Code Search for Developers
 
 
  

types.xml from Thousand Parsec at Krugle


Show types.xml syntax highlighted

<battlemedia version="0.0.1">
	<type id="battleship">
	   <model>battleship/model.png</model>
	   <weaponpoints>
			   <pixel>0,10</pixel>
			   <pixel>0,20</pixel>
	   </weaponpoints>
	   <weapontype>laser2</weapontype>
	</type>
	<type id="frigate">
	   <model>frigate/model.png</model>
	   <weaponpoints>
			   <pixel>0,10</pixel>
			   <pixel>0,20</pixel>
	   </weaponpoints>
	   <weapontype>laser2</weapontype>
	</type>
	<type id="scout">
		<model>scout/model.png</model>
	</type>
	<type id="planet">
	   <model>planet/model.png</model>
	   <weaponpoints>
			   <pixel>30,0</pixel>
			   <pixel>-30,0</pixel>
			   <pixel>0,30</pixel>
			   <pixel>0,-30</pixel>
	   </weaponpoints>
	   <weapontype>laser5</weapontype>
	</type>
</battlemedia>




See more files for this project here

Thousand Parsec

Thousand Parsec is a framework for turn based 4 X\'s game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.

Project homepage: http://sourceforge.net/projects/thousandparsec
Programming language(s): C++,Python
License: other

  battleship/
    model.png
  frigate/
    model.png
  planet/
    model.png
  scout/
    model.png
  types.xml