Show types.xml syntax highlighted
<battlemedia version="0.0.1">
<type id="battleship">
<model>battleship/model.png</model>
<weaponpoints>
<pixel>0,10</pixel>
<pixel>0,20</pixel>
</weaponpoints>
<weapontype>laser2</weapontype>
</type>
<type id="frigate">
<model>frigate/model.png</model>
<weaponpoints>
<pixel>0,10</pixel>
<pixel>0,20</pixel>
</weaponpoints>
<weapontype>laser2</weapontype>
</type>
<type id="scout">
<model>scout/model.png</model>
</type>
<type id="planet">
<model>planet/model.png</model>
<weaponpoints>
<pixel>30,0</pixel>
<pixel>-30,0</pixel>
<pixel>0,30</pixel>
<pixel>0,-30</pixel>
</weaponpoints>
<weapontype>laser5</weapontype>
</type>
</battlemedia>
See more files for this project here
Thousand Parsec is a framework for turn based 4 X\'s game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
Project homepage:
http://sourceforge.net/projects/thousandparsec
Programming language(s): C++,Python
License: other
battleship/
model.png
frigate/
model.png
planet/
model.png
scout/
model.png
types.xml