coef,quantval)  (((FAST_FLOAT) (coef)) * (quantval))


/*
 * Perform dequantization and inverse DCT on one block of coefficients.
 */

GLOBAL void
jpeg_idct_float (j_decompress_ptr cinfo, jpeg_component_info * compptr,
		 JCOEFPTR coef_block,
		 JSAMPARRAY output_buf, JDIMENSION output_col)
{
  FAST_FLOAT tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7;
  FAST_FLOAT tmp10, tmp11, tmp12, tmp13;
  FAST_FLOAT z5, z10, z11, z12, z13;
  JCOEFPTR inptr;
  FLOAT_MULT_TYPE * quantptr;
  FAST_FLOAT * wsptr;
  JSAMPROW outptr;
  JSAMPLE *range_limit = IDCT_range_limit(cinfo);
  int ctr;
  FAST_FLOAT workspace[DCTSIZE2]; /* buffers data between passes */
  SHIFT_TEMPS

  /* Pass 1: process columns from input, store into work array. */

  inptr = coef_block;
  quantptr = (FLOAT_MULT_TYPE *) compptr->dct_table;
  wsptr = workspace;
  for (ctr = DCTSIZE; ctr > 0; ctr--) {
    /* Due to quantization, we will usually find that many of the input
     * coefficients are zero, especially the AC terms.  We can exploit this
     * by short-circuiting the IDCT calculation for any column in which all
     * the AC terms are zero.  In that case each output is equal to the
     * DC coefficient (with scale factor as needed).
     * With typical images and quantization tables, half or more of the
     * column DCT calculations can be simplified this way.
     */
    
    if ((inptr[DCTSIZE*1] | inptr[DCTSIZE*2] | inptr[DCTSIZE*3] |
	 inptr[DCTSIZE*4] | inptr[DCTSIZE*5] | inptr[DCTSIZE*6] |
	 inptr[DCTSIZE*7]) == 0) {
      /* AC terms all zero */
      FAST_FLOAT dcval = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]);
      
      wsptr[DCTSIZE*0] = dcval;
      wsptr[DCTSIZE*1] = dcval;
      wsptr[DCTSIZE*2] = dcval;
      wsptr[DCTSIZE*3] = dcval;
      wsptr[DCTSIZE*4] = dcval;
      wsptr[DCTSIZE*5] = dcval;
      wsptr[DCTSIZE*6] = dcval;
      wsptr[DCTSIZE*7] = dcval;
      
      inptr++;			/* advance pointers to next column */
      quantptr++;
      wsptr++;
      continue;
    }
    
    /* Even part */

    tmp0 = DEQUANTIZE(inptr[DCTSIZE*0], quantptr[DCTSIZE*0]);
    tmp1 = DEQUANTIZE(inptr[DCTSIZE*2], quantptr[DCTSIZE*2]);
    tmp2 = DEQUANTIZE(inptr[DCTSIZE*4], quantptr[DCTSIZE*4]);
    tmp3 = DEQUANTIZE(inptr[DCTSIZE*6], quantptr[DCTSIZE*6]);

    tmp10 = tmp0 + tmp2;	/* phase 3 */
    tmp11 = tmp0 - tmp2;

    tmp13 = tmp1 + tmp3;	/* phases 5-3 */
    tmp12 = (tmp1 - tmp3) * ((FAST_FLOAT) 1.414213562) - tmp13; /* 2*c4 */

    tmp0 = tmp10 + tmp13;	/* phase 2 */
    tmp3 = tmp10 - tmp13;
    tmp1 = tmp11 + tmp12;
    tmp2 = tmp11 - tmp12;
    
    /* Odd part */

    tmp4 = DEQUANTIZE(inptr[DCTSIZE*1], quantptr[DCTSIZE*1]);
    tmp5 = DEQUANTIZE(inptr[DCTSIZE*3], quantptr[DCTSIZE*3]);
    tmp6 = DEQUANTIZE(inptr[DCTSIZE*5], quantptr[DCTSIZE*5]);
    tmp7 = DEQUANTIZE(inptr[DCTSIZE*7], quantptr[DCTSIZE*7]);

    z13 = tmp6 + tmp5;		/* phase 6 */
    z10 = tmp6 - tmp5;
    z11 = tmp4 + tmp7;
    z12 = tmp4 - tmp7;

    tmp7 = z11 + z13;		/* phase 5 */
    tmp11 = (z11 - z13) * ((FAST_FLOAT) 1.414213562); /* 2*c4 */

    z5 = (z10 + z12) * ((FAST_FLOAT) 1.847759065); /* 2*c2 */
    tmp10 = ((FAST_FLOAT) 1.082392200) * z12 - z5; /* 2*(c2-c6) */
    tmp12 = ((FAST_FLOAT) -2.613125930) * z10 + z5; /* -2*(c2+c6) */

    tmp6 = tmp12 - tmp7;	/* phase 2 */
    tmp5 = tmp11 - tmp6;
    tmp4 = tmp10 + tmp5;

    wsptr[DCTSIZE*0] = tmp0 + tmp7;
    wsptr[DCTSIZE*7] = tmp0 - tmp7;
    wsptr[DCTSIZE*1] = tmp1 + tmp6;
    wsptr[DCTSIZE*6] = tmp1 - tmp6;
    wsptr[DCTSIZE*2] = tmp2 + tmp5;
    wsptr[DCTSIZE*5] = tmp2 - tmp5;
    wsptr[DCTSIZE*4] = tmp3 + tmp4;
    wsptr[DCTSIZE*3] = tmp3 - tmp4;

    inptr++;			/* advance pointers to next column */
    quantptr++;
    wsptr++;
  }
  
  /* Pass 2: process rows from work array, store into output array. */
  /* Note that we must descale the results by a factor of 8 == 2**3. */

  wsptr = workspace;
  for (ctr = 0; ctr < DCTSIZE; ctr++) {
    outptr = output_buf[ctr] + output_col;
    /* Rows of zeroes can be exploited in the same way as we did with columns.
     * However, the column calculation has created many nonzero AC terms, so
     * the simplification applies less often (typically 5% to 10% of the time).
     * And testing floats for zero is relatively expensive, so we don't bother.
     */
    
    /* Even part */

    tmp10 = wsptr[0] + wsptr[4];
    tmp11 = wsptr[0] - wsptr[4];

    tmp13 = wsptr[2] + wsptr[6];
    tmp12 = (wsptr[2] - wsptr[6]) * ((FAST_FLOAT) 1.414213562) - tmp13;

    tmp0 = tmp10 + tmp13;
    tmp3 = tmp10 - tmp13;
    tmp1 = tmp11 + tmp12;
    tmp2 = tmp11 - tmp12;

    /* Odd part */

    z13 = wsptr[5] + wsptr[3];
    z10 = wsptr[5] - wsptr[3];
    z11 = wsptr[1] + wsptr[7];
    z12 = wsptr[1] - wsptr[7];

    tmp7 = z11 + z13;
    tmp11 = (z11 - z13) * ((FAST_FLOAT) 1.414213562);

    z5 = (z10 + z12) * ((FAST_FLOAT) 1.847759065); /* 2*c2 */
    tmp10 = ((FAST_FLOAT) 1.082392200) * z12 - z5; /* 2*(c2-c6) */
    tmp12 = ((FAST_FLOAT) -2.613125930) * z10 + z5; /* -2*(c2+c6) */

    tmp6 = tmp12 - tmp7;
    tmp5 = tmp11 - tmp6;
    tmp4 = tmp10 + tmp5;

    /* Final output stage: scale down by a factor of 8 and range-limit */

    outptr[0] = range_limit[(int) DESCALE((INT32) (tmp0 + tmp7), 3)
			    & RANGE_MASK];
    outptr[7] = range_limit[(int) DESCALE((INT32) (tmp0 - tmp7), 3)
			    & RANGE_MASK];
    outptr[1] = range_limit[(int) DESCALE((INT32) (tmp1 + tmp6), 3)
			    & RANGE_MASK];
    outptr[6] = range_limit[(int) DESCALE((INT32) (tmp1 - tmp6), 3)
			    & RANGE_MASK];
    outptr[2] = range_limit[(int) DESCALE((INT32) (tmp2 + tmp5), 3)
			    & RANGE_MASK];
    outptr[5] = range_limit[(int) DESCALE((INT32) (tmp2 - tmp5), 3)
			    & RANGE_MASK];
    outptr[4] = range_limit[(int) DESCALE((INT32) (tmp3 + tmp4), 3)
			    & RANGE_MASK];
    outptr[3] = range_limit[(int) DESCALE((INT32) (tmp3 - tmp4), 3)
			    & RANGE_MASK];
    
    wsptr += DCTSIZE;		/* advance pointer to next row */
  }
}

#endif /* DCT_FLOAT_SUPPORTED */




See more files for this project here

Nxabega

Nxabega is a First Person Shooter (FPS) based upon the open sourced Quake 3 engine and game code. The final intention is to provide a rich single player game.

Project homepage: http://sourceforge.net/projects/nxabega
Programming language(s): C,C++
License: other

  README
  jchuff.h
  jcomapi.cpp
  jconfig.h
  jdapimin.cpp
  jdapistd.cpp
  jdatasrc.cpp
  jdcoefct.cpp
  jdcolor.cpp
  jdct.h
  jddctmgr.cpp
  jdhuff.cpp
  jdhuff.h
  jdinput.cpp
  jdmainct.cpp
  jdmarker.cpp
  jdmaster.cpp
  jdpostct.cpp
  jdsample.cpp
  jdtrans.cpp
  jerror.cpp
  jerror.h
  jfdctflt.cpp
  jidctflt.cpp
  jinclude.h
  jmemmgr.cpp
  jmemsys.h
  jmorecfg.h
  jpeg6.vcproj
  jpegint.h
  jpgload.cpp
  jutils.cpp
  jversion.h