Code Search for Developers
 
 
  

common.cpp from FreePop at Krugle


Show common.cpp syntax highlighted

/***************************************************************************
                           common.cpp
                           -------------------
    begin                : Fri Jul 2 2004
    copyright            : (C) 2004 by Brendon Higgins
    email                : freepop-devel@lists.sourceforge.net
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#include <common.h>
#include <ClanLib/core.h>
#include <ClanLib/network.h>

namespace Network {
    namespace Session {
        const char* NAME = PACKAGE_NAME;
        // 26224 == 'fp'
        const char* PORT = "26224";
        const char* HOST = "localhost";
    }

    namespace Channel {
        const char* HANDSHAKE = "han";
        const char* START = "sta";
        const char* SAY = "say";
        const char* EFFECT = "eff";
        const char* ADMIN = "adm";
        const char* ENTITY = "ent";
    }

    namespace Handshake {
        const int PLAY = 0;
        const int STATS = 1;
    }

    namespace Effect {
        const int FIRECOLUMN = 0;
        const int FOREST = 1;
        const int SWAMP = 2;
        const int MOVEMAGNET = 3;
    }

    namespace Admin {
        const int PLAYER_CREATE = 0;
        const int PLAYER_MESSAGE = 1;
        const int PLAYER_REMOVE = 2;

        const int ENTITY_SEND_CREATE = 3;

        const int PAUSE_REQUEST = 4;
        const int PAUSE_DEMAND = 5;
        const int UNPAUSE_REQUEST = 6;
        const int UNPAUSE_DEMAND = 7;
        const int STOP_REQUEST = 8;
        const int STOP_DEMAND = 9;
    }
}


FreePopApp::InitCL::InitCL(FreePopApp* a): app(a) {
    app->initCL();
}

FreePopApp::InitCL::~InitCL() {
    app->deinitCL();
}

FreePopApp::FreePopApp() {
}

FreePopApp::~FreePopApp() {
}

int FreePopApp::main(int n, char** a) {
    CL_ConsoleWindow console("Console");
    console.redirect_stdio();

    std::srand(std::time(0));

    try {
        if (!args(n, a)) return EXIT_SUCCESS;
        InitCL i(this);
        run();
    } catch (const CL_Error& err) {
        std::cout << "CL exception caught (" << typeid(err).name() << "): "
            << err.message << std::endl;
        console.display_close_message();
        return EXIT_FAILURE;
    } catch (const std::exception& err) {
        std::cout << "STD exception caught (" << typeid(err).name() << "): "
            << err.what() << std::endl;
        console.display_close_message();
        return EXIT_FAILURE;
    } catch (...) {
        std::cout << "Unknown type of exception caught." << std::endl;
        console.display_close_message();
        return EXIT_FAILURE;
    }

    return EXIT_SUCCESS;
}

void FreePopApp::initCL() {
    CL_SetupCore::init();
    CL_SetupNetwork::init();
}

void FreePopApp::deinitCL() {
    CL_SetupNetwork::deinit();
    CL_SetupCore::deinit();
}

bool FreePopApp::args(int n, char** a) {
    return true;
}




See more files for this project here

FreePop

FreePop is a multi-platform tile-based game based on the great old game Populous 2 by Bullfrog Productions Ltd., but much improved.

Project homepage: http://sourceforge.net/projects/freepop
Programming language(s): C++
License: other

  client/
    Makefile.am
    client.cpp
    client.h
    clientmisc.cpp
    clientmisc.h
    clientstate.cpp
    clientstate.h
    connectstate.cpp
    connectstate.h
    cropsclient.cpp
    cropsclient.h
    entityclient.cpp
    entityclient.h
    entityclientfactory.cpp
    entityclientfactory.h
    firecolumnclient.cpp
    firecolumnclient.h
    gamestate.cpp
    gamestate.h
    loadstate.cpp
    loadstate.h
    mapclient.cpp
    mapclient.h
    maptileclient.cpp
    maptileclient.h
    messagebox.cpp
    messagebox.h
    oversprite.cpp
    oversprite.h
    paintable.cpp
    paintable.h
    pausefader.cpp
    pausefader.h
    peepclient.cpp
    peepclient.h
    peepmagnetclient.cpp
    peepmagnetclient.h
    playerclient.cpp
    playerclient.h
    playeroptionsdialog.cpp
    playeroptionsdialog.h
    rockclient.cpp
    rockclient.h
    swampclient.cpp
    swampclient.h
    townclient.cpp
    townclient.h
    treeclient.cpp
    treeclient.h
    worldclient.cpp
    worldclient.h
  server/
    Makefile.am
    contagion.cpp
    contagion.h
  Makefile.am
  common.cpp
  common.h
  corner.cpp
  corner.h
  crops.cpp
  crops.h
  entity.cpp
  entity.h
  entityfactory.cpp
  entityfactory.h
  firecolumn.cpp
  firecolumn.h
  gridmap.h
  identity.cpp
  identity.h
  map.cpp
  map.h
  mappos.cpp
  mappos.h
  maptile.cpp
  maptile.h
  maptilepos.cpp
  maptilepos.h
  misc.h
  peep.cpp
  peep.h
  peepmagnet.cpp
  peepmagnet.h
  player.cpp
  player.h
  rock.cpp
  rock.h
  rotation.cpp
  rotation.h
  rules.cpp
  rules.h
  slope.cpp
  slope.h
  swamp.cpp
  swamp.h
  tempo.cpp
  tempo.h
  town.cpp
  town.h
  tree.cpp
  tree.h
  worldpos.cpp
  worldpos.h