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Nxabega

Nxabega is a First Person Shooter (FPS) based upon the open sourced Quake 3 engine and game code. The final intention is to provide a rich single player game.

Project homepage: http://sourceforge.net/projects/nxabega
Programming language(s): C,C++
License: other



Some source files from: Nxabega/nxabega
  data/
    fonts/
      COPYRIGHT.TXT
      Vera.ttf
      VeraBI.ttf
      VeraBd.ttf
      VeraIt.ttf
      VeraMono.ttf
    gfx/
      2d/
        numbers/
          eight_32b.tga
          five_32b.tga
          four_32b.tga
          minus_32b.tga
          nine_32b.tga
          one_32b.tga
          seven_32b.tga
          six_32b.tga
          three_32b.tga
          two_32b.tga
          zero_32b.tga
        backtile.jpg
        colorbar.jpg
        crosshaira.tga
        crosshairb.tga
        defer.tga
        lag.jpg
        net.jpg
        select.tga
      colors/
        black.jpg
      damage/
        blood_screen.tga
        blood_spurt.tga
        blood_stain.tga
        bullet_mrk.jpg
        burn_med_mrk.jpg
        hole_lg_mrk.jpg
        plasma_mrk.tga
        shadow.tga
      misc/
        console01.tga
        flare.jpg
        lightning3.jpg
        smokepuff2b.tga
        smokepuff3.tga
        smokepuffragepro.tga
        teleportEffect2.jpg
        tracer2.jpg
    glsl/
      bloom_fp.glsl
      bloom_vp.glsl
      blurX_fp.glsl
      blurX_vp.glsl
      blurY_fp.glsl
      blurY_vp.glsl
      contrast_fp.glsl
      contrast_vp.glsl
      depthFill_fp.glsl
      depthFill_vp.glsl
      dispersion_C_fp.glsl
      dispersion_C_vp.glsl
      generic_single_fp.glsl
      generic_single_vp.glsl
      glow_fp.glsl
      glow_vp.glsl
      heatHaze_fp.glsl
      heatHaze_vp.glsl
      lighting_DBSP_omni_fp.glsl
      lighting_DBSP_omni_vp.glsl
      lighting_DBS_direct_fp.glsl
      lighting_DBS_direct_vp.glsl
      lighting_DBS_omni_fp.glsl
      lighting_DBS_omni_vp.glsl
      lighting_DBS_radiosity_fp.glsl
      lighting_DBS_radiosity_vp.glsl
      lighting_DB_direct_fp.glsl
      lighting_DB_direct_vp.glsl
      lighting_DB_omni_fp.glsl
      lighting_DB_omni_vp.glsl
      lighting_DB_radiosity_fp.glsl
      lighting_DB_radiosity_vp.glsl
      lighting_D_direct_fp.glsl
      lighting_D_direct_vp.glsl
      lighting_D_omni_fp.glsl
      lighting_D_omni_vp.glsl
      lighting_D_proj_fp.glsl
      lighting_D_proj_vp.glsl
      lighting_D_radiosity_fp.glsl
      lighting_D_radiosity_vp.glsl
      reflection_C_fp.glsl
      reflection_C_vp.glsl
      refraction_C_fp.glsl
      refraction_C_vp.glsl
      shadow_fp.glsl
      shadow_vp.glsl
      skybox_fp.glsl
      skybox_vp.glsl
    lights/
      round.tga
      squarelight1.tga
      squarelight1a.tga
    maps/
      build.bat
      test1.map
    menu/
      art/
      medals/
      tab/
    models/
      players/
    scripts/
      common.shader
      ijb.shader
      lights.shader
      psionic.shader
      shaderlist.txt
      ui.shader
    sounds/
      door_locked.wav
      mouseclick.wav
    textures/
      common/
      ijb/
      psionic/
      radiant/
    ui/
      assets/
      credit.menu
      credits.menu
      hud.menu
      hud.txt
      ingame.menu
      ingame.txt
      main.menu
      menudef.h
      menus.txt
      options.menu
      spsetup.menu
    vm/
    default.cfg
  sandbox/
    handle.xcf
    hinge.xcf
  source/
    code/
    common/
    lcc/
    libs/
    lwobject/
    q3asm/
    q3map/
    q3radiant/
    tools/
    COPYING.txt
    README.txt
    credits.txt
    ubuntu510_build.txt
  tools/
    blender_scripts/
    gtk_radiant_config/
    entities.def
  test1.bat



See more files for this project here