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jfdctflt.cpp from Nxabega at Krugle


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/*
 * jfdctflt.c
 *
 * Copyright (C) 1994, Thomas G. Lane.
 * This file is part of the Independent JPEG Group's software.
 * For conditions of distribution and use, see the accompanying README file.
 *
 * This file contains a floating-point implementation of the
 * forward DCT (Discrete Cosine Transform).
 *
 * This implementation should be more accurate than either of the integer
 * DCT implementations.  However, it may not give the same results on all
 * machines because of differences in roundoff behavior.  Speed will depend
 * on the hardware's floating point capacity.
 *
 * A 2-D DCT can be done by 1-D DCT on each row followed by 1-D DCT
 * on each column.  Direct algorithms are also available, but they are
 * much more complex and seem not to be any faster when reduced to code.
 *
 * This implementation is based on Arai, Agui, and Nakajima's algorithm for
 * scaled DCT.  Their original paper (Trans. IEICE E-71(11):1095) is in
 * Japanese, but the algorithm is described in the Pennebaker & Mitchell
 * JPEG textbook (see REFERENCES section in file README).  The following code
 * is based directly on figure 4-8 in P&M.
 * While an 8-point DCT cannot be done in less than 11 multiplies, it is
 * possible to arrange the computation so that many of the multiplies are
 * simple scalings of the final outputs.  These multiplies can then be
 * folded into the multiplications or divisions by the JPEG quantization
 * table entries.  The AA&N method leaves only 5 multiplies and 29 adds
 * to be done in the DCT itself.
 * The primary disadvantage of this method is that with a fixed-point
 * implementation, accuracy is lost due to imprecise representation of the
 * scaled quantization values.  However, that problem does not arise if
 * we use floating point arithmetic.
 */

#define JPEG_INTERNALS
#include "jinclude.h"
#include "jpeglib.h"
#include "jdct.h"		/* Private declarations for DCT subsystem */

#ifdef DCT_FLOAT_SUPPORTED


/*
 * This module is specialized to the case DCTSIZE = 8.
 */

#if DCTSIZE != 8
  Sorry, this code only copes with 8x8 DCTs. /* deliberate syntax err */
#endif


/*
 * Perform the forward DCT on one block of samples.
 */

GLOBAL void
jpeg_fdct_float (FAST_FLOAT * data)
{
  FAST_FLOAT tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7;
  FAST_FLOAT tmp10, tmp11, tmp12, tmp13;
  FAST_FLOAT z1, z2, z3, z4, z5, z11, z13;
  FAST_FLOAT *dataptr;
  int ctr;

  /* Pass 1: process rows. */

  dataptr = data;
  for (ctr = DCTSIZE-1; ctr >= 0; ctr--) {
    tmp0 = dataptr[0] + dataptr[7];
    tmp7 = dataptr[0] - dataptr[7];
    tmp1 = dataptr[1] + dataptr[6];
    tmp6 = dataptr[1] - dataptr[6];
    tmp2 = dataptr[2] + dataptr[5];
    tmp5 = dataptr[2] - dataptr[5];
    tmp3 = dataptr[3] + dataptr[4];
    tmp4 = dataptr[3] - dataptr[4];
    
    /* Even part */
    
    tmp10 = tmp0 + tmp3;	/* phase 2 */
    tmp13 = tmp0 - tmp3;
    tmp11 = tmp1 + tmp2;
    tmp12 = tmp1 - tmp2;
    
    dataptr[0] = tmp10 + tmp11; /* phase 3 */
    dataptr[4] = tmp10 - tmp11;
    
    z1 = (tmp12 + tmp13) * ((FAST_FLOAT) 0.707106781); /* c4 */
    dataptr[2] = tmp13 + z1;	/* phase 5 */
    dataptr[6] = tmp13 - z1;
    
    /* Odd part */

    tmp10 = tmp4 + tmp5;	/* phase 2 */
    tmp11 = tmp5 + tmp6;
    tmp12 = tmp6 + tmp7;

    /* The rotator is modified from fig 4-8 to avoid extra negations. */
    z5 = (tmp10 - tmp12) * ((FAST_FLOAT) 0.382683433); /* c6 */
    z2 = ((FAST_FLOAT) 0.541196100) * tmp10 + z5; /* c2-c6 */
    z4 = ((FAST_FLOAT) 1.306562965) * tmp12 + z5; /* c2+c6 */
    z3 = tmp11 * ((FAST_FLOAT) 0.707106781); /* c4 */

    z11 = tmp7 + z3;		/* phase 5 */
    z13 = tmp7 - z3;

    dataptr[5] = z13 + z2;	/* phase 6 */
    dataptr[3] = z13 - z2;
    dataptr[1] = z11 + z4;
    dataptr[7] = z11 - z4;

    dataptr += DCTSIZE;		/* advance pointer to next row */
  }

  /* Pass 2: process columns. */

  dataptr = data;
  for (ctr = DCTSIZE-1; ctr >= 0; ctr--) {
    tmp0 = dataptr[DCTSIZE*0] + dataptr[DCTSIZE*7];
    tmp7 = dataptr[DCTSIZE*0] - dataptr[DCTSIZE*7];
    tmp1 = dataptr[DCTSIZE*1] + dataptr[DCTSIZE*6];
    tmp6 = dataptr[DCTSIZE*1] - dataptr[DCTSIZE*6];
    tmp2 = dataptr[DCTSIZE*2] + dataptr[DCTSIZE*5];
    tmp5 = dataptr[DCTSIZE*2] - dataptr[DCTSIZE*5];
    tmp3 = dataptr[DCTSIZE*3] + dataptr[DCTSIZE*4];
    tmp4 = dataptr[DCTSIZE*3] - dataptr[DCTSIZE*4];
    
    /* Even part */
    
    tmp10 = tmp0 + tmp3;	/* phase 2 */
    tmp13 = tmp0 - tmp3;
    tmp11 = tmp1 + tmp2;
    tmp12 = tmp1 - tmp2;
    
    dataptr[DCTSIZE*0] = tmp10 + tmp11; /* phase 3 */
    dataptr[DCTSIZE*4] = tmp10 - tmp11;
    
    z1 = (tmp12 + tmp13) * ((FAST_FLOAT) 0.707106781); /* c4 */
    dataptr[DCTSIZE*2] = tmp13 + z1; /* phase 5 */
    dataptr[DCTSIZE*6] = tmp13 - z1;
    
    /* Odd part */

    tmp10 = tmp4 + tmp5;	/* phase 2 */
    tmp11 = tmp5 + tmp6;
    tmp12 = tmp6 + tmp7;

    /* The rotator is modified from fig 4-8 to avoid extra negations. */
    z5 = (tmp10 - tmp12) * ((FAST_FLOAT) 0.382683433); /* c6 */
    z2 = ((FAST_FLOAT) 0.541196100) * tmp10 + z5; /* c2-c6 */
    z4 = ((FAST_FLOAT) 1.306562965) * tmp12 + z5; /* c2+c6 */
    z3 = tmp11 * ((FAST_FLOAT) 0.707106781); /* c4 */

    z11 = tmp7 + z3;		/* phase 5 */
    z13 = tmp7 - z3;

    dataptr[DCTSIZE*5] = z13 + z2; /* phase 6 */
    dataptr[DCTSIZE*3] = z13 - z2;
    dataptr[DCTSIZE*1] = z11 + z4;
    dataptr[DCTSIZE*7] = z11 - z4;

    dataptr++;			/* advance pointer to next column */
  }
}

#endif /* DCT_FLOAT_SUPPORTED */




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Nxabega

Nxabega is a First Person Shooter (FPS) based upon the open sourced Quake 3 engine and game code. The final intention is to provide a rich single player game.

Project homepage: http://sourceforge.net/projects/nxabega
Programming language(s): C,C++
License: other

  README
  jchuff.h
  jcomapi.cpp
  jconfig.h
  jdapimin.cpp
  jdapistd.cpp
  jdatasrc.cpp
  jdcoefct.cpp
  jdcolor.cpp
  jdct.h
  jddctmgr.cpp
  jdhuff.cpp
  jdhuff.h
  jdinput.cpp
  jdmainct.cpp
  jdmarker.cpp
  jdmaster.cpp
  jdpostct.cpp
  jdsample.cpp
  jdtrans.cpp
  jerror.cpp
  jerror.h
  jfdctflt.cpp
  jidctflt.cpp
  jinclude.h
  jmemmgr.cpp
  jmemsys.h
  jmorecfg.h
  jpeg6.vcproj
  jpegint.h
  jpgload.cpp
  jutils.cpp
  jversion.h