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amx_match_deluxe.txt from The Geronimo Project at Krugle


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[cz]
ADMIN_ONLY = Pouze pro adminy
ADMIN_STARTS_MATCH = Admin muze odstartovat zapas pomoci say ^"/start^")
ALLOW_OVERTIME = Povolit prodlouzeni
ALLOW_SHIELDS = Zakazat stity (behem)
ALL_PLAYERS = VSICHNI hraci
ALWAYS = Vzdy
ALWAYS_SCREENSHOT = Vzdy tipat screenshoty
AMX_LIVE = LIVE LIVE LIVE!!!
AMX_MATCH_CONFIG = Amx Match Mod Config
AMX_MATCH_IN_EYES = In eyes
ARENT_READY = nejsou jeste propraveni!
ARE_NOW_READY = jsou nyni pripraveni
ARE_READY_WAITING_FOR = jsou pripraveni. Ceka se na
AUTO_SWAP = Automaticky prohoz stran
BACK_TO_WARMUP = Nasleduje znovu rozehra.
BOTH_TEAMS_ARENT_READY = Zadny z tymu neni pripraven.
BOTH_TEAMS_READY = OBA TYMY JSOU PRIPRAVENY
CHANGE_HOSTNAME = Menit hostname
CHANGE_PASSWORD = Plugin zmeni heslo
CHANGING_TO_2ND_MAP = V klidu se usadte, nacitam dalsi mapu zapasu...
COMMAND_NO_AUTH = K tomuto prikazu nemas opravneni.
CONFIGS = CONFIGY
CONFIG_FILE_DNE = Tento config neexistuje.
CONFIG_FILE_LIST = Seznam pouzitelnych configu:
CONSOLE_HLTV_HELP = Pro radne nahrani HLTV dema je treba, aby byla HLTV pripojena predtim nez zapas zacne, a musi byt nastavene spravne adminpassword (pouzij adminpassword <adminpassword> v konzoli HLTV pro jeho nastaveni).^n* K zobrazeni HLTV hesla pouzij prikaz amx_matchhltv <adminpassword HLTV>.^n* Pokud toto neudelas, HLTV dema se nenahraji.
CONSOLE_HLTV_NO_DEMO_RECORD = HLTV dema nebudou nahravana.
CONSOLE_HLTV_RCON_SET = HLTV adminpassword nastaveno na ^"%s^"
CONSOLE_HLTV_TESTING = Testuji HLTV
CONSOLE_HLTV_TESTING_HELP = Pokud se HLTV ozve, je to v poradku. Jinak je spatne nastavene adminpassword :/
CONSOLE_MATCH_NEED_TO_BE_STARTED = Pred nastavenim HLTV adminpassword musi byt nacten zapas.
CS_MATCH_IN_PROGRESS = CS Zapas probiha
CVARS = CVARS
DEMOS_AUTORECORDED = dema jsou automaticky nahravany
DISPLAYING_MENU = Zobrazuji AMXX Match Menu
DONT_CHANGE_TEAM = NEMEN SVUJ TYM!
DONT_USE_TAGS = Nepouzit clantagy
DRAW_MATCH_SCORE = NEROZHODNE!!!^nZapas skoncil remizou, skore je
END_TYPE = Typ ukonceni
ENTER_WARMUP = Zacina rozehra...
EXECUTING_FFA_CONF = Vracim se k puvodnimu nastaveni serveru
EXECUTING_MATCH_CONF = Nastavuji pravidla pro zapas
EXECUTING_OVERTIME_CONF = Nastavuji pravidla pro prodlouzeni
FIRST_HALF_FINISHED = 1. polovina mapy skoncena
FIRST_HALF_START = Zacina 1. polovina mapy
FORCED_HALF = odstartoval polovinu mapy
FORCE_START = odstartoval zapas
GOING_LIVE = 3x Restart a LIVE!!
HALF_ALREADY_RESTARTED = Polovina mapy jsiz byla odstartovana
HLTV_CONFIGURED = HLTV spravne nakonfigurovana
HLTV_CONFIGURED_CORRECTLY = HLTV je spravne nastavena a integrovana =)
HLTV_CONNECTION_FAILED = HLTV Proxy Connection Failed
HLTV_DELAY = HLTV Zpozdeni
HLTV_ENTERED_GAME = HLTV je pritomna
HLTV_FILE_DNE = hltv.ini neexistuje. Pouzivam defaultni heslo.
HLTV_LEFT_GAME = HLTV odpojena
HUD_GO_BACK_FFA = Vracim se k puvodnimu nastaveni serveru
HUD_HALF_STARTED = SPUSTIL POLOVINU MAPY
HUD_HALF_RESTARTED = RESTARTOVAL polovinu mapy
HUD_MATCH_RESTARTED = RESTARTOVAL ZAPAS
HUD_MATCH_STOPPED = ZASTAVIL ZAPAS
IF_NOTREADY_SAY_NOTREADY = Pokud nejsi pripraven: say notready
IF_TEAM_NOTREADY_SAY_NOTREADY = Pokud tvuj tym neni pripraven: say notready
INVALID_DEMO_TYPE = Neplatny typ dema
INVALID_SECOND_MAP = Druha mapa je neplatna
ISNT_READY = neni jeste pripraven
IS_NOW_READY = je pripraven!
LENGTHS = LENGTHS
LIVE = LIVE !!! GL & HF
MAP_FILE_DNE = Defaultni mapa neexistuje!
MATCHTYPE_NOT_SUPPORTED = Tento typ zapasu neni podporovan :/^n* Podporovane typy jsou maxround: maxround: mrXX, timelimit: tlXX, nebo winlimit: wlXX.
MATCH_ALREADY_STARTED = Zapas jiz byl odstartovan! O_o
MATCH_CAN_BEGIN = Zapas muze zacit ^n3 restarty a GO!
MATCH_FINISHED = Zapas skoncil. GG all
MATCH_IN_PROGRESS = Zapas jiz probiha.
MATCH_LOADED = Parametry zapasu nacteny
MATCH_STARTS_WHEN_ALL_READY = Zapas zacne az vsichni napisi ready
MATCH_STOPPED = Zapas zastaven.
MATCH_TYPE = Typ zapasu je
MATCH_WAS_ENDED_BY = MATCH PREDCASNE UKONCIL
MAX_ROUND = MaxRound
MENU = MENU
NEEDED_READY_PLAYERS = Je potreba pripravenych hracu
NEED_TO_BE_ADMIN = Musis byt admin aby jsi mohl odstartovar zapas
NEVER = Nikdy
NOW_ON_CT = Byl jsi prehozen na Counter-terroristu
NOW_ON_T = Byl jsi prehozen na Terroristu
NO_CT_CLANTAG_FOUND = Nenalezen clantag Counter-Terroristu :/
NO_HLTV_CONNECTED = K serveru neni pripojena HLTV
NO_MAPS_IN_LIST = V seznamu nejsou zadne mapy!
NO_MATCH_LOADED = Zadny zapas neni nacten
NO_MATCH_TO_RESTART = Neni co restartovat.
NO_MATCH_TO_STOP = Neni co ukoncovat.
NO_T_CLANTAG_FOUND = Nenalezen clantag Terroristu :/
ONE_PLAYER = Jeden hrac
OVERTIME_CONFIGS = Configy prodlouzeni
OVERTIME_LENGTH = Delka prodlouzeni
OVERTIME_NO_PLAYOUT = Hlasovani: NEHRAT Prodlouzeni (ano ^"%d^") (ne ^"%d^")."
OVERTIME_PLAYOUT = Voting outcome: Prodlouzeni (ano ^"%d^") (ne ^"%d^").
OVERTIME_QUESTION = Prodlouzeni?
OVERTIME_VOTE = %s hlasoval %s
OVERTIME_VOTE_START = Hlasovani spusteno...
PASSWORD = Heslo
PASSWORD_SET = Heslo serveru bylo nastaveno pluginem
PASSWORD_SET_TO = Heslo serveru nastaveno na
PLAY_OVERTIME = A jdeme na PRODLOUZENI
PLUGIN_SETTINGS = Nastaveni pluginu
PUG_FILE_DNE = pug.ini neexistuje. Nemuzu spustit PUG zapas...
PUG_START = PUG zapas odstartovan
PUG_STOP = PUG zapas ukoncen
PUG_STYLE = Pick-Up-Game style
RANDOMIZE_TEAMS = Nahodne tymy
RANDOMIZING_TEAMS = Prohazuji nahodne hrace
READY = pripraven
READY_TYPE = Volba pripravenosti
REALLOW_SHIELD = Omezit stity (potom)
RECORDING_HLTV_DEMO = Nahravam demo
RECORDING_INEYE_DEMO = Nahravam demo na tvuj PC
RESTARTED_HALF = restartoval polovinu mapy
RESTARTED_MATCH = restartoval zapas
RESTART_HALF = Restartovat polovinu mapy
RESTART_MATCH = Restartovat zapas
SAVE_CONFIG = Ulozit konfiguraci...
SCORES = Scores
SCORES_DRAW = Oba tymy vyhraly %d kol
SCORES_IS_WINNING = %s vedou %d ku %d
SCORES_STEAMIDS = Scores & SteamIDs
SCORE_IS = Score je
SCREEN_SHOT = Screenshot
SECOND_HALF_START = Zacina 2. polovina mapy
SECOND_MAP = Druha mapa:
SETTINGS_SAVED = Nastaveni ulozena
SHIELD_RESTRICTED = Stity byly vypnuty
SHIELD_UNRESTRICTED = Stity byly zapnuty
SHOULD_BE = budou
SHOW_SCORE = Zobrazit score
STARTED_MATCH = odstartoval zapas
START_MATCH = Spustit zapas
START_OF_ROUND = Na zacatku kola
STATS = Log stats
STOPPED_MATCH = ukoncil zapas
STOP_MATCH = Ukoncit zapas
STOP_RECORDING_DEMOS = Nahravani dema ukonceno.
SWAP_TEAMS = Prohodit tymy
SWITCHED_TEAM = prohodil tymy
SWITCHING_TEAMS = Prohazuji tymy
TAG_SELECTED = Tag zvolen
TAKING_A_SCREENSHOT = Delam screenshot... Usmev!
TAKING_SCREENSHOTS = Delam screenshoty... Usmev!
TEAM_ALREADY_READY = Tvuj tym uz je pripraven. ^_^
TEAM_WASNT_READY = Tvuj tym neni pripraven. -_-
TIME_LIMIT = Timelimit
TO_BE_READY = aby se pripravili.
TO_MANY_CFG_FILE = Pridano prilis mnoho configu zapasu.
TO_MANY_MATCH_TYPE = Pridano prilis mnoho typu zapasu.
TRY_USE_CONSOLE_CMD = Nepouzivat taky. Zkusit pres conzoli odstartovat zapas i tak
USE_TAGS = Pouzit clantagy
VSMATCH_CAN_BEGIN = muze zacit ^n3 restarty a GO!
WAITING_F0R_TO_BE_READY = Ceka se na %s nez se pripravi
WAITING_FOR_BOTH_TEAMS_TOBE_READY = Ceka se na oba tymy az se pripravi
WAITING_FOR_CT_TOBE_READY = Ceka se na CT az budou pripraveni
WAITING_FOR_T_TOBE_READY = Ceka se na T az budou pripraveni
WARMUP_DEMOS1 = Dema budou automaticky nahrana na tvuj PC (Pokud nespectatujes..)
WARMUP_DEMOS2 = Nezapomen si nahrat dema pokud chces...
WARMUP_SCREENSHOTS = Screenshoty uz byly udelany
WARMUP_SWAPTEAMS = Po prvni polovine mapy budou tymy automaticky prohozeny
WARMUP_TIME = Rozehra
WHEN_READY_SAY_READY = Az budes pripraven: say ready
WHEN_TEAM_READY_SAY_READY = Az bude tvuj tym pripraven: say ready
WINNER_IS = Vitez mapy je...
WIN_LIMIT = WinLimit
WITH_THE_SCORE_OF = se score
YOU_ARE_NOTREADY = Nejsi pripraven.... -_-
YOU_ARE_READY = Jsi pripraven ^_^
YOU_WERE_N0TREADY = Nejsi jeste pripraven... -_-
YOU_WERE_READY = Uz jsi pripraven.


[da]
ADMIN_ONLY = Kun for administratorer
ADMIN_STARTS_MATCH = Administratoren vil starte kampen naar det er noedvendigt (ved at sige ^"/start^")
ALLOW_OVERTIME = Tillad overtid
ALLOW_SHIELDS = Begræns skjold (under kampen)
ALL_PLAYERS = ALLE spillere
ALWAYS = Altid
ALWAYS_SCREENSHOT = Altid skaermbillede 
AMX_LIVE = LIVE LIVE LIVE!!!
AMX_MATCH_CONFIG = Amx kampkonfiguration
AMX_MATCH_IN_EYES = I oejet
ARENT_READY = er ikke klar mere!
ARE_NOW_READY = er nu klar
ARE_READY_WAITING_FOR = er klar. Venter paa 
AUTO_SWAP = Automatisk skift
BACK_TO_WARMUP = Vi gaar tilbage til opvarmning.
BOTH_TEAMS_ARENT_READY = Begge hold er ikke klar.
BOTH_TEAMS_READY = BEGGE HOLD ER KLAR
CHANGE_HOSTNAME = Skift servernavnet
CHANGE_PASSWORD = Plugin skifter kodeordet
CHANGING_TO_2ND_MAP = Hold fast i jeres saeder, vi skifter til bane nummer to i kampen...
COMMAND_NO_AUTH = Du har ikke adgang til den kommando.
CONFIGS = KONFIGURATION
CONFIG_FILE_DNE = Denne konfigurationsfil eksisterer ikke.
CONFIG_FILE_LIST = Her er listen over tilgaengelige konfigurationsfiler:
CONSOLE_HLTV_HELP = For ordentligt at kunne optage demoer, maa en HLTV vaere forbundet til serveren foer hver halvleg, og den skal have et kodeord (brug adminpassword <kodeord> i HLTV konsollen for at sætte det).^n* Derefter skal du skrive kodeordet du lige har sat her.^n* Brug amx_matchhltv <kodeord til hltv> for at sætte det.^n* Hvis du ikke goer det vil HLTV demoer aldrig blive optaget.
CONSOLE_HLTV_NO_DEMO_RECORD = HLTV demoer er ikke optaget under kampen
CONSOLE_HLTV_RCON_SET = HLTV kodeord sat til ^"%s^"
CONSOLE_HLTV_TESTING = Tester HLTV 
CONSOLE_HLTV_TESTING_HELP = Hvis HLTV sagde noget, er det ok. Hvis ikke, er kodeordet til HLTV ukorrekt :/
CONSOLE_MATCH_NEED_TO_BE_STARTED = En kamp maa indlaeses foer HLTV kodeordet sættes.
CS_MATCH_IN_PROGRESS = CS Kamp i forløb
CVARS = CVARS
DEMOS_AUTORECORDED = demoer bliver automatisk optaget
DISPLAYING_MENU = Viser AMXX kampmenu
DONT_CHANGE_TEAM = SKIFT IKKE HOLD!
DONT_USE_TAGS = Brug ikke klantags
DRAW_MATCH_SCORE = INGEN!!!^nUafgjort kamp med resultatet
END_TYPE = Ende måde
ENTER_WARMUP = Indtræder opvarmning...
EXECUTING_FFA_CONF = Startede FFA konfigurationsfil
EXECUTING_MATCH_CONF = Starter kamp-konfigurationsfil
EXECUTING_OVERTIME_CONF = Starter kamp-overtidskonfigurationsfilen
FIRST_HALF_FINISHED = Første halvleg er faerdig
FIRST_HALF_START = Anden halvleg er faerdig
FORCED_HALF = halvlegen er tvunget igang
FORCE_START = Tving halvlegen til at starte
GOING_LIVE = Gaar Live, restarter 3 gange saa LIVE!!
HALF_ALREADY_RESTARTED = Halvlegen er allerede blevet startet! O_o
HLTV_CONFIGURED = HLTV korrekt konfigureret
HLTV_CONFIGURED_CORRECTLY = HLTV korrekt konfigureret til AMXMD integration =)
HLTV_CONNECTION_FAILED = HLTV proxy forbindelse fejlet 
HLTV_DELAY = HLTV forsinkelse
HLTV_ENTERED_GAME = HLTV traadte ind i spillet
HLTV_FILE_DNE = hltv.ini findes ikke. Bruger standard kodeord.
HLTV_LEFT_GAME = HLTV forlod spillet
HUD_GO_BACK_FFA = Lad os gaa tilbage til FFA
HUD_HALF_STARTED = HAR RESTARTET HALVLEGEN
HUD_HALF_RESTARTED = HAR RESTARTET HALVLEGEN
HUD_MATCH_RESTARTED = HAR RESTARTET KAMPEN
HUD_MATCH_STOPPED = HAR STOPPET KAMPEN
IF_NOTREADY_SAY_NOTREADY = Hvis du ikke er klar længere: sig notready
IF_TEAM_NOTREADY_SAY_NOTREADY = Hvis dit hold ikke er klar længere: sig notready
INVALID_DEMO_TYPE = Ugyldig demotype
INVALID_SECOND_MAP = Ugyldig anden bane
ISNT_READY = er ikke klar længere
IS_NOW_READY = er nu klar!
LENGTHS = LÆNGDER
LIVE = LIVE !!! GL & HF
MAP_FILE_DNE = Fil der indeholder standard baner eksisterer ikke!
MAP_NOT_FOUND = Bane med det navn blev ikke fundet eller banen er ugyldig
MATCHTYPE_NOT_SUPPORTED = Den kamptype er ikke understøttet :/^n* Typer understættet er maxround: mrXX, timelimit: tlXX, or winlimit: wlXX.
MATCH_ALREADY_STARTED = Kampen er allerede startet! O_o
MATCH_CAN_BEGIN = Kampen kan nu begynde :)^nRestarter 3 gange og GO!
MATCH_FINISHED = Kamp færdig. GG alle
MATCH_IN_PROGRESS = Kamp er allerede i forløb.
MATCH_LOADED = Kamp indlæst
MATCH_STARTS_WHEN_ALL_READY = Kampen starter naar alle er klar
MATCH_STOPPED = Kamp stoppet.
MATCH_TYPE = Kamptype er
MATCH_WAS_ENDED_BY = KAMP BLEV STOPPET TIDLIGT AF
MAX_ROUND = Maksrunder 
MENU = MENU
NEEDED_READY_PLAYERS = Noedvendige antal af spillere der skal være klar
NEED_TO_BE_ADMIN = Du skal bruge en administrator for at kunne starte kampen
NEVER = Aldrig
NOW_ON_CT = Du bliver skiftet til Counter-terroristerne
NOW_ON_T = Du bliver skiftet til Terroristerne
NO_CT_CLANTAG_FOUND = Intet Counter-Terrorist klantag fundet :/
NO_HLTV_CONNECTED = Ingen HLTV er, lige nu, forbundet til serveren
NO_MAPS_IN_LIST = Der er ingen baner i listen!
NO_MATCH_LOADED = Ingen kamp indlæst
NO_MATCH_TO_RESTART = Der er ingen kamp at restarte.
NO_MATCH_TO_STOP = Der er ingen kamp at stoppe.
NO_T_CLANTAG_FOUND = Intet terrorist klantag fundet :/
ONE_PLAYER = En spiller
OVERTIME_CONFIGS = Overtidskonfigurationer
OVERTIME_LENGTH = Overtidslængde
OVERTIME_NO_PLAYOUT = Afstemningsresultat: Spil IKKE færdigt (ja ^"%d^") (nej ^"%d^")."
OVERTIME_PLAYOUT = Afstemningsresultat: Spil færdigt (ja ^"%d^") (nej ^"%d^").
OVERTIME_QUESTION = Spil færdig?
OVERTIME_VOTE = %s stemte %s
OVERTIME_VOTE_START = Afstemning er startet...
PASSWORD = Kodeord
PASSWORD_SET = Plugin har sat serverens kodeord
PASSWORD_SET_TO = Server password has been set to
PLAY_OVERTIME = Lad os spille i OVERTID
PLUGIN_SETTINGS = Plugin indstillinger
PUG_FILE_DNE = pug.ini eksisterer. Kan ikke starte PUG spillestil...
PUG_START = PUG spillestil startet
PUG_STOP = PUG spillestil stoppet
PUG_STYLE = Pick-Up-Kampstil
RANDOMIZE_TEAMS = Tilfældige hold
RANDOMIZING_TEAMS = Laver tilfældige hold
READY = klar
READY_TYPE = Klartype
REALLOW_SHIELD = Begræns skjolde (efter)
RECORDING_HLTV_DEMO = Optager en demo
RECORDING_INEYE_DEMO = Optager en demo paa din PC
RESTARTED_HALF = restartede halvlegen
RESTARTED_MATCH = restartede kampen
RESTART_HALF = Restart denne halvleg
RESTART_MATCH = restart kamp
SAVE_CONFIG = Gem konfiguration...
SCORES = Resultater
SCORES_DRAW = Begge hold har vundet %d runder
SCORES_IS_WINNING = %s vinder %d til %d
SCORES_STEAMIDS = Resultater & SteamIDs
SCORE_IS = resultatet er
SCREEN_SHOT = Skaermbillede
SECOND_HALF_START = Anden halvleg starter
SECOND_MAP = Anden bane: 
SETTINGS_SAVED = Indstillinger gemt
SHIELD_RESTRICTED = Taktisk skjold er blevet slaaet fra
SHIELD_UNRESTRICTED = Taktisk skjold er blevet slaaet til
SHOULD_BE = skulle vaere
SHOW_SCORE = vis resultat
STARTED_MATCH = startede en kamp 
START_MATCH = Start en kamp
START_OF_ROUND = Starten af runden
STATS = Log statestikker
STOPPED_MATCH = stoppede kampen
STOP_MATCH = Stop kampen
STOP_RECORDING_DEMOS = Stoppede optagelsen af demoen.
SWAP_TEAMS = Skift hold
SWITCHED_TEAM = Skiftede holdene
SWITCHING_TEAMS = Skifter hold
TAG_SELECTED = Tag valgt
TAKING_A_SCREENSHOT = Tager et skaermbillede... Smil!
TAKING_SCREENSHOTS = Tager skaermbilleder... Smil!
TEAM_ALREADY_READY = Dit hold var allerede klart. Goer jer klar til at spille! ^_^
TEAM_WASNT_READY = Dit hold var ikke klar. Lad vaere med at tage alt for lang tid om det... -_-
TIME_LIMIT = Tidsgraense
TO_BE_READY = at vaere klar.
TO_MANY_CFG_FILE = For mange kamp-konfigurationsfiler tilfoejet.
TO_MANY_MATCH_TYPE = For mange kamptyper tilfoejet
TRY_USE_CONSOLE_CMD = Bruger ikke tags. Proev at bruge konsollen til at starte kampen med istedet
USE_TAGS = Brug klantags
VSMATCH_CAN_BEGIN = kan nu begynde :)^nrestarter 3 gange og GO!
WAITING_F0R_TO_BE_READY = Venter paa at %s skal blive klar
WAITING_FOR_BOTH_TEAMS_TOBE_READY = Venter paa at begge hold skal blive klar
WAITING_FOR_CT_TOBE_READY = Venter paa at CT skal blive klar
WAITING_FOR_T_TOBE_READY = Venter paa at T skal blive klar
WARMUP_DEMOS1 = Demoer er automatisk optaget paa din PC (Hvis du ikke er tilskuer..)
WARMUP_DEMOS2 = Husk at optage en demo hvis du vil...
WARMUP_SCREENSHOTS = Skaermbilledder er ogsaa taget
WARMUP_SWAPTEAMS = Holdene vil automatisk skifte efter første halvleg
WARMUP_TIME = Opvarmningstid
WHEN_READY_SAY_READY = Naar du er klar: sig ready
WHEN_TEAM_READY_SAY_READY = Naar dit hold er klar: sig ready
WINNER_IS = Og vinderen af denne bane er...
WIN_LIMIT = Vindebegraensning
WITH_THE_SCORE_OF = med resultatet
YOU_ARE_NOTREADY = Du er ikke klar. Lad vaere med at tage for lang tid om det... -_-
YOU_ARE_READY = Du er klar. Goer dig klar til at spille! ^_^
YOU_WERE_N0TREADY = Du var ikke klar til at spille... -_-
YOU_WERE_READY = Du var allerede klar. Goer dig klar til at spille!


[de]
ADMIN_ONLY = Nur Admins
ADMIN_STARTS_MATCH = Der Admin kann das Match mit ^"/say start^" beginnen
ALLOW_OVERTIME = Spielverlängerung erlauben
ALLOW_SHIELDS = Schild erlauben
ALL_PLAYERS = ALLE Spieler
ALWAYS = Immer
ALWAYS_SCREENSHOT = Screenshot immer machen
AMX_LIVE = LIVE LIVE LIVE!!!
AMX_MATCH_CONFIG = Amx Match Mod Konfiguration
AMX_MATCH_IN_EYES = In eyes
ARENT_READY = sind nicht mehr bereit!
ARE_NOW_READY = sind nun bereit
ARE_READY_WAITING_FOR = sind bereit und warten auf
AUTO_SWAP = Auto swap
BACK_TO_WARMUP = Wechsel zurück in die Warmup-Phase.
BOTH_TEAMS_ARENT_READY = Beide Teams sind noch nicht bereit.
BOTH_TEAMS_READY = BEIDE TEAMS SIND BEREIT
CHANGE_HOSTNAME = Hostname ändern
CHANGE_PASSWORD = Plugin ändert das Passwort
CHANGING_TO_2ND_MAP = Achtung! Die zweite Map des Matches wird geladen...
COMMAND_NO_AUTH = Dir fehlt die Berechtigung für diesen Befehl.
CONFIGS = KONFIGURATION
CONFIG_FILE_DNE = Diese Konfigurationsdatei existiert nicht.
CONFIG_FILE_LIST = Hier die Liste der verfügbaren Konfigurationsdateien:
CONSOLE_HLTV_HELP = Um HLTV Demos aufnehmen zu können, muss zu Beginn jeder Spielhälfte der HLTV auf dem Server und ein Adminpasswort definiert sein (adminpassword <Adminpasswort> in der HLTV Konsole um das Passwort zu setzen).^n*Nun muss das gleiche Adminpasswort hier eingegeben werden.*^nIn der Konsole: amx_matchhltv <Adminpasswort>^n* Ohne diese Einstellung werden keine Demos via HLTV aufgenommen!
CONSOLE_HLTV_NO_DEMO_RECORD = In diesem Match werden keine HLTV Demos aufgenommen.
CONSOLE_HLTV_RCON_SET = HLTV Adminpasswort gesetzt: ^"%s^"
CONSOLE_HLTV_TESTING = Teste HLTV
CONSOLE_HLTV_TESTING_HELP = Wenn vom HLTV eine Rückmeldung kam, funktioniert die Verbindung. Ohne Meldung ist das HLTV Adminpasswort falsch :/
CONSOLE_MATCH_NEED_TO_BE_STARTED = Bevor Du das HLTV Adminpasswort setzt, musst Du ein Match laden
CS_MATCH_IN_PROGRESS = CS Match läuft
CVARS = CVARS
DEMOS_AUTORECORDED = Demos wurden automatisch aufgezeichnet
DISPLAYING_MENU = AMXX Match Menu wird angezeigt
DONT_CHANGE_TEAM = NICHT DAS TEAM WECHSELN!
DONT_USE_TAGS = Keine Clantags benutzen
DRAW_MATCH_SCORE = Keiner!!!^nUnentschieden mit diesem Ergebnis: 
END_TYPE = End type
ENTER_WARMUP = Du steigst in die Warmup Phase ein...
EXECUTING_FFA_CONF = Lade die FFA Konfigurationsdatei
EXECUTING_MATCH_CONF = Lade die match Konfigurationsdatei
EXECUTING_OVERTIME_CONF = Lade die match overtime Konfigurationsdatei (Spielverlängerung)
FIRST_HALF_FINISHED = Erste Hälfte beendet
FIRST_HALF_START = Erste Hälfte beginnt
FORCED_HALF = Start einer Spielhälfte erzwungen
FORCE_START = Start des Spiels erzwungen
GOING_LIVE = Das Match beginnt, 3 RR und los!!
HALF_ALREADY_RESTARTED = Die Spielhälfte wurde bereits gestartet! O_o
HLTV_CONFIGURED = HLTV ist korrekt konfiguriert
HLTV_CONFIGURED_CORRECTLY = HLTV ist korrekt in AMXMD eingebunden =)
HLTV_CONNECTION_FAILED = HLTV Proxy Verbindung gescheitert 
HLTV_DELAY = HLTV Verzögerung
HLTV_ENTERED_GAME = HLTV betritt das Spiel
HLTV_FILE_DNE = hltv.ini existiert nicht. Standard Passwort wird benutzt.
HLTV_LEFT_GAME = HLTV verlässt das Spiel
HUD_GO_BACK_FFA = Zurück in den FFA Modus
HUD_HALF_STARTED = hat die Spielhälfte gestartet
HUD_HALF_RESTARTED = HAT DIE SPIELHÄLFTE NEU GESTARTET
HUD_MATCH_RESTARTED = hat das Match neu gestartet
HUD_MATCH_STOPPED = hat das Match gestoppt
IF_NOTREADY_SAY_NOTREADY = Wenn Du nicht mehr bereit bist: say notready
IF_TEAM_NOTREADY_SAY_NOTREADY = Wenn Dein Team nicht mehr bereits ist: say notready
INVALID_DEMO_TYPE = Invalid demo type
INVALID_SECOND_MAP = Ungültige zweite Map
ISNT_READY = ist nicht mehr bereit
IS_NOW_READY = ist jetzt bereit!
LENGTHS = LÄNGEN
LIVE = LIVE !!! GL & HF
MAP_FILE_DNE = Standardmapdatei existiert nicht!
MAP_NOT_FOUND = Eine Map mit diesem Namen wurde nicht gefunden oder die Map ist ungültig
MATCHTYPE_NOT_SUPPORTED = Dieser Maptyp wird nicht unterstützt:/^n* Unterstützt werden maxround: mrXX (z.B. mr12) oder timelimit: tlXX (z.B.: tl30).
MATCH_ALREADY_STARTED = Das Match wurde bereits gestartet! O_o
MATCH_CAN_BEGIN = Das Match kann nun beginnen :)^n3 Restarts und LOS!
MATCH_FINISHED = Match beendet. GG all
MATCH_IN_PROGRESS = Match läuft bereits.
MATCH_LOADED = Match geladen
MATCH_STARTS_WHEN_ALL_READY = Das Match beginnt wenn alle bereit (say ready) sind
MATCH_STOPPED = Match gestoppt.
MATCH_TYPE = Matchtyp ist
MATCH_WAS_ENDED_BY = DAS MATCH WURDE VORZEITIG BEENDET DURCH
MAX_ROUND = MaxRunden
MENU = MENU
NEEDED_READY_PLAYERS = benötigte Spieler die bereit sind
NEED_TO_BE_ADMIN = Um das Match zu starten musst Du Admin sein
NEVER = Nie
NOW_ON_CT = Du wurdest zu den CTs geschoben
NOW_ON_T = Du wurdest zu den Ts geschoben
NO_CT_CLANTAG_FOUND = Kein CT Clantag gefunden :/
NO_HLTV_CONNECTED = Derzeit befindet sich kein HLTV auf dem Server
NO_MAPS_IN_LIST = Es befinden sich keine Maps in der Liste!
NO_MATCH_LOADED = Kein Match geladen
NO_MATCH_TO_RESTART = Kein Match zum neustarten vorhanden.
NO_MATCH_TO_STOP = Kein Match zum stoppen vorhanden.
NO_T_CLANTAG_FOUND = Kein T Clantag gefunden :/
ONE_PLAYER = Ein Spieler
OVERTIME_CONFIGS = Spielverlängerungsoptionen
OVERTIME_LENGTH = Dauer der Spielverlängerung
OVERTIME_NO_PLAYOUT = Resultat des Votings: Kein Playout (Ja ^"%d^") (Nein ^"%d^")."
OVERTIME_PLAYOUT = Resultat des Votings: Playout (yes ^"%d^") (no ^"%d^").
OVERTIME_QUESTION = Play Out?
OVERTIME_VOTE = %s gevoted %s
OVERTIME_VOTE_START = Voting wurde gestartet...
PASSWORD = Passwort
PASSWORD_SET = Serverpasswort wurde vom Plugin gesetzt
PASSWORD_SET_TO = Serverpasswort wurde gesetzt auf
PLAY_OVERTIME = Beginn der Spielverlängerung
PLUGIN_SETTINGS = Plugin Einstellungen
PUG_FILE_DNE = pug.ini existiert nicht. Kann PUG nicht starten...
PUG_START = PUG gestartet
PUG_STOP = PUG gestoppt
PUG_STYLE = Pick-Up-Game style
RANDOMIZE_TEAMS = Teams mischen
RANDOMIZING_TEAMS = Mische Teams
READY = bereit
READY_TYPE = Ready Modus
REALLOW_SHIELD = Schild erlaubt (danach)
RECORDING_HLTV_DEMO = Nehme Demo auf
RECORDING_INEYE_DEMO = Auf Deinem PC wird ein Demo aufgenommen
RESTARTED_HALF = Spielhälfte wurde neu gestartet
RESTARTED_MATCH = Match wurde neu gestartet
RESTART_HALF = Starte Spielhälfte neu
RESTART_MATCH = Starte Match neu
SAVE_CONFIG = Speichere Einstellungen...
SCORES = Punkte
SCORES_DRAW = Beide Teams haben %d Runden gewonnen
SCORES_IS_WINNING = %s gewinnen %d zu %d
SCORES_STEAMIDS = Punkte & SteamIDs
SCORE_IS = hat Punkte
SCREEN_SHOT = Screenshot
SECOND_HALF_START = Zweite Hälfte beginnt
SECOND_MAP = Zweite Map: 
SETTINGS_SAVED = Einstellungen gespeichert
SHIELD_RESTRICTED = Das Schild (tactical shield) ist nun deaktiviert
SHIELD_UNRESTRICTED = Das Schild (tactical shield) ist nun aktiviert
SHOULD_BE = sollte
SHOW_SCORE = Punktestand anzeigen
STARTED_MATCH = Match gestartet
START_MATCH = Match starten
START_OF_ROUND = Rundenstart
STATS = Stats loggen
STOPPED_MATCH = Match gestoppt
STOP_MATCH = Match stoppen
STOP_RECORDING_DEMOS = Demoaufnahme gestoppt.
SWAP_TEAMS = Teams tauschen (Teamswap)
SWITCHED_TEAM = Teams gewechselt
SWITCHING_TEAMS = Teams werden gewechselt
TAG_SELECTED = Tag ausgewählt
TAKING_A_SCREENSHOT = Screenshot wird erstellt... Bitte lächeln!
TAKING_SCREENSHOTS = Screenshot wird erstellt... Bitte lächeln!
TEAM_ALREADY_READY = Dein Team ist schon bereit. ^_^
TEAM_WASNT_READY = Dein Team ist noch nicht bereit. Laß Dir nicht zuviel Zeit... -_-
TIME_LIMIT = Zeitlimit
TO_BE_READY = fertig.
TO_MANY_CFG_FILE = Zuviele Match Konfigurationsdateien hinzugefügt.
TO_MANY_MATCH_TYPE = Zuviele Matchtypen hinzugefügt
TRY_USE_CONSOLE_CMD = Tags werden nicht genutzt. Versuche das Match über die Konsole zu starten
USE_TAGS = Benutze Clan Tags
VSMATCH_CAN_BEGIN = kann nun beginnen :)^n3 Restarts und LOS!
WAITING_F0R_TO_BE_READY = Warte bis %s bereit ist
WAITING_FOR_BOTH_TEAMS_TOBE_READY = Warte bis beide Teams bereit sind
WAITING_FOR_CT_TOBE_READY = Warte bis die CT bereit sind
WAITING_FOR_T_TOBE_READY = Warte bis die T bereit sind
WARMUP_DEMOS1 = Demos werden automatisch auf Deinen Rechner aufgenommen (sofern Du nicht im Spectator Modus bist)
WARMUP_DEMOS2 = Denke daran Demos aufzunehmen (wenn Du magst)...
WARMUP_SCREENSHOTS = Screenshots werden ebenfalls gemacht
WARMUP_SWAPTEAMS = Die Teams werden automatisch nach der ersten Spielhälfte gewechselt
WARMUP_TIME = Zeit für die Aufwärmphase
WHEN_READY_SAY_READY = Sobald Du bereit bist: say ready
WHEN_TEAM_READY_SAY_READY = Sobald Dein Team bereits ist: say ready
WINNER_IS = Under Sieger der Map ist...
WIN_LIMIT = WinLimit
WITH_THE_SCORE_OF = mit folgenden Punkten
YOU_ARE_NOTREADY = Du bist nun nicht mehr bereit. Warte nicht zulang... -_-
YOU_ARE_READY = Du bist nun bereit. Gleich geht's los! ^_^
YOU_WERE_N0TREADY = Du warst noch nicht bereit... -_-
YOU_WERE_READY = Du warst bereits bereit. Gleich geht's los!


[en]
ADMIN_ONLY = Admin only
ADMIN_STARTS_MATCH = The admin will start the match when needed (by saying ^"/start^")
ALLOW_OVERTIME = Allow overtime
ALLOW_SHIELDS = Restrict Shields (during)
ALL_PLAYERS = ALL players
ALWAYS = Always
ALWAYS_SCREENSHOT = Always Screenshot		
AMX_LIVE = LIVE LIVE LIVE!!!
AMX_MATCH_CONFIG = Amx Match Mod Config
AMX_MATCH_IN_EYES = In eyes
ARENT_READY = aren't ready anymore!
ARE_NOW_READY = are now ready
ARE_READY_WAITING_FOR = are ready. Waiting for  
AUTO_SWAP = Auto swap
BACK_TO_WARMUP = We are going back in warmup.
BOTH_TEAMS_ARENT_READY = Both teams aren't ready.
BOTH_TEAMS_READY = BOTH TEAMS ARE READY
CHANGE_HOSTNAME = Change hostname
CHANGE_PASSWORD = Plugin changes password
CHANGING_TO_2ND_MAP = Hold on to your seats, we are changing to the second map for the match...
COMMAND_NO_AUTH = You have no access to that command.
CONFIGS = CONFIGS
CONFIG_FILE_DNE = This config file doesn't exist.
CONFIG_FILE_LIST = Here is the list of available config files:
CONSOLE_HLTV_HELP = In order to properly record HLTV demos, an HLTV must be connected on the server before each half and it must have an adminpassword (use adminpassword <adminpassword> in the HLTV console in order to set it).^n* Now you have to type the adminpassword of the HLTV here.^n* Use amx_matchhltv <adminpassword of the HLTV> to set it.^n* If you don't do it, HLTV demos will never be recorded.
CONSOLE_HLTV_NO_DEMO_RECORD = HLTV demos are not recorded during this match.
CONSOLE_HLTV_RCON_SET = HLTV adminpassword set to ^"%s^"
CONSOLE_HLTV_TESTING = Testing HLTV 
CONSOLE_HLTV_TESTING_HELP = If the HLTV said something, it's ok. Otherwise, the adminpassword of the HLTV isn't correct :/
CONSOLE_MATCH_NEED_TO_BE_STARTED = A match must be loaded before setting HLTV adminpassword.
CS_MATCH_IN_PROGRESS = CS Match In Progress
CVARS = CVARS
DEMOS_AUTORECORDED = demos autorecorded
DISPLAYING_MENU = Displaying AMXX Match Menu
DONT_CHANGE_TEAM = DON'T CHANGE YOUR TEAM!
DONT_USE_TAGS = Don't use clan tags
DRAW_MATCH_SCORE = NO ONE!!!^nDraw match with the score of
END_TYPE = End type
ENTER_WARMUP = Entering warmup session...
EXECUTING_FFA_CONF = Executing FFA config file
EXECUTING_MATCH_CONF = Executing match config file
EXECUTING_OVERTIME_CONF = Executing match overtime config file
FIRST_HALF_FINISHED = 1st Half Finished
FIRST_HALF_START = 1st half starting
FORCED_HALF = forced the start of a half
FORCE_START = Force the start of the half
GOING_LIVE = Going Live, 3 RS Then LIVE!!
HALF_ALREADY_RESTARTED = The half has already been restarted! O_o
HLTV_CONFIGURED = HLTV correctly configured
HLTV_CONFIGURED_CORRECTLY = HLTV correctly configured for AMXMD integration =)
HLTV_CONNECTION_FAILED = HLTV Proxy Connection Failed 
HLTV_DELAY = HLTV Delay
HLTV_ENTERED_GAME = HLTV entered the game
HLTV_FILE_DNE = hltv.ini does not exist. Using default password.
HLTV_LEFT_GAME = HLTV left the game
HUD_GO_BACK_FFA = Let's go back to FFA
HUD_HALF_STARTED = HAS STARTED THE HALF
HUD_HALF_RESTARTED = HAS RESTARTED THE HALF
HUD_MATCH_RESTARTED = HAS RESTARTED THE MATCH
HUD_MATCH_STOPPED = HAS STOPPED THE MATCH
IF_NOTREADY_SAY_NOTREADY = If you're not ready anymore: say notready
IF_TEAM_NOTREADY_SAY_NOTREADY = If your team isn't ready anymore: say notready
INVALID_DEMO_TYPE = Invalid demo type
INVALID_SECOND_MAP = Invalid second map
ISNT_READY = isn't ready anymore
IS_NOW_READY = is now ready!
LENGTHS = LENGTHS
LIVE = LIVE !!! GL & HF
MAP_FILE_DNE = Default maps file does not exist!
MAP_NOT_FOUND = Map with that name not found or map is invalid
MATCHTYPE_NOT_SUPPORTED = That type of match isn't supported :/^n* Type supported is maxround: mrXX, timelimit: tlXX, or winlimit: wlXX.
MATCH_ALREADY_STARTED = The match has already started! O_o
MATCH_CAN_BEGIN = The match can now begin :)^n3 restarts and GO!
MATCH_FINISHED = Match Finished. GG all
MATCH_IN_PROGRESS = Match already in progress.
MATCH_LOADED = Match loaded
MATCH_STARTS_WHEN_ALL_READY = The match starts when everybody is ready
MATCH_STOPPED = Match stopped.
MATCH_TYPE = Match type is
MATCH_WAS_ENDED_BY = MATCH WAS ENDED EARLY BY
MAX_ROUND = MaxRound
MENU = MENU
NEEDED_READY_PLAYERS = Needed ready players
NEED_TO_BE_ADMIN = You need to be an admin in order to start the match
NEVER = Never
NOW_ON_CT = You are being switched to Counter-terrorists
NOW_ON_T = You are being switched to Terrorists
NO_CT_CLANTAG_FOUND = No Counter-Terrorist clantag found :/
NO_HLTV_CONNECTED = No HLTV currently connected to the server
NO_MAPS_IN_LIST = There are no maps in the list!
NO_MATCH_LOADED = No match loaded
NO_MATCH_TO_RESTART = There's no match to restart.
NO_MATCH_TO_STOP = There's no match to stop.
NO_T_CLANTAG_FOUND = No Terrorist clantag found :/
ONE_PLAYER = One player
OVERTIME_CONFIGS = Overtime configs
OVERTIME_LENGTH = Overtime length
OVERTIME_NO_PLAYOUT = Voting outcome: Do NOT Playout (yes ^"%d^") (no ^"%d^")."
OVERTIME_PLAYOUT = Voting outcome: Playout (yes ^"%d^") (no ^"%d^").
OVERTIME_QUESTION = Play Out?
OVERTIME_VOTE = %s voted %s
OVERTIME_VOTE_START = Voting has started...
PASSWORD = Password
PASSWORD_SET = Server password has been set by the plugin
PASSWORD_SET_TO = Server password has been set to
PLAY_OVERTIME = Let's play OVERTIME
PLUGIN_SETTINGS = Plugin settings
PUG_FILE_DNE = pug.ini does not exist. Cannot start PUG gameplay...
PUG_START = PUG gameplay started
PUG_STOP = PUG gameplay stopped
PUG_STYLE = Pick-Up-Game style
RANDOMIZE_TEAMS = Randomize teams
RANDOMIZING_TEAMS = Randomizing teams
READY = ready
READY_TYPE = Ready type
REALLOW_SHIELD = Restrict Shields (after)
RECORDING_HLTV_DEMO = Recording a demo
RECORDING_INEYE_DEMO = Recording a demo on your PC
RESTARTED_HALF = restarted the half
RESTARTED_MATCH = restarted the match
RESTART_HALF = Restart the current half
RESTART_MATCH = Restart match
SAVE_CONFIG = Save configuration...
SCORES = Scores
SCORES_DRAW = Both teams have won %d rounds
SCORES_IS_WINNING = %s are winning %d to %d
SCORES_STEAMIDS = Scores & SteamIDs
SCORE_IS = Score is
SCREEN_SHOT = Screenshot
SECOND_HALF_START = 2nd half starting
SECOND_MAP = Second map: 
SETTINGS_SAVED = Settings saved
SHIELD_RESTRICTED = Tactical shield has been disabled
SHIELD_UNRESTRICTED = Tactical shield has been enabled
SHOULD_BE = should be
SHOW_SCORE = Show score
STARTED_MATCH = started a match 
START_MATCH = Start a match
START_OF_ROUND = Start of round
STATS = Log stats
STOPPED_MATCH = stopped the match
STOP_MATCH = Stop the match
STOP_RECORDING_DEMOS = Stopped recording the demo.
SWAP_TEAMS = Swap teams
SWITCHED_TEAM = switched the teams
SWITCHING_TEAMS = Switching teams
TAG_SELECTED = Tag selected
TAKING_A_SCREENSHOT = Taking a screenshot... Smile!
TAKING_SCREENSHOTS = Taking screenshots... Smile!
TEAM_ALREADY_READY = Your team was already ready. Get ready to play! ^_^
TEAM_WASNT_READY = Your team wasn't ready. Don't take to long... -_-
TIME_LIMIT = Timelimit
TO_BE_READY = to be ready.
TO_MANY_CFG_FILE = Too many match config files added.
TO_MANY_MATCH_TYPE = Too many match types added
TRY_USE_CONSOLE_CMD = Not using tags. Try using the console to start the match instead
USE_TAGS = Use clan tags
VSMATCH_CAN_BEGIN = can now begin :)^n3 restarts and GO!
WAITING_F0R_TO_BE_READY = Waiting for %s to be ready
WAITING_FOR_BOTH_TEAMS_TOBE_READY = Waiting for both teams to be ready
WAITING_FOR_CT_TOBE_READY = Waiting for CT to be ready
WAITING_FOR_T_TOBE_READY = Waiting for T to be ready
WARMUP_DEMOS1 = Demos autorecorded on your PC (If you're not spectating..)
WARMUP_DEMOS2 = Remember to record demos if you want...
WARMUP_SCREENSHOTS = Screenshots are also taken
WARMUP_SWAPTEAMS = Teams will automatically swap after the 1st half
WARMUP_TIME = Warmup Time
WHEN_READY_SAY_READY = When you are ready: say ready
WHEN_TEAM_READY_SAY_READY = When your team is ready: say ready
WINNER_IS = And the winner of the map is...
WIN_LIMIT = WinLimit
WITH_THE_SCORE_OF = with the score of
YOU_ARE_NOTREADY = You are now not ready. Don't take to long... -_-
YOU_ARE_READY = You are now ready. Get ready to play! ^_^
YOU_WERE_N0TREADY = You weren't ready in the first place... -_-
YOU_WERE_READY = You were already ready. Get ready to play!


[fr]
ADMIN_ONLY =
ADMIN_STARTS_MATCH = L'admin lancera le match lorsque necessaire (en disant ^"/start^")
ALLOW_OVERTIME = Permettre l'overtime
ALLOW_SHIELDS = 
ALL_PLAYERS = 
ALWAYS = 
ALWAYS_SCREENSHOT = Toujours capturer l'ecran
AMX_LIVE = ACTION ACTION ACTION !!!
AMX_MATCH_CONFIG = Configuration d'Amx Match Mod 
AMX_MATCH_IN_EYES = Dans les yeux
ARENT_READY = ne sont plus pres maintenant!
ARE_NOW_READY = sont pres maintenant
ARE_READY_WAITING_FOR = sont pres. Attente de  
AUTO_SWAP = Inversion automatique
BACK_TO_WARMUP = On repasse en prechauffe.
BOTH_TEAMS_ARENT_READY = Les 2 equipes ne sont pas pretes.
BOTH_TEAMS_READY = LES 2 EQUIPES SONT PRETES
CHANGE_HOSTNAME = Change le nom du serveur
CHANGE_PASSWORD =
CHANGING_TO_2ND_MAP =
COMMAND_NO_AUTH = vous n'avez pas acces a cette commande.
CONFIGS = CONFIGS
CONFIG_FILE_DNE = Ce fichier config n'existe pas.
CONFIG_FILE_LIST = Voici la liste des fichiers config disponible:
CONSOLE_HLTV_HELP = Pour enregister correctement les demos HLTV, un HLTV doit etre connecte au serveur avant chaques manches et il doit avoir un adminpassword (utilisez adminpassword <adminpassword> dans la console de l'HLTV pour le definir).^n* Maintenant vous n'avez plus qu'a taper l'adminpassword de l'HLTV ici.^n* Utiliez amx_matchhltv <l'adminpassword de l'HLTV> pour le definir.^n* Si vous ne le faites pas, les demos HLTV ne seront jamais enregistrees.
CONSOLE_HLTV_NO_DEMO_RECORD = Les demos HLTV ne sont pas enregistrees pendant ce match.
CONSOLE_HLTV_RCON_SET = L'adminpassword HLTV definit a ^"%s^"
CONSOLE_HLTV_TESTING = Teste l'HLTV 
CONSOLE_HLTV_TESTING_HELP = Si l'HLTV dit quelque chose, c'est bon. Sinon, l'adminpassword de l'HLTV n'est pas bon :/
CONSOLE_MATCH_NEED_TO_BE_STARTED = Un match doit etre charge avant de configurer l'adminpassword de l'HLTV.
CS_MATCH_IN_PROGRESS = CS Match en cours
CVARS = CVARS
DEMOS_AUTORECORDED = les demos sont automatiquement enregistrees
DISPLAYING_MENU =
DONT_CHANGE_TEAM = NE CHANGEZ PAS D'EQUIPE!
DONT_USE_TAGS = N'utilise pas de Tags
DRAW_MATCH_SCORE = EGALITE!!!^nEgalite avec le score de
END_TYPE = Type de fin
ENTER_WARMUP = Entree en session de prechauffe...
EXECUTING_FFA_CONF = Lancement du fichier config FFA 
EXECUTING_MATCH_CONF = Lancement du fichier config de match
EXECUTING_OVERTIME_CONF = Lancement du fichier config de match overtime
FIRST_HALF_FINISHED = 1ere manche terminee
FIRST_HALF_START = 1ere manche lancee
FORCED_HALF = force le lancement de la manche
FORCE_START = Forcer le lancement de la manche
GOING_LIVE = C'EST PARTI !!! SOYEZ PRES !!!
HALF_ALREADY_RESTARTED =
HLTV_CONFIGURED = HLTV correctement configure
HLTV_CONFIGURED_CORRECTLY =
HLTV_CONNECTION_FAILED = Connexion impossible de l'HLTV Proxy 
HLTV_DELAY = Delais de l'HLTV
HLTV_ENTERED_GAME = L'HLTV est entre dans la partie
HLTV_FILE_DNE = hltv.ini n'existe pas.  Employer le mot de passe de defaut.
HLTV_LEFT_GAME = L'HLTV a quitte la partie
HUD_GO_BACK_FFA = Retour en FFA
HUD_HALF_STARTED = A LANCE LA MANCHE
HUD_HALF_RESTARTED =
HUD_MATCH_RESTARTED = A RELANCE LE MATCH
HUD_MATCH_STOPPED = A ARRETE LE MATCH
IF_NOTREADY_SAY_NOTREADY = Si vous n'etes plus pres: say notready
IF_TEAM_NOTREADY_SAY_NOTREADY = Si votre equipe n'est plus prete: say notready
INVALID_DEMO_TYPE =
INVALID_SECOND_MAP =
ISNT_READY = n'est plus pres maintenant
IS_NOW_READY = est pres maintenant!
LENGTHS =
LIVE = Action !!! GL & HF
MAP_FILE_DNE = 
MAP_NOT_FOUND = La carte avec ce nom n'a pas ete trouvee, ou le nom n'est pas valide
MATCHTYPE_NOT_SUPPORTED = Ce type de match n'est pas supporte :/^n* Les types supportes sont maxround: mrXX, timelimit: tlXX, ou winlimit: wlXX.
MATCH_ALREADY_STARTED = Le match a deja commence! O_o
MATCH_CAN_BEGIN = Le match peut maintenant commencer :)^n3 restarts et c'est parti!
MATCH_FINISHED = Match Termine. GG tout le monde
MATCH_IN_PROGRESS = Match deja en cours.
MATCH_LOADED = Match charge
MATCH_STARTS_WHEN_ALL_READY = Le match debutera quand tout le monde sera pres
MATCH_STOPPED = Match arrete.
MATCH_TYPE = Le type de match est
MATCH_WAS_ENDED_BY = LE MATCH C'EST INTERROMPU PAR
MAX_ROUND =
MENU = MENU
NEEDED_READY_PLAYERS = Nombre de joueurs pres 
NEED_TO_BE_ADMIN = Vous devez etre un admin pour pouvoir lancer un match
NEVER = 
NOW_ON_CT = 
NOW_ON_T = 
NO_CT_CLANTAG_FOUND = Pas de tag de clan Counter-Terroriste trouve :/
NO_HLTV_CONNECTED = Pas d'HLTV actuellement connecte au serveur
NO_MAPS_IN_LIST =
NO_MATCH_LOADED = Pas de match charge
NO_MATCH_TO_RESTART = Il n'y a pas de match a relancer.
NO_MATCH_TO_STOP = il n'y a pas de match a arreter.
NO_T_CLANTAG_FOUND = Pas de tag de clan Terroriste trouve :/
ONE_PLAYER =
OVERTIME_CONFIGS = configs d'Overtime
OVERTIME_LENGTH =
OVERTIME_NO_PLAYOUT = Resultat du vote: Ne pas quitter la partie (oui ^"%d^") (non ^"%d^")."
OVERTIME_PLAYOUT = Resultat du vote: Quitter la partie (oui ^"%d^") (non ^"%d^").
OVERTIME_QUESTION = quitter la partie?
OVERTIME_VOTE = %s a vote %s
OVERTIME_VOTE_START = Vote d'overtime lance...
PASSWORD = Mot de passe
PASSWORD_SET = Le mot de passe serveur a ete defini par le plugin
PASSWORD_SET_TO = Le mot de passe serveur a ete defini a
PLAY_OVERTIME = On joue l'OVERTIME
PLUGIN_SETTINGS = Configuration des Plugins
PUG_FILE_DNE =
PUG_START = 
PUG_STOP = 
PUG_STYLE = 
RANDOMIZE_TEAMS = 
RANDOMIZING_TEAMS = 
READY = pres
READY_TYPE = Ready type
REALLOW_SHIELD = 
RECORDING_HLTV_DEMO = Enregistrement de la demo
RECORDING_INEYE_DEMO = Enregistrement de la demo sur votre PC
RESTARTED_HALF = 
RESTART_HALF = 
RESTARTED_MATCH = relance un match
RESTART_MATCH = Relance le match
SAVE_CONFIG = Sauvegarder de la configuration...
SCORES =
SCORES_DRAW = Les deux equipes ont gagne %d rounds
SCORES_IS_WINNING = %s gagnent %d sur %d
SCORES_STEAMIDS =
SCORE_IS = Le score est
SCREEN_SHOT = Capture d'ecran
SECOND_HALF_START = 2eme manche lancee
SECOND_MAP =
SETTINGS_SAVED = Configurations sauvees
SHIELD_RESTRICTED = Le bouclier tactique a ete desactive
SHIELD_UNRESTRICTED = Le bouclier tactique a ete active
SHOULD_BE =
SHOW_SCORE = Voir le score
STARTED_MATCH = lance un match 
START_MATCH = Lance un match
START_OF_ROUND = 
STATS = 
STOPPED_MATCH = arrete un match
STOP_MATCH = Stop le match
STOP_RECORDING_DEMOS = Arret de l'enregistrement de la demo.
SWAP_TEAMS = Inversion des Equipes
SWITCHED_TEAM = Inverse les equipes
SWITCHING_TEAMS = Inversion des equipes
TAG_SELECTED =
TAKING_A_SCREENSHOT = Capture de l'ecran... Souriez!
TAKING_SCREENSHOTS = Captures d'ecran... Souriez!
TEAM_ALREADY_READY = Votre equipe est prete. Soyez pres a jouer! :-p
TEAM_WASNT_READY = Votre equipe n'est pas prete. Ne soyez pas trop long a vous preparer ;-)
TIME_LIMIT =
TO_BE_READY = pour etre pres.
TO_MANY_CFG_FILE = Trop de fichiers config de match ajoutees.
TO_MANY_MATCH_TYPE = Trop de type de match ajoute
TRY_USE_CONSOLE_CMD = Essayez d'utiliser la console pour lancer le match a la place
USE_TAGS =
VSMATCH_CAN_BEGIN = Peut maintenant commencer :)^n3 restarts et c'est parti!
WAITING_F0R_TO_BE_READY = On attend que %s soit pres
WAITING_FOR_BOTH_TEAMS_TOBE_READY = On attend que les deux equipes soient pretes
WAITING_FOR_CT_TOBE_READY = On attend que les CONTRE-TERRORISTES soient pres
WAITING_FOR_T_TOBE_READY = On attend que les TERRORISTES soient pres
WARMUP_DEMOS1 = Les Demos sont automatiquement enregistrees sur votre PC (si vous n'etes pas en spectateur..)
WARMUP_DEMOS2 = Rappelez vous d'enregister les demos si vous les voulez...
WARMUP_SCREENSHOTS = Les captures d'ecrans sont aussi prises
WARMUP_SWAPTEAMS = Les equipes seront automatiquement inversees apres la premiere manche
WARMUP_TIME = temps de Prechauffe
WHEN_READY_SAY_READY = Lorsque vous etes pres: say ready
WHEN_TEAM_READY_SAY_READY = Lorsque votre equipe est prete: say ready
WINNER_IS = Et le gagnant de la map est...
WIN_LIMIT =
WITH_THE_SCORE_OF = avec le score de
YOU_ARE_NOTREADY = vous n'etes plus pres. Ne soyez pas trop long a vous preparer ;-)
YOU_ARE_READY = Vous etes pres. soyez pres a jouer! :-p
YOU_WERE_N0TREADY = Vous n'etes pas pres. ne soyez pas trop long a vous preparer ;-)
YOU_WERE_READY = vous etes deja pres. Soyez pres a jouer !


[pl]
ADMIN_ONLY = Tylko admin
ADMIN_STARTS_MATCH = Admin rozpocznie mecz, gdy bedzie to potrzebne (przez powiedzenie ^"/start^")
ALLOW_OVERTIME = Zezwol na dogrywke
ALLOW_SHIELDS = Zablokuj tarcze (podczas meczu)
ALL_PLAYERS = Wszyscy gracze
ALWAYS = Zawsze
ALWAYS_SCREENSHOT = Zawsze rob screenshoty
AMX_LIVE = LIVE LIVE LIVE!!!
AMX_MATCH_CONFIG = Konfiguracja Amx Match Mod
AMX_MATCH_IN_EYES = Dema graczy
ARENT_READY = nie sa gotowi!
ARE_NOW_READY = sa teraz gotowi
ARE_READY_WAITING_FOR = sa gotowi. Oczekiwanie na 
AUTO_SWAP = Automatyczna zmiana druzyn
BACK_TO_WARMUP = Powracamy do rozgrzewki.
BOTH_TEAMS_ARENT_READY = Obydwie druzyny nie sa gotowe.
BOTH_TEAMS_READY = OBYDWIE DRUZYNY GOTOWE
CHANGE_HOSTNAME = Zmiana nazwy serwera
CHANGE_PASSWORD = Plugin zmienia haslo
CHANGING_TO_2ND_MAP = Trzymajcie sie, zmieniamy na druga mape meczu...
COMMAND_NO_AUTH = Nie masz dostepu do tej komendy.
CONFIGS =  PLIKI KONFIGURACYJNE
CONFIG_FILE_DNE = Ten plik konfiguracyjny nie istnieje.
CONFIG_FILE_LIST = Oto lista dostepnych plikow konfiguracyjnych:
CONSOLE_HLTV_HELP = Aby prawidlowo nagrac dema przy uzyciu HLTV, HLTV musi byc podlaczone do serwera przed kazda polowa i musi miec ustawione haslo admina (uzyj adminpassword <haslo> w konsoli HLTV aby je ustawic).^n* Teraz musisz wpisac haslo admina z HLTV tutaj.^n Uzyj amx_matchhltv <haslo> aby je ustawic.^n* Jezeli tego nie zrobisz, dema z HLTV nigdy nie zostana nagrane.
CONSOLE_HLTV_NO_DEMO_RECORD = Dema z HLTV nie sa nagrywane w czasie tego meczu.
CONSOLE_HLTV_RCON_SET = Haslo admina do HLTV ustawiono na ^"%s^"
CONSOLE_HLTV_TESTING = Testowanie HLTV
CONSOLE_HLTV_TESTING_HELP = Jezeli HLTV cos powiedzialo, jest OK. W innym wypadku haslo admina do HLTV nie jest poprawne :/
CONSOLE_MATCH_NEED_TO_BE_STARTED = Mecz musi byc zaladowany przed ustawieniem hasla admina do HLTV.
CS_MATCH_IN_PROGRESS = Mecz CS w trakcie
CVARS = CVAR-y
DEMOS_AUTORECORDED = dema nagrywane automatycznie
DISPLAYING_MENU = Pokazuje AMXX Match Menu
DONT_CHANGE_TEAM = NIE ZMIENIAC DRUZYN!
DONT_USE_TAGS = Nie uzywaj tagow klanowych
DRAW_MATCH_SCORE =  NIKT!!!^nRemis z wynikiem
END_TYPE = Typ koncowki
ENTER_WARMUP = Rozpoczynanie rozgrzewki...
EXECUTING_FFA_CONF = Wykonywanie pliku konfiguracyjnego FFA
EXECUTING_MATCH_CONF = Wykonywanie pliku konfiguracyjnego meczu
EXECUTING_OVERTIME_CONF = Wykonywanie pliku konfiguracyjnego dogrywki
FIRST_HALF_FINISHED = 1. polowa skonczona
FIRST_HALF_START = Rozpoczyna sie 1. polowa
FORCED_HALF =  wymuszono start polowy
FORCE_START = Wymus rozpoczecie polowy
GOING_LIVE = Zaczynamy gre, 3 resy - potem LIVE!!
HALF_ALREADY_RESTARTED =
HLTV_CONFIGURED = HLTV prawidlowo skonfigurowane
HLTV_CONFIGURED_CORRECTLY = HLTV prawidlowo skonfigurowane do integracji z AMXMD =)
HLTV_CONNECTION_FAILED = Nie udalo sie polaczenie z proxy HLTV
HLTV_DELAY = Opoznienie HLTV
HLTV_ENTERED_GAME = HLTV weszlo do gry
HLTV_FILE_DNE = hltv.ini nie istnieje. Uzywam domyslnego hasla.
HLTV_LEFT_GAME = HLTV opuscilo gre
HUD_GO_BACK_FFA = Wrocmy do FFA
HUD_HALF_STARTED = ROZPOCZAL POLOWE
HUD_HALF_RESTARTED =
HUD_MATCH_RESTARTED = ZRESTARTOWAL MECZ
HUD_MATCH_STOPPED = ZATRZYMAL MECZ
IF_NOTREADY_SAY_NOTREADY = Jezeli nie jestes gotowy: powiedz notready
IF_TEAM_NOTREADY_SAY_NOTREADY = Jezeli Twoja druzyna nie jest gotowa: powiedz notready
INVALID_DEMO_TYPE = Nieprawidlowy typ dema
INVALID_SECOND_MAP = Nieprawidlowa druga mapa
ISNT_READY = nie jest gotowy
IS_NOW_READY =  jest teraz gotowy!
LENGTHS = DLUGOSCI
LIVE = LIVE !!! GL & HF
MAP_FILE_DNE = Domyslny plik map nie istnieje!
MAP_NOT_FOUND = Mapa o podanej nazwie nie znaleziona lub ma niewlasciwy format
MATCHTYPE_NOT_SUPPORTED = Ten typ meczu nie jest obslugiwany :/^n* Obslugiwane typy to maxround: mrXX, timelimit: tlXX, lub winlimit: wlXX.
MATCH_ALREADY_STARTED = Mecz juz sie rozpoczal! O_o
MATCH_CAN_BEGIN = Mecz moze sie rozpoczac. :)^n3 resy i GO!
MATCH_FINISHED = Mecz zakonczony. GG.
MATCH_IN_PROGRESS = Mecz w trakcie.
MATCH_LOADED = Mecz zaladowany
MATCH_STARTS_WHEN_ALL_READY = Mecz rozpocznie sie, gdy wszyscy beda gotowi
MATCH_STOPPED = Mecz zatrzymany.
MATCH_TYPE = Typem meczu jest
MATCH_WAS_ENDED_BY = MECZ ZAKONCZONY PRZED CZASEM PRZEZ
MAX_ROUND = MaxRound
MENU = MENU
NEEDED_READY_PLAYERS = Wymagana liczba gotowych graczy
NEED_TO_BE_ADMIN = Musisz byc adminem, aby zaczac mecz
NEVER = Nigdy
NOW_ON_CT = Jestes przerzucany do CT
NOW_ON_T = Jestes przerzucany do T
NO_CT_CLANTAG_FOUND = Nie znaleziono taga CT :/
NO_HLTV_CONNECTED = Brak HLTV podlaczonych do serwera
NO_MAPS_IN_LIST = Nie ma map na liscie!
NO_MATCH_LOADED = Brak zaladowanego meczu
NO_MATCH_TO_RESTART = Nie ma meczu do zrestartowania.
NO_MATCH_TO_STOP = Nie ma meczu do zatrzymania.
NO_T_CLANTAG_FOUND =  Nie znaleziono taga T :/
ONE_PLAYER =  Jeden gracz
OVERTIME_CONFIGS = Pliki konfiguracyjne dogrywki
OVERTIME_LENGTH = Dlugosc dogrywki
OVERTIME_NO_PLAYOUT = Wynik glosowania: NIE gramy dalej (tak ^"%d^") (nie ^"%d^")."
OVERTIME_PLAYOUT = Wynik glosowania: Gramy dalej (tak ^"%d^") (nie ^"%d^").
OVERTIME_QUESTION = Gramy dalej?
OVERTIME_VOTE = %s zaglosowal %s
OVERTIME_VOTE_START = Rozpoczelo sie glosowanie...
PASSWORD = Haslo
PASSWORD_SET = Haslo serwera zostalo ustawione przez plugin
PASSWORD_SET_TO = Haslo serwera zostalo ustawione na
PLAY_OVERTIME = Zagrajmy DOGRYWKE.
PLUGIN_SETTINGS = Ustawienia pluginu
PUG_FILE_DNE = pug.ini nie istnieje. Nie mozna rozpoczac rozgrywki typu PUG...
PUG_START =  Rozgrywka typu PUG rozpoczeta
PUG_STOP = Rozgrywka typu PUG zatrzymana
PUG_STYLE = Rozgrywka typu Pick-Up-Game
RANDOMIZE_TEAMS = Wymieszaj druzyny
RANDOMIZING_TEAMS = Losowanie druzyn
READY = gotowi
READY_TYPE = Typ gotowosci
REALLOW_SHIELD = Zablokuj tarcze (po meczu)
RECORDING_HLTV_DEMO = Nagrywanie dema
RECORDING_INEYE_DEMO = Nagrywanie dema na Twoim komputerze
RESTARTED_HALF = 
RESTART_HALF = 
RESTARTED_MATCH = zrestartowano mecz
RESTART_MATCH = Zrestartuj mecz
SAVE_CONFIG = Zachowaj konfiguracje...
SCORES = Wyniki
SCORES_DRAW = Liczba rund wygranych przez obydwie druzyny: %d
SCORES_IS_WINNING = %s wygrywaja %d do %d
SCORES_STEAMIDS = Wyniki & SteamID-y
SCORE_IS = Wynik:
SCREEN_SHOT = Screenshot
SECOND_HALF_START = Rozpoczyna sie 2. polowa
SECOND_MAP = Druga mapa:
SETTINGS_SAVED = Ustawienia zachowane
SHIELD_RESTRICTED = Tarcze zostaly wylaczone.
SHIELD_UNRESTRICTED = Tarcze zostaly wlaczone.
SHOULD_BE = powinno byc
SHOW_SCORE = Pokaz wynik
STARTED_MATCH = rozpoczeto mecz
START_MATCH = Rozpocznij mecz
START_OF_ROUND = Poczatek rundy
STATS = Zapisz statystyki
STOPPED_MATCH = zatrzymano mecz
STOP_MATCH = Zatrzymaj mecz
STOP_RECORDING_DEMOS = Zatrzymano nagrywanie dema.
SWAP_TEAMS = Zamien druzyny
SWITCHED_TEAM = zamieniono druzyny
SWITCHING_TEAMS = Zamienianie druzyn
TAG_SELECTED = Tag wybrany
TAKING_A_SCREENSHOT = Robienie screenshota... Usmiech!
TAKING_SCREENSHOTS = Robienie screenshotow... Usmiech!
TEAM_ALREADY_READY = Twoja druzyna jest gotowa. Przygotuj sie do gry! ^_^
TEAM_WASNT_READY = Twoja druzyna nie byla gotowa. Nie ociagajcie sie z przygotowaniami... -_-
TIME_LIMIT = Timelimit
TO_BE_READY = do bycia gotowym.
TO_MANY_CFG_FILE = Dodano zbyt duzo plikow konfiguracyjnych
TO_MANY_MATCH_TYPE = Dodano zbyt duzo typow meczu
TRY_USE_CONSOLE_CMD = Tagi nie sa uzywane. Sprobuj rozpoczac mecz z konsoli
USE_TAGS = Uzywaj tagow klanowych
VSMATCH_CAN_BEGIN = moze sie rozpoczac :)^n3 resy i GO!
WAITING_F0R_TO_BE_READY = Oczekiwanie na gotowosc: %s
WAITING_FOR_BOTH_TEAMS_TOBE_READY = Oczekiwanie na gotowosc obydwu druzyn
WAITING_FOR_CT_TOBE_READY = Oczekiwanie na gotowosc CT
WAITING_FOR_T_TOBE_READY = Oczekiwanie na gotowosc T
WARMUP_DEMOS1 = Dema automatycznie nagrywane na Twoim komputerze (Jezeli nie jestes spectatorem...)
WARMUP_DEMOS2 = Pamietaj, aby nagrac dema, jesli chcesz...
WARMUP_SCREENSHOTS = Screenshoty beda robione
WARMUP_SWAPTEAMS = Druzyny automatycznie zamienia sie miejscami po pierwszej polowie
WARMUP_TIME = Czas rozgrzewki
WHEN_READY_SAY_READY = Gdy jestes gotowy: powiedz ready
WHEN_TEAM_READY_SAY_READY = Gdy Twoja druzyna jest gotowa: powiedz ready
WINNER_IS = Zwyciezca mapy jest....
WIN_LIMIT = WinLimit
WITH_THE_SCORE_OF = z wynikiem
YOU_ARE_NOTREADY = Nie jestes gotowy. Nie ociagaj sie z przygotowaniami... -_-
YOU_ARE_READY = Jestes oznaczony jako gotowy. Przygotuj sie do gry! ^_^
YOU_WERE_N0TREADY =  Nie byles gotowy. Nie ociagaj sie z przygotowaniami... -_-
YOU_WERE_READY = Byles juz gotowy. Przygotuj sie do gry!


[sv]
ADMIN_ONLY = Endast admin
ADMIN_STARTS_MATCH = Admin kommer starta matchen (genom att s'a'ga ^"/start^")
ALLOW_OVERTIME = Tillat 'o'vertid
ALLOW_SHIELDS = Tillat ej sk'o'ld (under)
ALL_PLAYERS = Alla spelare
ALWAYS = Alltis
ALWAYS_SCREENSHOT = Alltid Screenshot
AMX_LIVE = LIVE LIVE LIVE!!!
AMX_MATCH_CONFIG = AMX Match mod Konfigurering
AMX_MATCH_IN_EYES = 'In eyes'
ARENT_READY = 'a'r inte redo l'a'ngre!
ARE_NOW_READY = 'a'r nu redo
ARE_READY_WAITING_FOR = 'a'r redo... V'a'ntar pa
AUTO_SWAP = Auto byte
BACK_TO_WARMUP = Vi gar strax tillbaks till uppv'a'rmning
BOTH_TEAMS_ARENT_READY = BADA LAGEN 'A'R INTE REDO
BOTH_TEAMS_READY = BADA LAGEN 'A'R REDO
CHANGE_HOSTNAME = Byt servernamn
CHANGE_PASSWORD = Plugin 'a'ndrar l'o'senord
CHANGING_TO_2ND_MAP = Hall i er, vi byter till en n'a'sta karta f'o'r matchen...
COMMAND_NO_AUTH = Du har inte tillgang till det kommandot
CONFIGS = KONFIGURERINGAR
CONFIG_FILE_DNE = Den h'a'r Config filen finns inte =/
CONFIG_FILE_LIST = H'a'r 'a'r en lista pa Config filer:
CONSOLE_HLTV_HELP = F'o'r att spela in HLTV demos riktigt, maste en HLTV vara ansluten till servern f'o're varje halva och den maste ha ett adminpassword (anv'a'nd adminpassword <adminpassword> i HLTV consolen f'o'r att st'a'lla in det).^n* Nu maste du st'a'lla in HLTV adminpassword h'a'r.^n* Anv'a'nd amx_matchhltv <adminpassword f'o'r HLTV> f'o'r att st'a'lla in det.^n* Om du inte g'o'r det sa kommer HLTV aldrig spela in.
CONSOLE_HLTV_NO_DEMO_RECORD = HLTV demos spelas inte in.
CONSOLE_HLTV_RCON_SET = HLTV adminpassword ins'a'llt till ^"%s^"
CONSOLE_HLTV_TESTING = Testar HLTV 
CONSOLE_HLTV_TESTING_HELP = Om HLTV sa nagot 'a'r det OK om inte, sa 'a'r HLTV's adminpassword fel :/
CONSOLE_MATCH_NEED_TO_BE_STARTED = En match maste startas innan man kan st'a'lla in HLTV adminpassword.
CS_MATCH_IN_PROGRESS = CS Match Pagaende
CVARS = KofigurationsVariabler(CVARS)
DEMOS_AUTORECORDED = demo spelas in automatiskt
DISPLAYING_MENU = Visar AMXX-meny
DONT_CHANGE_TEAM = BYT INTE LAG!!
DONT_USE_TAGS = Anv'a'nd inte Klantaggar
DRAW_MATCH_SCORE = INGEN!!!^nOavgjord match med po'a'ngen
END_TYPE = Sluttyp
ENTER_WARMUP = Gick in i Uppv'a'rmning...
EXECUTING_FFA_CONF = 'Startar' FFA config
EXECUTING_MATCH_CONF = 'Startar' Match config
EXECUTING_OVERTIME_CONF = 'Startar' 'o'vertids config
FIRST_HALF_FINISHED = 1a matchhalvan klar
FIRST_HALF_START = 1a matchhalvan startar
FORCED_HALF = tvingade starten av halvan.
FORCE_START = Tvinga till start av matchhalvan
GOING_LIVE = Gar in i live! 3 RS sen live!
HALF_ALREADY_RESTARTED = H'a'lften har redan blivit omstartad! O_o
HLTV_CONFIGURED = HLTV 'a'r korrekt konfigurerad!
HLTV_CONFIGURED_CORRECTLY = HLTV 'a'r korrekt konfigurerad f'o'r AMXMD integrering
HLTV_CONNECTION_FAILED = HLTV Proxy misslyckades.
HLTV_DELAY = HLTV Delay
HLTV_ENTERED_GAME = HLTV kom in i spelet
HLTV_FILE_DNE = hltv.ini existerar inte. Anv'a'nder Normal-l'o'sen
HLTV_LEFT_GAME = HLTV gick ur spelet
HUD_GO_BACK_FFA = Lat oss ga tillbax till FFA
HUD_HALF_STARTED = HAR STARTAT MATCHHALVAN
HUD_HALF_RESTARTED = HAS OMSTARTAT H'A'LFTEN
HUD_MATCH_RESTARTED = HAR STARTAT OM MATCHEN
HUD_MATCH_STOPPED = HAR STOPPAT MATCHEN
IF_NOTREADY_SAY_NOTREADY = N'a'r du inte 'a'r redo l'a'ngre: S'a'g notready
IF_TEAM_NOTREADY_SAY_NOTREADY = N'a'r ditt lag inte 'a'r redo l'a'ngre: S'a'g notready
INVALID_DEMO_TYPE = Ej giltig demotyp
INVALID_SECOND_MAP = Ej giltig Andra karta
ISNT_READY = 'a'r inte redo l'a'ngre
IS_NOW_READY = 'a'r nu redo
LENGTHS = L'A'NGDER
LIVE = LIVE !!! GL & HF
MAP_FILE_DNE = Standard kartfil existerar inte!
MAP_NOT_FOUND = Kan inte hitta karta med det namnet eller felaktig karta
MATCHTYPE_NOT_SUPPORTED = Den typen av match st'o'ds inte =/^n* Typer som st'o'ds: mrXX, timelimit: tlXX, eller winlimit: wlXX.
MATCH_ALREADY_STARTED = Matchen har redan startas (^^,)
MATCH_CAN_BEGIN = Matchen kan nu b'o'rja =)^n3 restarts sen LIVE ! =)
MATCH_FINISHED = Matchen 'a'r klar. Good Game Alla =)
MATCH_IN_PROGRESS = Matchen 'a'r redan startad.
MATCH_LOADED = Match laddad
MATCH_STARTS_WHEN_ALL_READY = Matchen startar n'a'r alla 'a'r redo.
MATCH_STOPPED = Match stoppad.
MATCH_TYPE = Match typ 'a'r
MATCH_WAS_ENDED_BY = MATCHEN HAR STOPPATS TIDIGT AV
MAX_ROUND = MaxRunda
MENU = MENY
NEEDED_READY_PLAYERS = Beh'o'ver (x) redo spelare
NEED_TO_BE_ADMIN = Du maste vara admin f'o'r att starta matchen
NEVER = Aldrig
NOW_ON_CT = Du byts just nu till CT
NOW_ON_T = Du byts just nu till T
NO_CT_CLANTAG_FOUND = Ingen CT klantagg hittades =/
NO_HLTV_CONNECTED = Ingen HLTV ansluten till servern just nu
NO_MAPS_IN_LIST = Det finns inga kartor i listan!
NO_MATCH_LOADED = Ingen match laddad
NO_MATCH_TO_RESTART = Det 'a'r ingen match att starta om.
NO_MATCH_TO_STOP = Det 'a'r ingen match att stanna.
NO_T_CLANTAG_FOUND = Ingen T klantagg hittades =/
ONE_PLAYER = En spelare
OVERTIME_CONFIGS = 'O'vertid config
OVERTIME_LENGTH = 'o'vertids Konfigurationer
OVERTIME_NO_PLAYOUT = R'o'stnings Resultat: Spela inte ut? (ja ^"%d^") (nej ^"%d^")."
OVERTIME_PLAYOUT = R'o'stnings Resultat: Spela ut? (ja ^"%d^") (nej ^"%d^").
OVERTIME_QUESTION = Spela ut?
OVERTIME_VOTE = %s r'o'stade %s
OVERTIME_VOTE_START = R'o'stningen har startas...
PASSWORD = L'o'senord
PASSWORD_SET = Server l'o'senordet har 'a'ndrats av ett Plugin
PASSWORD_SET_TO = Server l'o'senordet har 'a'ndrats till 
PLAY_OVERTIME = Lat oss spela 'O'VERTID
PLUGIN_SETTINGS = Plugin inst'a'llningar
PUG_FILE_DNE = pug.ini existerar inte. Kan inte starta PUG spel
PUG_START = PUG spel startad
PUG_STOP = PUG spel Avslutad
PUG_STYLE = PUG-spelstyp
RANDOMIZE_TEAMS = Slumpa team
RANDOMIZING_TEAMS = Slumpar team...
READY = Redo
READY_TYPE = Redotyp
REALLOW_SHIELD = Tillat sk'o'ld (efter)
RECORDING_HLTV_DEMO = Spelar in ett Demo
RECORDING_INEYE_DEMO = Spelar in ett Demo pa din PC
RESTARTED_HALF = startade om h'a'lften
RESTARTED_MATCH = Startade om matchen.
RESTART_HALF = startade om nuvarande halvan
RESTART_MATCH = Starta om matchen
SAVE_CONFIG = Spara konfiguration...
SCORES = Po'a'ng
SCORES_DRAW = Bada lagen har vunnit %d rundor
SCORES_IS_WINNING = %s leder med %d mot %d
SCORES_STEAMIDS = Po'a'ng och SteamIDs
SCORE_IS = Po'a'ngen 'a'r
SCREEN_SHOT = Screenshot
SECOND_HALF_START = 2a matchhalvan startar
SECOND_MAP = Andra kartan:
SETTINGS_SAVED = Inst'a'llningar sparade
SHIELD_RESTRICTED = Sk'o'lden 'a'r nu f'o'rbjuden.
SHIELD_UNRESTRICTED = Sk'o'lden 'a'r inte l'a'ngre f'o'rbjuden.
SHOULD_BE = Ska vara
SHOW_SCORE = Visa po'a'ng
STARTED_MATCH = startade en match. 
START_MATCH = Starta en match
START_OF_ROUND = Startar runda
STATS = Loggstatistik
STOPPED_MATCH = stoppade matchen
STOP_MATCH = Stoppa matchen
STOP_RECORDING_DEMOS = Slutade spela in Demo.
SWAP_TEAMS = Byt Lagen
SWITCHED_TEAM = bytte lagen
SWITCHING_TEAMS = byter lagen
TAG_SELECTED = Tagg vald
TAKING_A_SCREENSHOT = Tar en sk'a'rmdump... Le =)
TAKING_SCREENSHOTS = Tar sk'a'rmdumpar... Le =)
TEAM_ALREADY_READY = Ditt lag 'a'r redan redo. G'o'r dej redo att b'o'rja =P
TEAM_WASNT_READY = Ditt lag var inte redo. V'a'nta inte f'o'r l'a'nge pa att f'o'rbereda dej ;)
TIME_LIMIT = Tidsgr'a'ns
TO_BE_READY = ska bli redo.
TO_MANY_CFG_FILE = F'o'r manga match konfigurationer inlagda.
TO_MANY_MATCH_TYPE = F'o'r manga matchtyper inlagda.
TRY_USE_CONSOLE_CMD = F'o'r att anv'a'nda konsolen f'o'r att starta matchen.
USE_TAGS = Anv'a'nd klantaggar
VSMATCH_CAN_BEGIN = kan nu b'o'rja :)^n3 restarts sen LIVE ! =)
WAITING_F0R_TO_BE_READY = V'a'ntar pa att %s ska bli redo
WAITING_FOR_BOTH_TEAMS_TOBE_READY = V'a'ntar pa att bada lagen ska bli redo
WAITING_FOR_CT_TOBE_READY = V'a'ntar pa att CT ska bli redo
WAITING_FOR_T_TOBE_READY = V'a'ntar pa att T ska bli redo
WARMUP_DEMOS1 = Demo spelas in automatiskt pa din PC
WARMUP_DEMOS2 = Kom ihag att spela in om du vill...
WARMUP_SCREENSHOTS = Screenshots tas 'a'ven
WARMUP_SWAPTEAMS = Lagen kommer bytas automatiskt efter 1a matchhalvan
WARMUP_TIME = Warmup Dax
WHEN_READY_SAY_READY = N'a'r du 'a'r redo: S'a'g ready
WHEN_TEAM_READY_SAY_READY = N'a'r ditt lag 'a'r redo: S'a'g ready
WINNER_IS = Vinnaren av kartan 'a'r...
WIN_LIMIT = Segergr'a'ns
WITH_THE_SCORE_OF = med po'a'ngen
YOU_ARE_NOTREADY = Du 'a'r inte redo l'a'ngre. V'a'nta inte f'o'r l'a'nge pa att f'o'rbereda dej ;)
YOU_ARE_READY = Du 'a'r redo! G'o'r dej redo att b'o'rja =P
YOU_WERE_N0TREADY = Du var inte redo. V'a'nta inte f'o'r l'a'nge pa att f'o'rbereda dej ;)
YOU_WERE_READY = Du var redan redo. G'o'r dej redo att b'o'rja =P



See more files for this project here

The Geronimo Project

The Geronimo project concists of two software :\n- Geronimo Hoshigo : a playable graphical user interface to play Go\n- Geronimo Margo : a artificial intelligence program which plays Go

Project homepage: http://sourceforge.net/projects/geronimo
Programming language(s): Java,Pascal,Perl,PHP
License: gpl2

  admin.txt
  adminchat.txt
  admincmd.txt
  adminhelp.txt
  adminslots.txt
  adminvote.txt
  amx_match_deluxe.txt
  antiflood.txt
  cmdmenu.txt
  common.txt
  imessage.txt
  languages.txt
  mapchooser.txt
  mapsmenu.txt
  menufront.txt
  miscstats.txt
  multilingual.txt
  nextmap.txt
  pausecfg.txt
  plmenu.txt
  restmenu.txt
  scrollmsg.txt
  stats_dod.txt
  statscfg.txt
  statsx.txt
  telemenu.txt
  time.txt
  timeleft.txt